public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Admigo's Gametimer + Gameday!");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
new Text:time;
#endif
new gametime;
new h=0;
new m=0;
new d=1;
//new Text:monday;
public OnGameModeInit()
{
print("\n--------------------------------------");
print(" Admigo's Gametimer + Gameday Loaded!");
print("--------------------------------------\n");
SetWorldTime(0);
time = TextDrawCreate(605.0,25.0,"00:00");
TextDrawUseBox(time, 0);
TextDrawFont(time, 3);
TextDrawSetShadow(time,0); // no shadow
TextDrawSetOutline(time,2); // thickness 1
TextDrawBackgroundColor(time,0x000000FF);
TextDrawColor(time,0xFFFFFFFF);
TextDrawAlignment(time,3);
TextDrawLetterSize(time,0.5,1.5);
KillTimer(gametime);
gametime = SetTimer("IncreaseTime", 1000, true);//1000
/*monday = TextDrawCreate(610.000000,7.000000,"Sunday");
TextDrawUseBox(monday,0);
TextDrawFont(monday,1);
TextDrawLetterSize(monday,0.6,1.5);
TextDrawSetShadow(monday,1);
TextDrawSetOutline(monday ,0);
TextDrawBackgroundColor(monday, 0x000000FF);
TextDrawBoxColor(monday ,0x00000066);
TextDrawColor(monday,0xFFFFFFFF);
TextDrawTextSize(monday , -1880.0, -1880.0);
TextDrawAlignment(monday,3);
TextDrawSetOutline(monday,1);*/
return 1;
}
public OnGameModeExit()
{
return 1;
}
forward IncreaseTime(playerid);
public OnPlayerConnect(playerid)
{
//TextDrawShowForPlayer(playerid,monday);
GetPlayerTimeEx(playerid, h, m);
//TextDrawShowForPlayer(playerid, time);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
return 0;
}
public IncreaseTime(playerid)
{
new string[20];
GetPlayerTimeEx(playerid, h, m);
//TextDrawShowForPlayer(playerid, time);
m++;
if(m == 60)
{
h++;
m = 0;
}
if(h == 24)
{
h = 0;
}
if(h == 0 && m == 0)
{
d ++;
}
/*if(h == 0 && d == 8 && m == 0)
{
SendRconCommand("gmx");//or if you want to make more weeks you can add this:d = 8; and look farther in the day part;)
}*/
/*if(h == 0 && d == 2 && m ==0)
{
SendClientMessageToAll(COLOR_WHITE,"[GAME DAY] Monday");
TextDrawSetString(monday,"Monday");
}
if(h == 0 && d == 3 && m ==0)
{
SendClientMessageToAll(COLOR_WHITE,"[GAME DAY] Tuesday");
TextDrawSetString(monday,"Tuesday");
}
if(h == 0 && d == 4 && m ==0)
{
SendClientMessageToAll(COLOR_WHITE,"[GAME DAY] Wednesday");
TextDrawSetString(monday,"Wednesday");
}
if(h == 0 && d == 5 && m ==0)
{
SendClientMessageToAll(COLOR_WHITE,"[GAME DAY] Thursday");
TextDrawSetString(monday,"Thursday");
}
if(h == 0 && d == 6 && m ==0)
{
SendClientMessageToAll(COLOR_WHITE,"[GAME DAY] Friday");
TextDrawSetString(monday,"Friday");
}
if(h == 0 && d == 7 && m ==0)
{
SendClientMessageToAll(COLOR_WHITE,"[GAME DAY] Saturday");
TextDrawSetString(monday,"Saturday");
}
if(h == 0 && d == 1 && m ==0)
{
SendClientMessageToAll(COLOR_WHITE,"[GAME DAY] Sunday");
TextDrawSetString(monday,"Sunday");
}*/
format(string, sizeof(string), "%d", h);
//TextDrawShowForPlayer(playerid, monday);
SetPlayerTimeEx(playerid, h, m);
if(h >= 0 && h < 10 && m >= 0&&m < 10)
{
format(string, sizeof(string), "0%d:0%d", h, m);
TextDrawSetString(time,string);
}
else if(h >= 10 && m >= 10)
{
format(string, sizeof(string), "%d:%d", h, m);
TextDrawSetString(time,string);
}
else if(h >= 10 && m >= 0&&m < 10)
{
format(string, sizeof(string), "%d:0%d", h, m);
TextDrawSetString(time,string);
}
else if(h >= 0 && h < 10 && m >= 10)
{
format(string, sizeof(string), "0%d:%d", h, m);
TextDrawSetString(time,string);
}
if(h== 1 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 1:00");
SetWorldTime(1);
return 1;
}
if(h== 2 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 2:00");
SetWorldTime(2);
return 1;
}
if(h== 3 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 3:00");
