[ajuda] /trancar bugado -
bombomloko - 22.04.2012
Quando uso esse comando, aparece que o carro foi destrancado, mas o carro continua trancado DDD:
pawn Код:
if(strcmp(cmd, "/trancar", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new carid;
if (gTeam[playerid] == 2 || gTeam[playerid] == 1)
{
if(gLastCar[playerid] == 0 && PlayerInfo[playerid][pPHousekey] == 255)
{
SendClientMessage(playerid, COLOR_GRAD2, "Vocк nгo tem um carro de casa/alugado.");
return 1;
}
else if(gLastCar[playerid] != 0 && gLastCar[playerid] != PlayerInfo[playerid][pPHousekey]+totalveiculos)
{
if (HireCar[playerid] != gLastCar[playerid] && HireCar[playerid] > 0)
{
gLastDriver[HireCar[playerid]] = 300;
VTrancado[HireCar[playerid]] = 0;
UnLockCar(HireCar[playerid]);
}
HireCar[playerid] = gLastCar[playerid];
}
}
if (PlayerInfo[playerid][pPHousekey] == 255)
{
if(HireCar[playerid] == 0)
{
SendClientMessage(playerid, COLOR_GRAD2, "Voce nгo tem um carro.");
return 1;
}
}
carid = PlayerInfo[playerid][pPHousekey]+totalveiculosh;
if(HireCar[playerid] > 0 && !SwitchKey[playerid])
{
carid = HireCar[playerid];
}
//new driver = gLastDriver[carid];
new lockstatus = VTrancado[carid];
new Float:cx,Float:cy,Float:cz;
GetVehiclePos(carid, cx, cy, cz);
switch (lockstatus)
{
case 0:
{
if(HireCar[playerid] == 0 && PlayerInfo[playerid][pPHousekey] == 255)
{
SendClientMessage(playerid, COLOR_GRAD2, "Voce nгo tem um carro");
return 1;
}
if(HireCar[playerid] == carid && !SwitchKey[playerid])
{
GameTextForPlayer(playerid, "~w~Veiculo Alugado~r~Fechado", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
VTrancado[carid] = 1;
LockCar(carid);
}
else if(PlayerInfo[playerid][pPHouseCarkey] == carid)
{
GameTextForPlayer(playerid, "~w~Veiculo da Casa ~r~Fechado", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
VTrancado[carid] = 1;
LockCar(carid);
return 1;
}
}
case 1:
{
if(HireCar[playerid] == 0 && PlayerInfo[playerid][pPHousekey] == 255)
{
SendClientMessage(playerid, COLOR_GRAD2, "Voce nгo tem um carro");
return 1;
}
if(HireCar[playerid] == carid && !SwitchKey[playerid])
{
GameTextForPlayer(playerid, "~w~Veiculo Alugado~g~Aberto", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
VTrancado[carid] = 0;
UnLockCar(carid);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
}
if (PlayerInfo[playerid][pPHouseCarkey] == carid)
{
GameTextForPlayer(playerid, "~w~Veiculo da Casa ~g~Aberto", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
VTrancado[carid] = 0;
UnLockCar(carid);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
return 1;
}
}
default:
{
SendClientMessage(playerid, COLOR_GRAD2, "Erro");
}
}
if(carid == 256)
{
SendClientMessage(playerid, COLOR_GRAD2, "Voce nгo tem um carro!");
}
}
return 1;
}
Re: [ajuda] /trancar bugado -
RoacH` - 22.04.2012
Poste a stock "UnLockCar".
Re: [ajuda] /trancar bugado -
bombomloko - 22.04.2012
nгo tem uma stock UnLockCar, mas tem isso:
pawn Код:
forward UnLockCar(carid);
public UnLockCar(carid)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(carid,i,0,0);
}
}
}
Re: [ajuda] /trancar bugado -
RoacH` - 22.04.2012
pawn Код:
forward UnLockCar ( carid ) ;
public UnLockCar ( carid )
{
for ( new x = 0, i = MAX_PLAYERS ; x != i ; ++x )
{
if ( !IsPlayerConnected ( x ) ) continue;
if ( IsPlayerConnected ( x ) ) SetVehicleParamsForPlayer ( carid , x , 0 , 0 ) ;
}
return 1;
}
Re: [ajuda] /trancar bugado -
bombomloko - 22.04.2012
continua bugado.
