if(dialogid == AeH) //Linha 578
{
if(response)
{
if(listitem == 0)
{
ShowPlayerDialog(playerid, AeH+1, DIALOG_STYLE_LIST, "Armas", "1 Pt \n50 Pts \n200 Pts \n500 Pts \n1000 Pts \n2000 Pts \n2800 Pts \n3700 Pts \n4500 Pts \n5700 Pts \n6000 Pts", "Ok", "Sair");
return 1;
}
else if(listitem == 1)
{
ShowPlayerDialog(playerid, AeH+2, DIALOG_STYLE_LIST, "Habilidades", "Visгo Noturna \nVнsгo Tйrmica \nMedicamento Extra \nGasolina Extra \nSuper Mordida \nPulгo \nMordida Refrescante \nSuper Pulo \nColete Extra \nTeletransporte \nSuper Teletransporte", "Ok", "Sair");
return 1;
}
if(dialogid == AeH+1)
{
if(response)
{
if(listitem == 0)
{
if(PontosTotais[playerid] >= 1)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 1, 100);
GivePlayerWeapon(playerid, 4, 100);
GivePlayerWeapon(playerid, 23, 500);
SendClientMessage(playerid,VERMELHO_TD,"** [INFO] Vocк acabou de receber suas armas.");
return 1;
}
}
else if(listitem == 1)
{
if(PontosTotais[playerid] >= 50)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 1, 100);
GivePlayerWeapon(playerid, 4, 100);
GivePlayerWeapon(playerid, 22, 200);
SendClientMessage(playerid,VERMELHO_TD,"** [INFO] Vocк acabou de receber suas armas.");
return 1;
}
}
else if(listitem == 2)
{
if(PontosTotais[playerid] >= 200)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 1, 100);
GivePlayerWeapon(playerid, 4, 100);
GivePlayerWeapon(playerid, 17, 2);
GivePlayerWeapon(playerid, 22, 500);
GivePlayerWeapon(playerid, 25, 100);
SendClientMessage(playerid,VERMELHO_TD,"** [INFO] Vocк acabou de receber suas armas.");
return 1;
}
}
else if(listitem == 3)
{
if(PontosTotais[playerid] >= 500)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 1, 100);
GivePlayerWeapon(playerid, 4, 100);
GivePlayerWeapon(playerid, 17, 10);
GivePlayerWeapon(playerid, 22, 1000);
GivePlayerWeapon(playerid, 25, 500);
GivePlayerWeapon(playerid, 29, 200);
SendClientMessage(playerid,VERMELHO_TD,"** [INFO] Vocк acabou de receber suas armas.");
return 1;
}
}
else if(listitem == 4)
{
if(PontosTotais[playerid] >= 1000)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 1, 100);
GivePlayerWeapon(playerid, 4, 100);
GivePlayerWeapon(playerid, 18, 2);
GivePlayerWeapon(playerid, 22, 1500);
GivePlayerWeapon(playerid, 27, 100);
GivePlayerWeapon(playerid, 29, 200);
SendClientMessage(playerid,VERMELHO_TD,"** [INFO] Vocк acabou de receber suas armas.");
return 1;
}
}
else if(listitem == 5)
{
if(PontosTotais[playerid] >= 2000)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 1, 100);
GivePlayerWeapon(playerid, 4, 100);
GivePlayerWeapon(playerid, 18, 5);
GivePlayerWeapon(playerid, 22, 2000);
GivePlayerWeapon(playerid, 27, 200);
GivePlayerWeapon(playerid, 29, 500);
SendClientMessage(playerid,VERMELHO_TD,"** [INFO] Vocк acabou de receber suas armas.");
return 1;
}
}
else if(listitem == 6)
{
if(PontosTotais[playerid] >= 2800)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 1, 100);
GivePlayerWeapon(playerid, 4, 100);
GivePlayerWeapon(playerid, 18, 10);
GivePlayerWeapon(playerid, 22, 2500);
GivePlayerWeapon(playerid, 27, 500);
GivePlayerWeapon(playerid, 29, 1000);
SendClientMessage(playerid,VERMELHO_TD,"** [INFO] Vocк acabou de receber suas armas.");
return 1;
}
}
else if(listitem == 7)
{
if(PontosTotais[playerid] >= 3700)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 1, 100);