SetWorldTime(3);
return 1;
}
if(h== 4 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 4:00");
SetWorldTime(4);
return 1;
}
if(h== 5 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 5:00");
SetWorldTime(5);
return 1;
}
if(h== 6 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 6:00");
SetWorldTime(6);
return 1;
}
if(h== 7 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 7:00");
SetWorldTime(7);
return 1;
}
if(h== 8 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 8:00");
SetWorldTime(8);
return 1;
}
if(h== 0 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 0:00");
SetWorldTime(0);
return 1;
}
if(h== 9 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 9:00");
SetWorldTime(9);
return 1;
}
if(h== 10 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 10:00");
SetWorldTime(10);
return 1;
}
if(h== 11 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 11:00");
SetWorldTime(11);
return 1;
}
if(h== 12 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 12:00");
SetWorldTime(12);
return 1;
}
if(h== 13 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 13:00");
SetWorldTime(13);
return 1;
}
if(h== 14 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 14:00");
SetWorldTime(14);
return 1;
}
if(h== 15 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 15:00");
SetWorldTime(15);
return 1;
}
if(h== 16 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 16:00");
SetWorldTime(16);
return 1;
}
if(h== 17 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 17:00");
SetWorldTime(17);
return 1;
}
if(h== 18 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 18:00");
SetWorldTime(18);
return 1;
}
if(h== 19 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 19:00");
SetWorldTime(19);
return 1;
}
if(h== 20 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 20:00");
SetWorldTime(20);
return 1;
}
if(h== 21 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 21:00");
SetWorldTime(21);
return 1;
}
if(h== 22 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 22:00");
SetWorldTime(22);
return 1;
}
if(h== 23 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 23:00");
SetWorldTime(23);
return 1;
}
return 1;//h
}
stock SetToNull(playerid)
{
SetPlayerTimeEx(playerid, 0, 0);
return 1;
}
stock SetPlayerTimeEx(playerid, hour, minute)
{
SetPVarInt(playerid, "hours", hour);
SetPVarInt(playerid, "minutes", minute);
return 1;
}
stock GetPlayerTimeEx(playerid, &hour, &minute)
{
hour = GetPVarInt(playerid, "hours");
minute = GetPVarInt(playerid, "minutes");
return 1;
}
SetPlayerTime(playerid, h, m);
That's probably the most inefficient code that I have ever seen... Anyway, add this under OnPlayerConnect:
pawn Код:
|
Not trying to argue with you(as you have more Rep points then me LOLs),but,I am pretty sure placing the function under OnPlayerConnect will return error "Function already defined".
|
Where did you get that from? That's completely incorrect.
ON TOPIC: Use SetPlayerTime under OnPlayerConnect. |
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xFF0000AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_VIOLETBLUE 0x8A2BE2AA
#define COLOR_DEADCONNECT 0x808080AA
#define COLOR_BLUE 0x0000FFAA
#define COLOR_FORESTGREEN 0x228B22AA
#define COLOR_DODGERBLUE 0x1E90FFAA
#define COLOR_DARKOLIVEGREEN 0x556B2FAA
#define COLOR_ORANGE 0xFFA500AA
#define COLOR_PURPLE 0x800080AA
#define COLOR_ROYALBLUE 0x4169FFAA
#define COLOR_ERROR 0xD2691EAA
#define COLOR_PINK 0xFF0080FF
#define COLOR_SEXYGREEN 0x00FF00FF
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_LIME 0x10F441AA
#define COLOR_ADMIN 0x10F441AA // Currently Lime.
