pawn Код:
#include <a_samp>
#if defined FILTERSCRIPT
ConnectNPC("Sucre","meunpc");
new MeuPrimeiroNPCVehicle; //Variavel global
public OnFilterScriptInit()
{
print("meu filterscript");
ConnectNPC("MeuPrimeiroNPC","meunpc");
print("meu filterscript");
ConnectNPC("MeuPrimeiroNPC","meunpc");
MeuPrimeiroNPCVehicle = CreateVehicle(400, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000);
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid)) //Verifica se o jogador й um NPC.
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname)); //Obtendo o nome do(s) NPC(s).
if(!strcmp(npcname, "MeuPrimeiroNPC", true)) //Checando se o nome do NPC й MeuPrimeiroNPC
{
PutPlayerInVehicle(playerid, MeuPrimeiroNPCVehicle, 0); //Colocar o NPC dentro do veнculo que criamos para isso.
}
return 1;
}
//Outras coisas para os jogadores normais vai aqui!
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
pawn Код:
#include <a_samp>
new MeuPrimeiroNPCVehicle; //Variavel global
public OnFilterScriptInit()
{
print("meu filterscript");
ConnectNPC("MeuPrimeiroNPC","meunpc");
print("meu filterscript");
ConnectNPC("MeuPrimeiroNPC","meunpc");
ConnectNPC("Sucre","meunpc");
MeuPrimeiroNPCVehicle = CreateVehicle(400, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000);
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid)) //Verifica se o jogador й um NPC.
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname)); //Obtendo o nome do(s) NPC(s).
if(!strcmp(npcname, "MeuPrimeiroNPC", true)) //Checando se o nome do NPC й MeuPrimeiroNPC
{
PutPlayerInVehicle(playerid, MeuPrimeiroNPCVehicle, 0); //Colocar o NPC dentro do veнculo que criamos para isso.
}
return 1;
}
//Outras coisas para os jogadores normais vai aqui!
return 1;
}