new
Float: PosX[ MAX_PLAYERS ],
Float: PosY[ MAX_PLAYERS ],
Float: PosZ[ MAX_PLAYERS ],
Float: Angle[ MAX_PLAYERS ],
Interior[ MAX_PLAYERS ],
VirtualWorld[ MAX_PLAYERS ]
;
SetPlayerInterior(playerid, Interior[playerid]);
SetPlayerVirtualWorld(playerid, VirtualWorld[playerid]);
public OnPlayerDeath(playerid, killerid, reason)
{
if(gTeam[killerid] == ZOMBIE)
{
gTeam[playerid] = ZOMBIE;
}
else
{
PosX[playerid] = 1715.2522;
PosY[playerid] = -1878.4022;
PosZ[playerid] = 13.5665;
Angle[playerid] = 0.7316;
}
return 1;
}
INI_Float("X", PosX[playerid]);
INI_Float("Y", PosY[playerid]);
INI_Float("Z", PosZ[playerid]);
INI_Float("Angle", Angle[playerid]);
INI_Int("Interior", Interior[playerid]);
INI_Int("VirtualWorld", VirtualWorld[playerid]);
INI_WriteFloat(playerFile, "X", PosX[playerid]);
INI_WriteFloat(playerFile, "Y", PosY[playerid]);
INI_WriteFloat(playerFile, "Z", PosZ[playerid]);
INI_WriteFloat(playerFile, "Angle", Angle[playerid]);
INI_WriteInt(playerFile, "Interior", InteriorS[playerid]);
INI_WriteInt(playerFile, "VirtualWorld", VWS[playerid]);
#include <a_samp>
#include <SII>
new Float:wii_X[MAX_PLAYERS],
Float:wii_Y[MAX_PLAYERS],
Float:wii_Z[MAX_PLAYERS],
Float:wii_A[MAX_PLAYERS],
wii_Interior[MAX_PLAYERS],
wii_VW[MAX_PLAYERS];
main() {}
public OnGameModeInit()
{
AddPlayerClass(0,2033.9203,1343.9254,10.8203,269.2704,0,0,0,0,0,0); //
print("It's successful running !");
return 1;
}
public OnPlayerSpawn(playerid)
{
func_carregar(playerid);
return 1;
}
public OnPlayerDisconnect(playerid)
{
func_salvar(playerid);
return 1;
}
stock func_salvar(k_)
{
GetPlayerPos(k_, wii_X[k_], wii_Y[k_], wii_Z[k_]);
GetPlayerFacingAngle(k_, wii_A[k_]);
wii_Interior[k_] = GetPlayerInterior(k_);
wii_VW[k_] = GetPlayerVirtualWorld(k_);
new str[30];
format(str, 30, "%s", func_name(k_));
INI_Open(str);
INI_WriteFloat("Pos x", wii_X[k_]);
INI_WriteFloat("Pos y", wii_Y[k_]);
INI_WriteFloat("Pos z", wii_Z[k_]);
INI_WriteFloat("Pos angle", wii_A[k_]);
INI_WriteInt("Interior", wii_Interior[k_]);
INI_WriteInt("Virtual World", wii_VW[k_]);
INI_Save();
INI_Close();
printf("Acc name: %s saved with success", str, k_);
return 1;
}
stock func_carregar(k_)
{
new str[30]; //Float:x, Float:y, Float:z, Float:a, interior, virtualworld;
format(str, 30, "%s", func_name(k_));
INI_Open(str);
wii_X[k_] = INI_ReadFloat("Pos x");
wii_Y[k_] = INI_ReadFloat("Pos y");
wii_Z[k_] = INI_ReadFloat("Pos z");
wii_A[k_] = INI_ReadFloat("Pos angle");
wii_Interior[k_] = INI_ReadInt("Interior");
wii_VW[k_] = INI_ReadInt("Virtual World");
INI_Save();
INI_Close();
if(wii_Interior[k_] > 0)
return SetPlayerInterior(k_, wii_Interior[k_]);
if(wii_VW[k_] > 0)
return SetPlayerVirtualWorld(k_, wii_VW[k_]);
SetPlayerPos(k_, wii_X[k_], wii_Y[k_], wii_Z[k_]);
SetPlayerFacingAngle(k_, wii_A[k_]);
printf("Acc name: %s loaded with success id: %d", str, k_);
return 1;
}
stock func_name(k_)
{
new str[30];
GetPlayerName(k_, str, MAX_PLAYER_NAME);
return str;
}
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se nгo me engano isso vai muda qdo der GMX ou /rcon gmx
mas no resto das vezes qdo o player deslogar funfa normal ![]() |