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[Ajuda] Bug Maluco - Printable Version

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[Ajuda] Bug Maluco - Tiu_DaColombia - 06.04.2012

Eae Galera tudo firmeza?
Vo direto ao assunto, E tipo assim Os player nгo se mecher e tipo assim eu ando normal mas tipo na tela deles eu to parado tipo igual como se o relogio tivesse travado mas ele roda normal nunca vi esse bug se alguem pode me ajudar agradeзo e do + rep ... se quiser ver algum codigo me fala que eu coloco e porque eu nгo sei o exato do area do bug flwws


Re: [Ajuda] Bug Maluco - CristoferBahr - 06.04.2012

Pelo que eu entendi , isso й um bug do samp :]


Re: [Ajuda] Bug Maluco - Tiu_DaColombia - 07.04.2012

cara nгo e do samp e do meu gm veii tipo as pessoas fica parado aqui eu nгo consigo ver elas mecher tipo se tivesse o relogio travado entende


Re: [Ajuda] Bug Maluco - Caio_Freeze - 07.04.2012

ja aconteceu isso comigo so q eu n sabia como resolve vc deve ter mechido em algo no seu gm ai a sorte minha q eu tinha um backup e deu pra salvar o gm fora isso eu teria perdido


Re: [Ajuda] Bug Maluco - Tiu_DaColombia - 07.04.2012

eu fuii burro e esqueci de fazer o backup


Re: [Ajuda] Bug Maluco - Felipe_Wesker - 07.04.2012

Eu nao entendi quase nada! Pelo que entendi, esse bug ai ja deu em um GM de zombie q eu baixei na internet, me falaram que o gm utilizava muitos codigos ferrados


Re: [Ajuda] Bug Maluco - Kmatsu - 07.04.2012

Poste a public OnPlayerUpdate
vc pode ter colocado um return false, ou nenhum return la, assim causando bug...


