TextDrawTextSize differs on lower resolutions. Messing up clickable textdraw area. -
MP2 - 14.04.2012
Resolution is seriously the most annoying thing in SA:MP/GTA. Something looks fine for my resoloution, then I switch to another and it's all fucked up. I know it's nobody's 'fault', but it presents a major problem when using clickable textdraws.
Here are some textdraws I created, with graphics to represent the clickable areas:
As you can see, on my normal resolution (left) the clickable area is the entire box, however the one on the right (800x600) is barely even half..
Can this be fixed?
I should also point out there are two textdraws per box, the box and the text. The TEXT is what is selectable, not the box textdraw.
Re: TextDrawTextSize differs on lower resolutions. Messing up clickable textdraw area. -
rbN. - 14.04.2012
Have you tried relogging after changing resolutions?
Re: TextDrawTextSize differs on lower resolutions. Messing up clickable textdraw area. -
MP2 - 14.04.2012
Yes. I've tried three screens and about 10 resolutions, and they all differ.
Re: TextDrawTextSize differs on lower resolutions. Messing up clickable textdraw area. -
Kar - 14.04.2012
Wow you have a pretty large screen :O
BTW, I think you should just make textdraws in the most default size, 1024x768 or the one just higher than that.
Honestly, I don't think anything can be done about this unless Kalcor adds GetPlayerResolution(playerid, resolution[]);
Re: TextDrawTextSize differs on lower resolutions. Messing up clickable textdraw area. -
Lorenc_ - 14.04.2012
Quote:
Originally Posted by Kar
Wow you have a pretty large screen :O
BTW, I think you should just make textdraws in the most default size, 1024x768 or the one just higher than that.
Honestly, I don't think anything can be done about this unless Kalcor adds GetPlayerResolution(playerid, resolution[]);
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pawn Code:
native GetPlayerResolution( playerid, &width, &height );
Re: TextDrawTextSize differs on lower resolutions. Messing up clickable textdraw area. -
MP2 - 14.04.2012
I don't really know if this is a problem with 0.3e, or if it's unavoidable. Would really like it fixed though.
Quote:
Originally Posted by Kar
Wow you have a pretty large screen :O
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27 inch iMac innit
Re: TextDrawTextSize differs on lower resolutions. Messing up clickable textdraw area. -
Corello2010 - 15.04.2012
Same issue.
Re: TextDrawTextSize differs on lower resolutions. Messing up clickable textdraw area. -
Whitetiger - 15.04.2012
+1 for get player resolution, it can also be used to force players to play on a lower resolution (e.g: 3 FPS players playing at 1980 x 1080, is lame, especially in a DM server where they will be unhittable)
Re: TextDrawTextSize differs on lower resolutions. Messing up clickable textdraw area. -
Hiddos - 19.04.2012
Quote:
Originally Posted by Corello2010
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You're just doing it plain wrong.
Textdraws on different resolutions tend to bug up a lot, would be nice to see this fixed - if actually possible.
Re: TextDrawTextSize differs on lower resolutions. Messing up clickable textdraw area. -
MP2 - 19.04.2012
Yeah I can't image how annoying that would be to use..