if SetVehicleHealth? - Printable Version
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+--- Thread: if SetVehicleHealth? (
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if SetVehicleHealth? -
Gooday - 08.04.2012
I would like to; If the car health is <400 the player got RemovePlayerFromVehicle....How?
Re: if SetVehicleHealth? -
Jeffry - 08.04.2012
pawn Код:
new Float:health;
GetVehicleHealth(GetPlayerVehicleID(playerid), health);
if(health < 400.0) RemovePlayerFromVehicle(playerid);
Re: if SetVehicleHealth? -
Gooday - 08.04.2012
Under what Callback should i Add this?
Re: if SetVehicleHealth? -
Jeffry - 08.04.2012
Quote:
Originally Posted by Gooday
Under what Callback should i Add this?
|
You want that for every player and every car?
Re: if SetVehicleHealth? -
Reklez - 08.04.2012
You can add it OnPlayerUpdate or you can just create a timer
Re: if SetVehicleHealth? -
Gooday - 08.04.2012
Quote:
Originally Posted by Jeffry
You want that for every player and every car?
|
Except the players with skin 50.... And all the cars
Re: if SetVehicleHealth? -
Jeffry - 08.04.2012
Alright. Then you need a timer to put at OnGameModeInit/OnFilterScriptInit (Depending on if you use a GM or FS).
pawn Код:
SetTimer("CheckHealth", 1000, 1); //Timer which gets called every second
And then you have to add at the bottom of your GM/FS:
pawn Код:
forward CheckHealth();
public CheckHealth()
{
for(new i=0; i<MAX_PLAYERS; i++)
{
if(IsPlayerInAnyVehicle(i) && GetPlayerSkin(i) != 50)
{
new Float:health;
GetVehicleHealth(GetPlayerVehicleID(i), health));
if(health < 400.0)
{
RemovePlayerFromVehicle(i);
SendClientMessage(i, COLOR_BLUE, "[Vehicle] You were removed from your vehicle because it had less than 400 health points.");
}
}
}
return 1;
}