}
if(strcmp(cmd, "/giveweaponlicense", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pFaction] == 1 && PlayerInfo[playerid][pRank] <= 3 || PlayerInfo[playerid][pAdministrator] > 0)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /giveweaponlicense [playerid/partofname]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
new wep1[128];
PlayerInfo[giveplayerid][pWepLic] = 1;
format(wep1, sizeof(wep1), "gives %s a weapon license.",GetPlayerNameEx(giveplayerid));
PlayerActionMessage(playerid,15.0,wep1);
new give1[128];
format(give1, sizeof(give1), "You have given %s a weapon license.", GetPlayerNameEx(giveplayerid));
SendClientMessage(playerid, COLOR_WHITE, give1);
}
}
else
{
SendClientMessage(playerid, COLOR_LIGHTRED, "Playerid is not an active playerid");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "You are not a police officer!");
}
}
return 1;
stock IsPlayerInRangeOfPlayer(playerid, playerid2, Float: radius) { new Float:Floats[3]; GetPlayerPos(playerid2, Floats[0], Floats[1], Floats[2]); return IsPlayerInRangeOfPoint(playerid, radius, Floats[0], Floats[1], Floats[2]); }
if(strcmp(cmd, "/giveweaponlicense", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pFaction] == 1 && PlayerInfo[playerid][pRank] <= 3 || PlayerInfo[playerid][pAdministrator] > 0)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /giveweaponlicense [playerid/partofname]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
new Float:NearYou[3];
GetPlayerPos(giveplayerid, NearYou[0], NearYou[1], NearYou[2]);
if(!IsPlayerInRangeOfPoint(playerid, 1.0, NearYou[0], NearYou[1], NearYou[2])) //1.0 is the range, try changing it if you don't like 1.0
{
SendClientMessage(playerid,-1,"You must be near the player!");
return 1;
}
if(giveplayerid != INVALID_PLAYER_ID)
{
new wep1[128];
PlayerInfo[giveplayerid][pWepLic] = 1;
format(wep1, sizeof(wep1), "gives %s a weapon license.",GetPlayerNameEx(giveplayerid));
PlayerActionMessage(playerid,15.0,wep1);
new give1[128];
format(give1, sizeof(give1), "You have given %s a weapon license.", GetPlayerNameEx(giveplayerid));
SendClientMessage(playerid, COLOR_WHITE, give1);
}
}
else
{
SendClientMessage(playerid, COLOR_LIGHTRED, "Playerid is not an active playerid");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "You are not a police officer!");
}
}
return 1;
}
You just gave him a load of unnessacary code, he can make his script a hell of a lot more efficient with the stock.
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