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[FilterScript] Nuclear Blast! - Printable Version

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+--- Thread: [FilterScript] Nuclear Blast! (/showthread.php?tid=333836)



Nuclear Blast! - Toreno - 13.04.2012

Nuclear Blast!
Introduction
This is a very simple filterscript, which creates a huge nuclear blast, and spreading smoke all around. It kills whoever tries approaching him, or challenging him. Nothing else, but a nice nuclear blast filterscript.

Media
[ame]http://www.youtube.com/watch?v=5QREejDXj3U[/ame]

Download
http://pastebin.com/3Rb3xGyb

NOTE: It requires you using zcmd, in order to get commands work.


Re: Nuclear Blast! - Nicholas. - 13.04.2012

thats nice.


Re: Nuclear Blast! - James_Alonzo - 13.04.2012

Nice


Re: Nuclear Blast! - Juninho_Oakley - 13.04.2012

Good


Re: Nuclear Blast! - Suraj - 13.04.2012

Awesome for RP


Re: Nuclear Blast! - sniperwars - 13.04.2012

This is a brilliant script. I like this idea...
Would be perfect for a roleplay server.

Код:
This forum requires that you wait 120 seconds between posts. Please try again in 53 seconds.
Hate that :/


Re: Nuclear Blast! - MP2 - 13.04.2012

I'm no scientist, but aren't nuclear explosions a bit bigger than that?

I know I know, it's not possible blah blah blah. Nice work.


Re: Nuclear Blast! - Shetch - 13.04.2012

Sweet!


Re: Nuclear Blast! - decondelite - 14.04.2012

Quote:
Originally Posted by MP2
Посмотреть сообщение
I'm no scientist, but aren't nuclear explosions a bit bigger than that?

I know I know, it's not possible blah blah blah. Nice work.
Yes it's possible to script a real nuclear blast in SA-MP. I could code one if I wanted, but... it would create a HUGE lah spike in the clients.


Re: Nuclear Blast! - Toreno - 15.04.2012

Thank you all!
Haven't been online a few days, eh.

Quote:
Originally Posted by MP2
Посмотреть сообщение
I'm no scientist, but aren't nuclear explosions a bit bigger than that?

I know I know, it's not possible blah blah blah. Nice work.
It's possible, but to make it bigger, I will have to use 10 explosions (not sure if can use more than that), and others will be objects that if players are in a specific radius away from it, they'll get damage. But, may cause a big of lag, anyway, this is not a small nuclear. It's a bit big, thank you though.

EDIT: I might do that, and re-update this filterscript.