Re: [Ajuda] Bug Maluco - Tiu_DaColombia - 07.04.2012

public OnPlayerUpdate(playerid)
{
if(IsPlayerConnected(playerid) && gPlayerLogged[playerid])
{
//if(GetPlayerInterior(playerid) >= 1) SetPlayerArmedWeapon(playerid,0);
if(GetTickCount() - gpTimes[playerid] >= 1000)
{
gpTimes[playerid] = GetTickCount();
new string3[64];
new playername3[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername3, sizeof(playername3));
format(string3, sizeof(string3), "Contas/%s.ini", playername3);
new File: hFile = fopen(string3, io_write);
if (hFile)
{
new var[32];
format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
format(var, 32, "HelperLevel=%d\n",PlayerInfo[playerid][pHelper]);fwrite(hFile, var);
format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pVIP]);fwrite(hFile, var);
format(var, 32, "SocioLevel=%d\n",PlayerInfo[playerid][pSocio]);fwrite(hFile, var);
format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pConta]);fwrite(hFile, var);
format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
format(var, 32, "Emprego=%d\n",PlayerInfo[playerid][pEmprego]);fwrite(hFile, var);
format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pSalario]);fwrite(hFile, var);
format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
format(var, 32, "HeadValueT=%d\n",PlayerInfo[playerid][pHeadValueT]);fwrite(hFile, var);
format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
format(var, 32, "Materiais=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
format(var, 32, "Maconha=%d\n",PlayerInfo[playerid][pDrogas]);fwrite(hFile, var);
format(var, 32, "Cocaina=%d\n",PlayerInfo[playerid][pDrogas2]);fwrite(hFile, var);
format(var, 32, "Crack=%d\n",PlayerInfo[playerid][pDrogas3]);fwrite(hFile, var);
format(var, 32, "Lider=%d\n",PlayerInfo[playerid][pLider]);fwrite(hFile, var);
format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMembro]);fwrite(hFile, var);
format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pCargo]);fwrite(hFile, var);
format(var, 32, "Char=%d\n",PlayerInfo[playerid][pSkin]);fwrite(hFile, var);
format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
format(var, 32, "DrogasSkill=%d\n",PlayerInfo[playerid][pDrogasSkill]);fwrite(hFile, var);
format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
format(var, 32, "House=%d\n",PlayerInfo[playerid][pPHousekey]);fwrite(hFile, var);
format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
format(var, 32, "Spawn=%d\n",PlayerInfo[playerid][pSpawn]);fwrite(hFile, var);
format(var, 32, "SafeMaconha=%d\n",PlayerInfo[playerid][pSafeDrogas]);fwrite(hFile, var);
format(var, 32, "SafeCocaina=%d\n",PlayerInfo[playerid][pSafeDrogas2]);fwrite(hFile, var);
format(var, 32, "SafeCrack=%d\n",PlayerInfo[playerid][pSafeDrogas3]);fwrite(hFile, var);
format(var, 32, "NivelProcurado=%d\n",WantedPoints[playerid]);fwrite(hFile, var);
format(var, 32, "SafeMateriais=%d\n",PlayerInfo[playerid][psMats]);fwrite(hFile, var);
if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
{
PlayerInfo[playerid][pPos_x] = 1684.9;
PlayerInfo[playerid][pPos_y] = -2244.5;
PlayerInfo[playerid][pPos_z] = 13.5;
}
if(Spectate[playerid] != 255)
{
PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
}
format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);
format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
format(var, 32, "Avisos=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
format(var, 32, "Luta=%d\n",PlayerInfo[playerid][pLuta]);fwrite(hFile, var);
format(var, 32, "Dorgado=%d\n",PlayerInfo[playerid][pDorgado]);fwrite(hFile, var);
format(var, 32, "Dorgado2=%d\n",PlayerInfo[playerid][pDorgado]);fwrite(hFile, var);
format(var, 32, "Doenca=%d\n",PlayerInfo[playerid][pDoenca]);fwrite(hFile, var);
format(var, 32, "Creditos=%d\n",PlayerInfo[playerid][pCreditos]);fwrite(hFile, var);
format(var, 32, "LU=%s\n",PlayerInfo[playerid][pLastLogin]);fwrite(hFile, var);
GetPlayerWeaponData(playerid, 1, PlayerInfo[playerid][pGun1], PlayerInfo[playerid][pAmmo1]);
GetPlayerWeaponData(playerid, 2, PlayerInfo[playerid][pGun2], PlayerInfo[playerid][pAmmo2]);
GetPlayerWeaponData(playerid, 3, PlayerInfo[playerid][pGun3], PlayerInfo[playerid][pAmmo3]);
GetPlayerWeaponData(playerid, 4, PlayerInfo[playerid][pGun4], PlayerInfo[playerid][pAmmo4]);
GetPlayerWeaponData(playerid, 5, PlayerInfo[playerid][pGun5], PlayerInfo[playerid][pAmmo5]);
GetPlayerWeaponData(playerid, 6, PlayerInfo[playerid][pGun6], PlayerInfo[playerid][pAmmo6]);
GetPlayerWeaponData(playerid, 7, PlayerInfo[playerid][pGun7], PlayerInfo[playerid][pAmmo7]);
GetPlayerWeaponData(playerid, 8, PlayerInfo[playerid][pGun8], PlayerInfo[playerid][pAmmo8]);
GetPlayerWeaponData(playerid, 9, PlayerInfo[playerid][pGun9], PlayerInfo[playerid][pAmmo9]);
GetPlayerWeaponData(playerid, 10, PlayerInfo[playerid][pGun10], PlayerInfo[playerid][pAmmo10]);
GetPlayerWeaponData(playerid, 11, PlayerInfo[playerid][pGun11], PlayerInfo[playerid][pAmmo11]);
GetPlayerWeaponData(playerid, 12, PlayerInfo[playerid][pGun12], PlayerInfo[playerid][pAmmo12]);
format(var, 32, "Gun1=%d\n", PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
format(var, 32, "Gun2=%d\n", PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
format(var, 32, "Gun3=%d\n", PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
format(var, 32, "Gun4=%d\n", PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
format(var, 32, "Gun5=%d\n", PlayerInfo[playerid][pGun5]);fwrite(hFile, var);
format(var, 32, "Gun6=%d\n", PlayerInfo[playerid][pGun6]);fwrite(hFile, var);
format(var, 32, "Gun7=%d\n", PlayerInfo[playerid][pGun7]);fwrite(hFile, var);
format(var, 32, "Gun8=%d\n", PlayerInfo[playerid][pGun8]);fwrite(hFile, var);
format(var, 32, "Gun9=%d\n", PlayerInfo[playerid][pGun9]);fwrite(hFile, var);
format(var, 32, "Gun10=%d\n", PlayerInfo[playerid][pGun10]);fwrite(hFile, var);
format(var, 32, "Gun11=%d\n", PlayerInfo[playerid][pGun11]);fwrite(hFile, var);
format(var, 32, "Gun12=%d\n", PlayerInfo[playerid][pGun12]);fwrite(hFile, var);
format(var, 32, "Ammo1=%d\n", PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
format(var, 32, "Ammo2=%d\n", PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
format(var, 32, "Ammo3=%d\n", PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
format(var, 32, "Ammo4=%d\n", PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
format(var, 32, "Ammo5=%d\n", PlayerInfo[playerid][pAmmo5]);fwrite(hFile, var);
format(var, 32, "Ammo6=%d\n", PlayerInfo[playerid][pAmmo6]);fwrite(hFile, var);
format(var, 32, "Ammo7=%d\n", PlayerInfo[playerid][pAmmo7]);fwrite(hFile, var);
format(var, 32, "Ammo8=%d\n", PlayerInfo[playerid][pAmmo8]);fwrite(hFile, var);
format(var, 32, "Ammo9=%d\n", PlayerInfo[playerid][pAmmo9]);fwrite(hFile, var);
format(var, 32, "Ammo10=%d\n", PlayerInfo[playerid][pAmmo10]);fwrite(hFile, var);
format(var, 32, "Ammo11=%d\n", PlayerInfo[playerid][pAmmo11]);fwrite(hFile, var);
format(var, 32, "Ammo12=%d\n", PlayerInfo[playerid][pAmmo12]);fwrite(hFile, var);
fclose(hFile);
}
}
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
for(new i = 0; i < sizeof(SpikeInfo); i++)
{
if(IsPlayerInRangeOfPoint(playerid, 3.0, SpikeInfo[i][sX], SpikeInfo[i][sY], SpikeInfo[i][sZ]))
{
if(SpikeInfo[i][sCreated] == 1)
{
new panels, doors, luzes, tires;
new carid = GetPlayerVehicleID(playerid);
GetVehicleDamageStatus(carid, panels, doors, luzes, tires);
tires = encode_tires(1, 1, 1, 1);
UpdateVehicleDamageStatus(carid, panels, doors, luzes, tires);
}
}
}
}
}
}


