Death system help - Printable Version
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Death system help -
N0FeaR - 20.04.2012
I want so you fall down when you got under 10hp, if someone is willing to help me, thanks in advance
here is my code
pawn Код:
public DoDeath(playerid)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "You were brutally wounded, you can either wait for help or accept your death (/acceptdeath)");
Wounded[playerid] = 1;
TogglePlayerControllable(playerid, 0);
SetPlayerPos(playerid, DeathDest[playerid][0],DeathDest[playerid][1],DeathDest[playerid][2]);
SetPlayerVirtualWorld(playerid,DeathWorld[playerid]);
SetPlayerInterior(playerid,GetPlayerInterior(playerid));
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
SetPlayerHealth(playerid, 10);
return 1;
}
Re: Death system help -
ViniBorn - 20.04.2012
DoDeath is called by timer?
Re: Death system help -
N0FeaR - 20.04.2012
Quote:
Originally Posted by Viniborn
DoDeath is called by timer?
|
Nope.
Re: Death system help -
N0FeaR - 20.04.2012
Mabye anyone can help me out?
Re: Death system help -
ViniBorn - 20.04.2012
From what I understand, this is
pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
new Float:VBLife;
GetPlayerHealth(playerid,VBLife);
if(VBLife < 10)
DoDeath(playerid);
return true;
}
Re: Death system help -
N0FeaR - 20.04.2012
Thank i will test this.
Re: Death system help -
N0FeaR - 20.04.2012
I get this
Код:
C:\Users\Robins\Desktop\New folder\pawno\include\/CRP/Publics/OnPlayerTakeDamage.pwn(1) : error 025: function heading differs from prototype
Re: Death system help -
ViniBorn - 20.04.2012
Sorry. The correct is :
pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
Re: Death system help -
N0FeaR - 21.04.2012
I got one more problem now, is spamming You were brutally wounded, you can either wait for help or accept your death (/accept death) and i got tp to red county when i got 10 under hp you know how to fix?