CMD:get(playerid, params[]){
if(Donator[playerid])
{
new tmp[256];
tmp = "";
if(!IsPlayerConnected(strval(tmp))) {
SendClientMessage(playerid, RAUDONA,"This player dosn't exists.");
} else {
new Float:X;
new Float:Y;
new Float:Z;
new Float:Angle;
if(IsPlayerInAnyVehicle(strval(tmp))) {
new VehicleID;
VehicleID = GetPlayerVehicleID(strval(tmp));
GetPlayerPos(playerid,X,Y,Z);
SetVehiclePos(VehicleID, X + 0.01, Y + 0.01, Z);
GetPlayerFacingAngle(playerid,Angle);
SetPlayerFacingAngle(strval(tmp),Angle);
} else {
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
SetPlayerFacingAngle(strval(tmp),Angle);
SetPlayerPos(strval(tmp), X + 0.01, Y + 0.01, Z);
}
SendClientMessage(playerid, BALTA,"Player has been teleported to you.");
}
} else {
SendClientMessage(playerid, MELYNA, "This command can use only administrator.");
}
return 1;
}

#include <sscanf2>
|
Update sscanf? he is using strtok
![]() OnTopic: Dude update your strtok to sscanf |
CMD:get(playerid, params[])
{
if(Donator[playerid])
{
if(!IsPlayerConnected(strval(params)))
{
SendClientMessage(playerid, RAUDONA,"This player dosn't exists.");
}
else
{
new Float:X;
new Float:Y;
new Float:Z;
new Float:Angle;
if(IsPlayerInAnyVehicle(strval(params)))
{
new VehicleID;
VehicleID = GetPlayerVehicleID(strval(params));
GetPlayerPos(playerid,X,Y,Z);
SetVehiclePos(VehicleID, X + 0.01, Y + 0.01, Z);
GetPlayerFacingAngle(playerid,Angle);
SetPlayerFacingAngle(strval(params),Angle);
}
else
{
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
SetPlayerFacingAngle(strval(params),Angle);
SetPlayerPos(strval(params), X + 0.01, Y + 0.01, Z);
}
SendClientMessage(playerid, BALTA,"Player has been teleported to you.");
}
}
else
{
SendClientMessage(playerid, MELYNA, "This command can use only administrator.");
}
return 1;
}
CMD:get(playerid, params[])
{
if(Donator[playerid])
{
if(!IsPlayerConnected(strval(params)))
{
SendClientMessage(playerid, RAUDONA,"This player dosn't exists.");
}
else
{
new Float:X;
new Float:Y;
new Float:Z;
new Float:Angle;
if(IsPlayerInAnyVehicle(strval(params)))
{
new VehicleID;
VehicleID = GetPlayerVehicleID(strval(params));
GetPlayerPos(playerid,X,Y,Z);
SetVehiclePos(VehicleID, X + 0.01, Y + 0.01, Z);
GetPlayerFacingAngle(playerid,Angle);
SetPlayerFacingAngle(strval(params),Angle);
}
else
{
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
SetPlayerFacingAngle(strval(params),Angle);
SetPlayerPos(strval(params), X + 0.01, Y + 0.01, Z);
}
SendClientMessage(playerid, BALTA,"Player has been teleported to you.");
}
}
else
{
SendClientMessage(playerid, MELYNA, "This command can use only administrator.");
}
return 1;
}