Re: [ajuda] /trancar bugado -
Diogo123 - 22.04.2012
tenta esse
if (strcmp(cmdtext, "/trancar", true) == 0)
{
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessage(playerid,COLOR_RED,"Apenas o motorista pode trancar o carro!");
new vehicleid = GetPlayerVehicleID(playerid);
for( new i=0;i<=MAX_PLAYERS;i++) {
if(i != playerid) {
SetVehicleParamsForPlayer(vehicleid,i, 0, 1);
GameTextForPlayer(playerid,"~w~ Veiculo ~r~Trancado!",1000,1);
SendClientMessage(playerid, COLOR_WHITE, "Carro trancado!");
}
}
return 1;
}
Re: [ajuda] /trancar bugado -
RoacH` - 22.04.2012
pawn Код:
if(strcmp(cmd, "/trancar", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new carid;
if (gTeam[playerid] == 2 || gTeam[playerid] == 1)
{
if(gLastCar[playerid] == 0 && PlayerInfo[playerid][pPHousekey] == 255)
{
SendClientMessage(playerid, COLOR_GRAD2, "Vocк nгo tem um carro de casa/alugado.");
return 1;
}
else if(gLastCar[playerid] != 0 && gLastCar[playerid] != PlayerInfo[playerid][pPHousekey]+totalveiculos)
{
if (HireCar[playerid] != gLastCar[playerid] && HireCar[playerid] > 0)
{
gLastDriver[HireCar[playerid]] = 300;
VTrancado[HireCar[playerid]] = 0;
UnLockCar(HireCar[playerid]);
}
HireCar[playerid] = gLastCar[playerid];
}
}
if (PlayerInfo[playerid][pPHousekey] == 255)
{
if(HireCar[playerid] == 0)
{
SendClientMessage(playerid, COLOR_GRAD2, "Voce nгo tem um carro.");
return 1;
}
}
carid = PlayerInfo[playerid][pPHousekey]+totalveiculosh;
if(HireCar[playerid] > 0 && !SwitchKey[playerid])
{
carid = HireCar[playerid];
}
//new driver = gLastDriver[carid];
new lockstatus = VTrancado[carid];
new Float:cx,Float:cy,Float:cz;
GetVehiclePos(carid, cx, cy, cz);
switch (lockstatus)
{
case 0:
{
if(HireCar[playerid] == 0 && PlayerInfo[playerid][pPHousekey] == 255)
{
SendClientMessage(playerid, COLOR_GRAD2, "Voce nгo tem um carro");
return 1;
}
if(HireCar[playerid] == carid && !SwitchKey[playerid])
{
GameTextForPlayer(playerid, "~w~Veiculo Alugado~r~Fechado", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
VTrancado[carid] = 1;
LockCar(carid);
}
else if(PlayerInfo[playerid][pPHouseCarkey] == carid)
{
GameTextForPlayer(playerid, "~w~Veiculo da Casa ~r~Fechado", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
VTrancado[carid] = 1;
LockCar(carid);
return 1;
}
}
case 1:
{
if(HireCar[playerid] == 0 && PlayerInfo[playerid][pPHousekey] == 255)
{
SendClientMessage(playerid, COLOR_GRAD2, "Voce nгo tem um carro");
return 1;
}
if(HireCar[playerid] == carid && !SwitchKey[playerid])
{
GameTextForPlayer(playerid, "~w~Veiculo Alugado~g~Aberto", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
VTrancado[carid] = 0;
UnLockCar(carid);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
}
else if(PlayerInfo[playerid][pPHouseCarkey] == carid)
{
GameTextForPlayer(playerid, "~w~Veiculo da Casa ~g~Aberto", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
VTrancado[carid] = 0;
UnLockCar(carid);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
return 1;
}
}
