//==============================================================================
CMD:me(playerid, params[])// By YOUICE
{
if(gPlayerLogged{playerid} == 0)
{
SendClientMessage(playerid, COLOR_GREY, "You're not logged in.");
return 1;
}
if(isnull(params)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /me [action]");
new string[128];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "%s %s", name, params);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
//==============================================================================
CMD:do(playerid, params[])// By YOUICE
{
if(gPlayerLogged{playerid} == 0)
{
SendClientMessage(playerid, COLOR_GREY, "You're not logged in.");
return 1;
}
if(isnull(params)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /do [action]");
new string[128];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "%s ((%s))", params, name);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
//==============================================================================
CMD:shout(playerid, params[]) {// By YOUICE
return cmd_s(playerid, params);
}
//==============================================================================
CMD:s(playerid, params[])// By YOUICE
{
if(gPlayerLogged{playerid} == 0)
{
SendClientMessage(playerid, COLOR_GREY, "You're not logged in.");
return 1;
}
if(isnull(params)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: (/s)hout [shout chat]");
new string[128];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "(shouts) %s!", params);
SetPlayerChatBubble(playerid,string,COLOR_WHITE,60.0,5000);
format(string, sizeof(string), "%s shouts: %s!", name, params);
ProxDetector(30.0, playerid, string,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_FADE1,COLOR_FADE2);
return 1;
}
//==============================================================================
CMD:low(playerid, params[]) {// By YOUICE
return cmd_l(playerid, params);
}
//==============================================================================
CMD:l(playerid, params[])// By YOUICE
{
if(gPlayerLogged{playerid} == 0)
{
SendClientMessage(playerid, COLOR_GREY, "You're not logged in.");
return 1;
}
if(isnull(params)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: (/l)ow [close chat]");
new string[128];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "%s says quietly: %s", name, params);
ProxDetector(5.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
format(string, sizeof(string), "(quietly) %s", params);
SetPlayerChatBubble(playerid,string,COLOR_WHITE,5.0,5000);
return 1;
}
//==============================================================================
CMD:b(playerid, params[])// By YOUICE
{
if(gPlayerLogged{playerid} == 0)
{
SendClientMessage(playerid, COLOR_GREY, "You're not logged in.");
return 1;
}
if(isnull(params)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /b [local ooc chat]");
new string[128];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "%s: (( %s ))", name, params);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
return 1;
}
//==============================================================================
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
//==============================================================================
public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && (GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i)))
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16))) // If the player is within 16 meters
{
SendClientMessage(i, col1, string);
}
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8))) // within 8 meters
{
SendClientMessage(i, col2, string);
}
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4))) //4 meters
{
SendClientMessage(i, col3, string);
}
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2))) //2 meters
{
SendClientMessage(i, col4, string);
}
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) //1 meter
{
SendClientMessage(i, col5, string);
}
}
else
{
SendClientMessage(i, col1, string);
}
}
}
return 1;
}
//==============================================================================
CMD:shout(playerid, params[]) {// By YOUICE
return cmd_shout(playerid, params);
}
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pawn Code:
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CMD:shout(playerid, params[]) {// By YOUICE
return cmd_s(playerid, params);
}
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Needs to be.
pawn Code:
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Very easy to make not sure why it is as filterscript since if people asked for these commands so much you could do a tutorial how to make them.
But meh good job. |