#define COLOR_CYAN 0x40FFFFFF
#define COLOR_ORANGERED 0xFF4500AA
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Admigo's Gametimer + Gameday!");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
new Text:time;
new gametime;
new h=0;
new m=0;
new d=1;
//new Text:monday;
public OnGameModeInit()
{
print("\n--------------------------------------");
print(" Admigo's Gametimer + Gameday Loaded!");
print("--------------------------------------\n");
SetWorldTime(0);
time = TextDrawCreate(605.0,25.0,"00:00");
TextDrawUseBox(time, 0);
TextDrawFont(time, 3);
TextDrawSetShadow(time,0); // no shadow
TextDrawSetOutline(time,2); // thickness 1
TextDrawBackgroundColor(time,0x000000FF);
TextDrawColor(time,0xFFFFFFFF);
TextDrawAlignment(time,3);
TextDrawLetterSize(time,0.5,1.5);
KillTimer(gametime);
gametime = SetTimer("IncreaseTime", 1000, true);//1000
/*monday = TextDrawCreate(610.000000,7.000000,"Sunday");
TextDrawUseBox(monday,0);
TextDrawFont(monday,1);
TextDrawLetterSize(monday,0.6,1.5);
TextDrawSetShadow(monday,1);
TextDrawSetOutline(monday ,0);
TextDrawBackgroundColor(monday, 0x000000FF);
TextDrawBoxColor(monday ,0x00000066);
TextDrawColor(monday,0xFFFFFFFF);
TextDrawTextSize(monday , -1880.0, -1880.0);
TextDrawAlignment(monday,3);
TextDrawSetOutline(monday,1);*/
return 1;
}
public OnGameModeExit()
{
return 1;
}
forward IncreaseTime(playerid);
public OnPlayerConnect(playerid)
{
//TextDrawShowForPlayer(playerid,monday);
GetPlayerTimeEx(playerid, h, m);
SetPlayerTimeEx(playerid, h, m);
//TextDrawShowForPlayer(playerid, time);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
return 0;
}
public IncreaseTime(playerid)
{
new string[20];
GetPlayerTimeEx(playerid, h, m);
//TextDrawShowForPlayer(playerid, time);
m++;
if(m == 60)
{
h++;
m = 0;
}
if(h == 24)
{
h = 0;
}
if(h == 0 && m == 0)
{
d ++;
}
/*if(h == 0 && d == 8 && m == 0)
{
SendRconCommand("gmx");//or if you want to make more weeks you can add this:d = 8; and look farther in the day part;)
}
if(h == 0 && d == 2 && m ==0)
{
SendClientMessageToAll(COLOR_WHITE,"[GAME DAY] Monday");
TextDrawSetString(monday,"Monday");
}
if(h == 0 && d == 3 && m ==0)
{
SendClientMessageToAll(COLOR_WHITE,"[GAME DAY] Tuesday");
TextDrawSetString(monday,"Tuesday");
}
if(h == 0 && d == 4 && m ==0)
{
SendClientMessageToAll(COLOR_WHITE,"[GAME DAY] Wednesday");
TextDrawSetString(monday,"Wednesday");
}
if(h == 0 && d == 5 && m ==0)
{
SendClientMessageToAll(COLOR_WHITE,"[GAME DAY] Thursday");
TextDrawSetString(monday,"Thursday");
}
if(h == 0 && d == 6 && m ==0)
{
SendClientMessageToAll(COLOR_WHITE,"[GAME DAY] Friday");
TextDrawSetString(monday,"Friday");
}
if(h == 0 && d == 7 && m ==0)
{
SendClientMessageToAll(COLOR_WHITE,"[GAME DAY] Saturday");
TextDrawSetString(monday,"Saturday");
}
if(h == 0 && d == 1 && m ==0)
{
SendClientMessageToAll(COLOR_WHITE,"[GAME DAY] Sunday");
TextDrawSetString(monday,"Sunday");
}*/
format(string, sizeof(string), "%d", h);
//TextDrawShowForPlayer(playerid, monday);
SetPlayerTimeEx(playerid, h, m);
if(h >= 0 && h < 10 && m >= 0&&m < 10)
{
format(string, sizeof(string), "0%d:0%d", h, m);
TextDrawSetString(time,string);
}
else if(h >= 10 && m >= 10)
{
format(string, sizeof(string), "%d:%d", h, m);
