CMD:drift1(playerid, params[])
{
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid, 0);
ResetPlayerWeapons(playerid);
if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
LinkVehicleToInterior(GetPlayerVehicleID(playerid),0);
SetVehiclePos(GetPlayerVehicleID(playerid),-308.3555,1527.1465,75.3594);
}
else {
SetPlayerPos(playerid,-350.2008,1533.3462,75.3594);
SetPlayerFacingAngle(playerid, 208.6879);
SetCameraBehindPlayer(playerid);
}
new string3[70];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(string3, sizeof(string3), "{FFFF00}%s(%d) {FFFFFF}teleported to /drift1", name,playerid);
SendClientMessageToAll(-1, string3);
return 1;
}
new bool:ReceiveMess[MAX_PLAYERS];
CMD:togmessages(playerid, params[])
{
if(ReceiveMess[playerid])
{
ReceiveMess[playerid] = false;
SendClientMessage(playerid, -1, "You won't get any teleport messages now.");
}
else
{
ReceiveMess[playerid] = true;
SendClientMessage(playerid, -1, "You will now receive teleport message.");
}
return 1;
}
// And now, under your command, use:
CMD:drift1(playerid, params[])
{
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid, 0);
ResetPlayerWeapons(playerid);
if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
LinkVehicleToInterior(GetPlayerVehicleID(playerid),0);
SetVehiclePos(GetPlayerVehicleID(playerid),-308.3555,1527.1465,75.3594);
}
else {
SetPlayerPos(playerid,-350.2008,1533.3462,75.3594);
SetPlayerFacingAngle(playerid, 208.6879);
SetCameraBehindPlayer(playerid);
}
new string3[70];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(string3, sizeof(string3), "{FFFF00}%s(%d) {FFFFFF}teleported to /drift1", name,playerid);
//You'll need a loop through all players who are online:
for(new i; i<MAX_PLAYERS; i++)
if(ReceiveMess[i])
SendClientMessage(i, -1, string3);
//now foreach
foreach (Player, i)
if(ReceiveMess[i])
SendClientMessage(i, -1, string3);
// KEEP IN mind, you don't need both loops. Just one of the above two. I gave you both, in case you're using foreach or regular loop
return 1;
}
for(new i; i<MAX_PLAYERS; i++)
if( IsPlayerConnected(i) )
if(ReceiveMess[i])
SendClientMessage(i, -1, string3);
correction to the above
pawn Код:
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public OnPlayerCommandText(playerid, cmdtext[])
{
return 0;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
return SendClientMessage(playerid, -1, "This command does not exist. Use /help for a full list of commands.");
}