GivePlayerWeapon(playerid, 4, 100);
GivePlayerWeapon(playerid, 18, 10);
GivePlayerWeapon(playerid, 22, 3000);
GivePlayerWeapon(playerid, 27, 500);
GivePlayerWeapon(playerid, 29, 1000);
SendClientMessage(playerid,VERMELHO_TD,"** [INFO] Vocк acabou de receber suas armas.");
return 1;
}
}
else if(listitem == 8)
{
if(PontosTotais[playerid] >= 4500)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 1, 100);
GivePlayerWeapon(playerid, 4, 100);
GivePlayerWeapon(playerid, 18, 15);
GivePlayerWeapon(playerid, 22, 3500);
GivePlayerWeapon(playerid, 27, 1000);
GivePlayerWeapon(playerid, 28, 500);
GivePlayerWeapon(playerid, 33, 500);
SendClientMessage(playerid,VERMELHO_TD,"** [INFO] Vocк acabou de receber suas armas.");
return 1;
}
}
else if(listitem == 9)
{
if(PontosTotais[playerid] >= 5700)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 1, 100);
GivePlayerWeapon(playerid, 4, 100);
GivePlayerWeapon(playerid, 18, 20);
GivePlayerWeapon(playerid, 22, 3500);
GivePlayerWeapon(playerid, 27, 1500);
GivePlayerWeapon(playerid, 28, 1000);
GivePlayerWeapon(playerid, 33, 1000);
SendClientMessage(playerid,VERMELHO_TD,"** [INFO] Vocк acabou de receber suas armas.");
return 1;
}
}
else if(listitem == 10)
{
if(PontosTotais[playerid] >= 6000)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 1, 100);
GivePlayerWeapon(playerid, 4, 100);
GivePlayerWeapon(playerid, 18, 10);
GivePlayerWeapon(playerid, 22, 3500);
GivePlayerWeapon(playerid, 27, 2000);
GivePlayerWeapon(playerid, 28, 2000);
GivePlayerWeapon(playerid, 33, 2000);
SendClientMessage(playerid,VERMELHO_TD,"** [INFO] Vocк acabou de receber suas armas.");
return 1;
}
}
}
return 1;
}
C:\Users\SAMP\Documents\Jogos\VampirosXHumanidade\gamemodes\Vampirosv1.0.pwn(578) : error 010: invalid function or declaration
C:\Users\SAMP\Documents\Jogos\VampirosXHumanidade\gamemodes\Vampirosv1.0.pwn(580) : error 010: invalid function or declaration
C:\Users\SAMP\Documents\Jogos\VampirosXHumanidade\gamemodes\Vampirosv1.0.pwn(582) : error 010: invalid function or declaration
C:\Users\SAMP\Documents\Jogos\VampirosXHumanidade\gamemodes\Vampirosv1.0.pwn(585) : error 010: invalid function or declaration
C:\Users\SAMP\Documents\Jogos\VampirosXHumanidade\gamemodes\Vampirosv1.0.pwn(587) : error 010: invalid function or declaration
C:\Users\SAMP\Documents\Jogos\VampirosXHumanidade\gamemodes\Vampirosv1.0.pwn(590) : error 010: invalid function or declaration
C:\Users\SAMP\Documents\Jogos\VampirosXHumanidade\gamemodes\Vampirosv1.0.pwn(592) : error 010: invalid function or declaration
C:\Users\SAMP\Documents\Jogos\VampirosXHumanidade\gamemodes\Vampirosv1.0.pwn(594) : error 010: invalid function or declaration
C:\Users\SAMP\Documents\Jogos\VampirosXHumanidade\gamemodes\Vampirosv1.0.pwn(596) : error 010: invalid function or declaration
C:\Users\SAMP\Documents\Jogos\VampirosXHumanidade\gamemodes\Vampirosv1.0.pwn(598) : error 010: invalid function or declaration
C:\Users\SAMP\Documents\Jogos\VampirosXHumanidade\gamemodes\Vampirosv1.0.pwn(605) : error 010: invalid function or declaration
C:\Users\SAMP\Documents\Jogos\VampirosXHumanidade\gamemodes\Vampirosv1.0.pwn(608) : error 010: invalid function or declaration
C:\Users\SAMP\Documents\Jogos\VampirosXHumanidade\gamemodes\Vampirosv1.0.pwn(610) : error 010: invalid function or declaration
