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onplayertext - Printable Version

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+--- Thread: onplayertext (/showthread.php?tid=333430)



onplayertext - spd_sahil - 11.04.2012

pawn Code:
public OnPlayerText(playerid, text[])
{
    static string[128];
    GetPlayerName(playerid, string, MAX_PLAYER_NAME); // fix name
    format(string, sizeof(string),"{FFDC00}[%d] {%06x}%s:{FFFFFF} %s",playerid, GetPlayerColor(playerid), string,text); // fix colour :d
    SendClientMessageToAll(GetPlayerColor(playerid),string);
    return 0;
}
this is the code to put player id in yellow behind a players name when he says something.. its not working for my server

also yes i have the fix for the GetPlayerColor


Re: onplayertext - emokidx - 11.04.2012

pawn Code:
public OnPlayerText(playerid, text[])
{
    static string[128], pname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pname, sizeof(pname)); // fix name
    format(string, sizeof(string),"{FFDC00}[%d] {%06x}%s:{FFFFFF} %s",playerid, GetPlayerColor(playerid)/* i don't get why are you using it, i never have seen nything like this, so i will leave it as it is.*/, pname,text); // fix colour :d
    SendClientMessageToAll(GetPlayerColor(playerid),string);
    return 0;
}



Re: onplayertext - Cjgogo - 11.04.2012

pawn Code:
public OnPlayerText(playerid, text[])
{
    new pName[MAX_PLAYER_NAME];
    new string[256];
    GetPlayerName(playerid, pName,sizeof(pName));
    format(string, sizeof(string),"{FFDC00}[%d] {%06x}%s:{FFFFFF} %s",playerid,pName,text);
    SendClientMessageToAll(GetPlayerColor(playerid),string);
    return 0;
}
Replace the whole code with what I gave you,if it's working Rep++,please?(I usually don't ask for rep,but I have 39 points and I want to have 40 :P)


Re: onplayertext - ViniBorn - 11.04.2012

pawn Code:
public OnPlayerText(playerid, text[])
{
    new string[128], VBName[MAX_PLAYER_NAME];
    GetPlayerName(playerid, VBName, MAX_PLAYER_NAME); // fix name
    format(string, sizeof(string),"{FFDC00}[%d] {%h}%s:{FFFFFF} %s",playerid, GetPlayerColor(playerid) >>> 8, VBName,text); // fix colour :d
    SendClientMessageToAll(-1,string);
    return 0;
}