CancelSelectTextDraw - Printable Version
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+--- Thread: CancelSelectTextDraw (
/showthread.php?tid=333529)
CancelSelectTextDraw -
Hanger - 11.04.2012
When applied whilst player menu is shown, it will return INVALID_TEXT_DRAW in OnPlayerSelectTextDraw
pawn Код:
if(clickedid == Text:VehBuyMenu[6]) /* Back to vehicle model list */
{
if(shopping{playerid} == true)
{
ShowMenuForPlayer(CarList, playerid);
HideVehBuyText(playerid); // Contains HideTextDraw and CancelSelectTextDraw, nothing more
}
return 0;
}
Fix if using INVALID_TEXT_DRAW to check something:
pawn Код:
if(cilckedid == Text:INVALID_TEXT_DRAW && GetPlayerMenu(playerid) == Menu:INVALID_MENU)
{
}
Re: CancelSelectTextDraw -
Hiddos - 12.04.2012
I don't really get this, but CancelSelectTextDraw always calls OnPlayerSelectTextDraw with textid 65535 (INVALID_TEXT_DRAW) if that's what you're trying to tell us
Re: CancelSelectTextDraw -
Hanger - 12.04.2012
Then I suppose
https://sampwiki.blast.hk/wiki/CancelSelectTextDraw
should be edited.
Quote:
Returns This function doesn't return a specific value
|
Re: CancelSelectTextDraw -
Ash. - 12.04.2012
Quote:
Originally Posted by Hanger
|
Why? It's not
returning anything specific. It's just calling a callback (OnPlayerSelectTextDraw) with INVALID_TEXT_DRAW (65535)!