default:
{
SendClientMessage(playerid, COLOR_GRAD2, "Erro");
}
}
if(carid == 256)
{
SendClientMessage(playerid, COLOR_GRAD2, "Voce nгo tem um carro!");
}
}
return 1;
}
Re: [ajuda] /trancar bugado -
bombomloko - 22.04.2012
continua bugado
Re: [ajuda] /trancar bugado -
RoacH` - 22.04.2012
pawn Код:
if(strcmp(cmd, "/trancar", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new carid;
if (gTeam[playerid] == 2 || gTeam[playerid] == 1)
{
if(gLastCar[playerid] == 0 && PlayerInfo[playerid][pPHousekey] == 255) SendClientMessage(playerid, COLOR_GRAD2, "Vocк nгo tem um carro de casa/alugado.");
else if(gLastCar[playerid] != 0 && gLastCar[playerid] != PlayerInfo[playerid][pPHousekey]+totalveiculos)
{
if (HireCar[playerid] != gLastCar[playerid] && HireCar[playerid] > 0)
{
gLastDriver[HireCar[playerid]] = 300;
VTrancado[HireCar[playerid]] = 0;
UnLockCar(HireCar[playerid]);
}
HireCar[playerid] = gLastCar[playerid];
}
}
if (PlayerInfo[playerid][pPHousekey] == 255)
{
if(HireCar[playerid] == 0) SendClientMessage(playerid, COLOR_GRAD2, "Voce nгo tem um carro.");
}
carid = PlayerInfo[playerid][pPHousekey]+totalveiculosh;
if(HireCar[playerid] > 0 && !SwitchKey[playerid]) carid = HireCar[playerid];
//new driver = gLastDriver[carid];
new lockstatus = VTrancado[carid];
new Float:cx,Float:cy,Float:cz;
GetVehiclePos(carid, cx, cy, cz);
switch (lockstatus)
{
case 0:
{
if(HireCar[playerid] == 0 && PlayerInfo[playerid][pPHousekey] == 255) SendClientMessage(playerid, COLOR_GRAD2, "Voce nгo tem um carro");
if(HireCar[playerid] == carid && !SwitchKey[playerid])
{
GameTextForPlayer(playerid, "~w~Veiculo Alugado~r~Fechado", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
VTrancado[carid] = 1;
LockCar(carid);
}
else if(PlayerInfo[playerid][pPHouseCarkey] == carid)
{
GameTextForPlayer(playerid, "~w~Veiculo da Casa ~r~Fechado", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
VTrancado[carid] = 1;
LockCar(carid);
}
}
case 1:
{
if(HireCar[playerid] == 0 && PlayerInfo[playerid][pPHousekey] == 255) SendClientMessage(playerid, COLOR_GRAD2, "Voce nгo tem um carro");
if(HireCar[playerid] == carid && !SwitchKey[playerid])
{
GameTextForPlayer(playerid, "~w~Veiculo Alugado~g~Aberto", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
VTrancado[carid] = 0;
UnLockCar(carid);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
}
else if(PlayerInfo[playerid][pPHouseCarkey] == carid)
{
GameTextForPlayer(playerid, "~w~Veiculo da Casa ~g~Aberto", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
VTrancado[carid] = 0;
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
for ( new x = 0, i = MAX_PLAYERS ; x != i ; ++x )
{
if ( !IsPlayerConnected ( x ) ) continue;
if ( IsPlayerConnected ( x ) ) SetVehicleParamsForPlayer ( carid , x , 0 , 0 ) ;
}
}
}
if(carid == 256) SendClientMessage(playerid, COLOR_GRAD2, "Voce nгo tem um carro!");
}
}
return 1;
}
Re: [ajuda] /trancar bugado -
bombomloko - 22.04.2012
nгo teve como compilar com esse comando, da bug do pawno