C:\Users\SAMP\Documents\Jogos\VampirosXHumanidade\gamemodes\Vampirosv1.0.pwn(617) : error 010: invalid function or declaration
C:\Users\SAMP\Documents\Jogos\VampirosXHumanidade\gamemodes\Vampirosv1.0.pwn(620) : error 010: invalid function or declaration
C:\Users\SAMP\Documents\Jogos\VampirosXHumanidade\gamemodes\Vampirosv1.0.pwn(622) : error 010: invalid function or declaration
C:\Users\SAMP\Documents\Jogos\VampirosXHumanidade\gamemodes\Vampirosv1.0.pwn(631) : error 010: invalid function or declaration
C:\Users\SAMP\Documents\Jogos\VampirosXHumanidade\gamemodes\Vampirosv1.0.pwn(634) : error 010: invalid function or declaration
C:\Users\SAMP\Documents\Jogos\VampirosXHumanidade\gamemodes\Vampirosv1.0.pwn(636) : error 010: invalid function or declaration
C:\Users\SAMP\Documents\Jogos\VampirosXHumanidade\gamemodes\Vampirosv1.0.pwn(646) : error 010: invalid function or declaration
C:\Users\SAMP\Documents\Jogos\VampirosXHumanidade\gamemodes\Vampirosv1.0.pwn(649) : error 010: invalid function or declaration
C:\Users\SAMP\Documents\Jogos\VampirosXHumanidade\gamemodes\Vampirosv1.0.pwn(651) : error 010: invalid function or declaration
C:\Users\SAMP\Documents\Jogos\VampirosXHumanidade\gamemodes\Vampirosv1.0.pwn(661) : error 010: invalid function or declaration
C:\Users\SAMP\Documents\Jogos\VampirosXHumanidade\gamemodes\Vampirosv1.0.pwn(664) : error 010: invalid function or declaration
C:\Users\SAMP\Documents\Jogos\VampirosXHumanidade\gamemodes\Vampirosv1.0.pwn(666) : error 010: invalid function or declaration
C:\Users\SAMP\Documents\Jogos\VampirosXHumanidade\gamemodes\Vampirosv1.0.pwn(676) : error 010: invalid function or declaration
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
26 Errors.
if(dialogid == AeH) //Linha 578
{
if(response)
{
if(listitem == 0)
{
ShowPlayerDialog(playerid, AeH+1, DIALOG_STYLE_LIST, "Armas", "1 Pt \n50 Pts \n200 Pts \n500 Pts \n1000 Pts \n2000 Pts \n2800 Pts \n3700 Pts \n4500 Pts \n5700 Pts \n6000 Pts", "Ok", "Sair");
return 1;
}
else if(listitem == 1)
{
ShowPlayerDialog(playerid, AeH+2, DIALOG_STYLE_LIST, "Habilidades", "Visгo Noturna \nVнsгo Tйrmica \nMedicamento Extra \nGasolina Extra \nSuper Mordida \nPulгo \nMordida Refrescante \nSuper Pulo \nColete Extra \nTeletransporte \nSuper Teletransporte", "Ok", "Sair");
return 1;
}
if(dialogid == AeH+1)
{
if(response)
{
if(listitem == 0)
{
if(PontosTotais[playerid] >= 1)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 1, 100);
GivePlayerWeapon(playerid, 4, 100);
GivePlayerWeapon(playerid, 23, 500);
SendClientMessage(playerid,VERMELHO_TD,"** [INFO] Vocк acabou de receber suas armas.");
return 1;
}
}
else if(listitem == 1)
{
if(PontosTotais[playerid] >= 50)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 1, 100);
GivePlayerWeapon(playerid, 4, 100);
GivePlayerWeapon(playerid, 22, 200);
SendClientMessage(playerid,VERMELHO_TD,"** [INFO] Vocк acabou de receber suas armas.");
return 1;
}
}
else if(listitem == 2)
{
if(PontosTotais[playerid] >= 200)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 1, 100);
GivePlayerWeapon(playerid, 4, 100);
GivePlayerWeapon(playerid, 17, 2);
GivePlayerWeapon(playerid, 22, 500);
GivePlayerWeapon(playerid, 25, 100);
SendClientMessage(playerid,VERMELHO_TD,"** [INFO] Vocк acabou de receber suas armas.");
return 1;
}
}
else if(listitem == 3)
{
if(PontosTotais[playerid] >= 500)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 1, 100);