TextDrawSetString(time,string);
}
else if(h >= 10 && m >= 0&&m < 10)
{
format(string, sizeof(string), "%d:0%d", h, m);
TextDrawSetString(time,string);
}
else if(h >= 0 && h < 10 && m >= 10)
{
format(string, sizeof(string), "0%d:%d", h, m);
TextDrawSetString(time,string);
}
if(h== 1 && m==0)
{
// SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 1:00");
SetWorldTime(1);
return 1;
}
if(h== 2 && m==0)
{
// SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 2:00");
SetWorldTime(2);
return 1;
}
if(h== 3 && m==0)
{
// SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 3:00");
SetWorldTime(3);
return 1;
}
if(h== 4 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 4:00");
SetWorldTime(4);
return 1;
}
if(h== 5 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 5:00");
SetWorldTime(5);
return 1;
}
if(h== 6 && m==0)
{
// SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 6:00");
SetWorldTime(6);
return 1;
}
if(h== 7 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 7:00");
SetWorldTime(7);
return 1;
}
if(h== 8 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 8:00");
SetWorldTime(8);
return 1;
}
if(h== 0 && m==0)
{
// SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 0:00");
SetWorldTime(0);
return 1;
}
if(h== 9 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 9:00");
SetWorldTime(9);
return 1;
}
if(h== 10 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 10:00");
SetWorldTime(10);
return 1;
}
if(h== 11 && m==0)
{
// SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 11:00");
SetWorldTime(11);
return 1;
}
if(h== 12 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 12:00");
SetWorldTime(12);
return 1;
}
if(h== 13 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 13:00");
SetWorldTime(13);
return 1;
}
if(h== 14 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 14:00");
SetWorldTime(14);
return 1;
}
if(h== 15 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 15:00");
SetWorldTime(15);
return 1;
}
if(h== 16 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 16:00");
SetWorldTime(16);
return 1;
}
if(h== 17 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 17:00");
SetWorldTime(17);
return 1;
}
if(h== 18 && m==0)
{
// SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 18:00");
SetWorldTime(18);
return 1;
}
if(h== 19 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 19:00");
SetWorldTime(19);
return 1;
}
if(h== 20 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 20:00");
SetWorldTime(20);
return 1;
}
if(h== 21 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 21:00");
SetWorldTime(21);
return 1;
}
if(h== 22 && m==0)
{
// SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 22:00");
SetWorldTime(22);
return 1;
}
if(h== 23 && m==0)
{
//SendClientMessageToAll(COLOR_WHITE,"[GAME TIME] 23:00");
SetWorldTime(23);
return 1;
}
return 1;//h
}
stock SetToNull(playerid)
{
SetPlayerTimeEx(playerid, 0, 0);
return 1;
}
stock SetPlayerTimeEx(playerid, hour, minute)
{
SetPVarInt(playerid, "hours", hour);
SetPVarInt(playerid, "minutes", minute);
return 1;
}
stock GetPlayerTimeEx(playerid, &hour, &minute)
{
hour = GetPVarInt(playerid, "hours");
minute = GetPVarInt(playerid, "minutes");
return 1;
}