CMD:get(playerid, params[]){ if(Donator[playerid]) { new tmp[256]; tmp = ""; if(!IsPlayerConnected(strval(tmp))) { SendClientMessage(playerid, RAUDONA,"This player dosn't exists."); } else { new Float:X; new Float:Y; new Float:Z; new Float:Angle; if(IsPlayerInAnyVehicle(strval(tmp))) { new VehicleID; VehicleID = GetPlayerVehicleID(strval(tmp)); GetPlayerPos(playerid,X,Y,Z); SetVehiclePos(VehicleID, X + 0.01, Y + 0.01, Z); GetPlayerFacingAngle(playerid,Angle); SetPlayerFacingAngle(strval(tmp),Angle); } else { GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle); SetPlayerFacingAngle(strval(tmp),Angle); SetPlayerPos(strval(tmp), X + 0.01, Y + 0.01, Z); } SendClientMessage(playerid, BALTA,"Player has been teleported to you."); } } else { SendClientMessage(playerid, MELYNA, "This command can use only administrator."); } return 1; }
#include <sscanf2>
Update sscanf? he is using strtok
![]() OnTopic: Dude update your strtok to sscanf |
CMD:get(playerid, params[])
{
if(Donator[playerid])
{
if(!IsPlayerConnected(strval(params)))
{
SendClientMessage(playerid, RAUDONA,"This player dosn't exists.");
}
else
{
new Float:X;
new Float:Y;
new Float:Z;
new Float:Angle;
if(IsPlayerInAnyVehicle(strval(params)))
{
new VehicleID;
VehicleID = GetPlayerVehicleID(strval(params));
GetPlayerPos(playerid,X,Y,Z);
SetVehiclePos(VehicleID, X + 0.01, Y + 0.01, Z);
GetPlayerFacingAngle(playerid,Angle);
SetPlayerFacingAngle(strval(params),Angle);
}
else
{
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
SetPlayerFacingAngle(strval(params),Angle);
SetPlayerPos(strval(params), X + 0.01, Y + 0.01, Z);
}
SendClientMessage(playerid, BALTA,"Player has been teleported to you.");
}
}
else
{
SendClientMessage(playerid, MELYNA, "This command can use only administrator.");
}
return 1;
}
CMD:get(playerid, params[])
{
if(Donator[playerid])
{
if(!IsPlayerConnected(strval(params)))
{
SendClientMessage(playerid, RAUDONA,"This player dosn't exists.");
}
else
{
new Float:X;
new Float:Y;
new Float:Z;
new Float:Angle;
if(IsPlayerInAnyVehicle(strval(params)))
{
new VehicleID;
VehicleID = GetPlayerVehicleID(strval(params));
GetPlayerPos(playerid,X,Y,Z);
SetVehiclePos(VehicleID, X + 0.01, Y + 0.01, Z);
GetPlayerFacingAngle(playerid,Angle);
SetPlayerFacingAngle(strval(params),Angle);
}
else
{
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
SetPlayerFacingAngle(strval(params),Angle);
SetPlayerPos(strval(params), X + 0.01, Y + 0.01, Z);
}
SendClientMessage(playerid, BALTA,"Player has been teleported to you.");
}
}
else
{
SendClientMessage(playerid, MELYNA, "This command can use only administrator.");
}
return 1;
}