GivePlayerWeapon(playerid, 4, 100);
GivePlayerWeapon(playerid, 17, 10);
GivePlayerWeapon(playerid, 22, 1000);
GivePlayerWeapon(playerid, 25, 500);
GivePlayerWeapon(playerid, 29, 200);
SendClientMessage(playerid,VERMELHO_TD,"** [INFO] Vocк acabou de receber suas armas.");
return 1;
}
}
else if(listitem == 4)
{
if(PontosTotais[playerid] >= 1000)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 1, 100);
GivePlayerWeapon(playerid, 4, 100);
GivePlayerWeapon(playerid, 18, 2);
GivePlayerWeapon(playerid, 22, 1500);
GivePlayerWeapon(playerid, 27, 100);
GivePlayerWeapon(playerid, 29, 200);
SendClientMessage(playerid,VERMELHO_TD,"** [INFO] Vocк acabou de receber suas armas.");
return 1;
}
}
else if(listitem == 5)
{
if(PontosTotais[playerid] >= 2000)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 1, 100);
GivePlayerWeapon(playerid, 4, 100);
GivePlayerWeapon(playerid, 18, 5);
GivePlayerWeapon(playerid, 22, 2000);
GivePlayerWeapon(playerid, 27, 200);
GivePlayerWeapon(playerid, 29, 500);
SendClientMessage(playerid,VERMELHO_TD,"** [INFO] Vocк acabou de receber suas armas.");
return 1;
}
}
else if(listitem == 6)
{
if(PontosTotais[playerid] >= 2800)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 1, 100);
GivePlayerWeapon(playerid, 4, 100);
GivePlayerWeapon(playerid, 18, 10);
GivePlayerWeapon(playerid, 22, 2500);
GivePlayerWeapon(playerid, 27, 500);
GivePlayerWeapon(playerid, 29, 1000);
SendClientMessage(playerid,VERMELHO_TD,"** [INFO] Vocк acabou de receber suas armas.");
return 1;
}
}
else if(listitem == 7)
{
if(PontosTotais[playerid] >= 3700)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 1, 100);
GivePlayerWeapon(playerid, 4, 100);
GivePlayerWeapon(playerid, 18, 10);
GivePlayerWeapon(playerid, 22, 3000);
GivePlayerWeapon(playerid, 27, 500);
GivePlayerWeapon(playerid, 29, 1000);
SendClientMessage(playerid,VERMELHO_TD,"** [INFO] Vocк acabou de receber suas armas.");
return 1;
}
}
else if(listitem ==
{
if(PontosTotais[playerid] >= 4500)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 1, 100);
GivePlayerWeapon(playerid, 4, 100);
GivePlayerWeapon(playerid, 18, 15);
GivePlayerWeapon(playerid, 22, 3500);
GivePlayerWeapon(playerid, 27, 1000);
GivePlayerWeapon(playerid, 28, 500);
GivePlayerWeapon(playerid, 33, 500);
SendClientMessage(playerid,VERMELHO_TD,"** [INFO] Vocк acabou de receber suas armas.");
return 1;
}
}
else if(listitem == 9)
{
if(PontosTotais[playerid] >= 5700)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 1, 100);
GivePlayerWeapon(playerid, 4, 100);
GivePlayerWeapon(playerid, 18, 20);
GivePlayerWeapon(playerid, 22, 3500);
GivePlayerWeapon(playerid, 27, 1500);
GivePlayerWeapon(playerid, 28, 1000);
GivePlayerWeapon(playerid, 33, 1000);
SendClientMessage(playerid,VERMELHO_TD,"** [INFO] Vocк acabou de receber suas armas.");
return 1;
}
}
else if(listitem == 10)
{
if(PontosTotais[playerid] >= 6000)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 1, 100);
GivePlayerWeapon(playerid, 4, 100);
GivePlayerWeapon(playerid, 18, 10);
GivePlayerWeapon(playerid, 22, 3500);
GivePlayerWeapon(playerid, 27, 2000);
GivePlayerWeapon(playerid, 28, 2000);
GivePlayerWeapon(playerid, 33, 2000);
SendClientMessage(playerid,VERMELHO_TD,"** [INFO] Vocк acabou de receber suas armas.");
return 1;
}
}
}
}
return 1;
}
Mudou nada xD. Obrigado aew! |