Creating a gungame system with score! - Printable Version
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+--- Thread: Creating a gungame system with score! (
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Creating a gungame system with score! -
Facepunch - 08.04.2012
Hi there! I'm currently trying to create a gun game, developed using samp's LVDM gamemode.
What I need help with is how to set up the if's and else's when it comes to giving weapons..
If your familiar with "gun games", then what I want is to basically tell the script that when a player gets 1 score after a kill, he'll get a new weapon.
So basically I was going in the direction where the script would contain:
pawn Code:
if GetPlayerScore = 1
{
giveplayerweapon....
else if
getplayerscore = 2
giveplayerweapon...
Do you get what I mean?
If you can assist me with this for free, I would be much obliged...
I'm looking forward to hearing from you!
Sincerely, Facepunch
Re: Creating a gungame system with score! -
Catalyst- - 08.04.2012
pawn Code:
public OnPlayerDeath(playerid, killerid, reason)
{
if(killerid != INVALID_PLAYER_ID)
{
new score = GetPlayerScore(killerid);
SetPlayerScore(killerid, score + 1);
if(score == 5)
{
GivePlayerWeapon(killerid, WeaponID, Ammo);
}
else if(score == 10)
{
GivePlayerWeapon(killerid, WeaponID, Ammo);
}
else if(score == 15)
{
GivePlayerWeapon(killerid, WeaponID, Ammo);
}
// etc...
}
return 1;
}
https://sampwiki.blast.hk/wiki/Weapons
All you have to do is, replace WeaponID with the weapons you want to give players, and Ammo with the amount of ammo you want to give them.
Re: Creating a gungame system with score! -
[DOG]irinel1996 - 08.04.2012
You mean change player's weapon after each kill?