Re: [Ajuda] Bug Maluco - steeldark - 07.04.2012

tenta..

pawn Код:
public OnPlayerUpdate(playerid)
{
    if(IsPlayerConnected(playerid) && gPlayerLogged[playerid])
        {
            //if(GetPlayerInterior(playerid) >= 1) SetPlayerArmedWeapon(playerid,0);
            if(GetTickCount() - gpTimes[playerid] >= 1000)
                {
                    gpTimes[playerid] = GetTickCount();
                    new string3[64];
                    new playername3[MAX_PLAYER_NAME];
                    GetPlayerName(playerid, playername3, sizeof(playername3));
                    format(string3, sizeof(string3), "Contas/%s.ini", playername3);
                    new File: hFile = fopen(string3, io_write);
                    if (hFile)
                        {
                            new var[32];
                            format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
                            PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
                            format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
                            format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
                            format(var, 32, "HelperLevel=%d\n",PlayerInfo[playerid][pHelper]);fwrite(hFile, var);
                            format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pVIP]);fwrite(hFile, var);
                            format(var, 32, "SocioLevel=%d\n",PlayerInfo[playerid][pSocio]);fwrite(hFile, var);
                            format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
                            format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
                            format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
                            format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
                            format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
                            format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
                            format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
                            format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pConta]);fwrite(hFile, var);
                            format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
                            format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
                            format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
                            format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
                            format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
                            format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
                            format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
                            format(var, 32, "Emprego=%d\n",PlayerInfo[playerid][pEmprego]);fwrite(hFile, var);
                            format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pSalario]);fwrite(hFile, var);
                            format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
                            format(var, 32, "HeadValueT=%d\n",PlayerInfo[playerid][pHeadValueT]);fwrite(hFile, var);
                            format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
                            format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
                            format(var, 32, "Materiais=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
                            format(var, 32, "Maconha=%d\n",PlayerInfo[playerid][pDrogas]);fwrite(hFile, var);
                            format(var, 32, "Cocaina=%d\n",PlayerInfo[playerid][pDrogas2]);fwrite(hFile, var);
                            format(var, 32, "Crack=%d\n",PlayerInfo[playerid][pDrogas3]);fwrite(hFile, var);
                            format(var, 32, "Lider=%d\n",PlayerInfo[playerid][pLider]);fwrite(hFile, var);
                            format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMembro]);fwrite(hFile, var);
                            format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pCargo]);fwrite(hFile, var);
                            format(var, 32, "Char=%d\n",PlayerInfo[playerid][pSkin]);fwrite(hFile, var);
                            format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
                            format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
                            format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
                            format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
                            format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
                            format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
                            format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
                            format(var, 32, "DrogasSkill=%d\n",PlayerInfo[playerid][pDrogasSkill]);fwrite(hFile, var);
                            format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
                            format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
                            format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
                            format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
                            format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
                            format(var, 32, "House=%d\n",PlayerInfo[playerid][pPHousekey]);fwrite(hFile, var);
                            format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
                            format(var, 32, "Spawn=%d\n",PlayerInfo[playerid][pSpawn]);fwrite(hFile, var);
                            format(var, 32, "SafeMaconha=%d\n",PlayerInfo[playerid][pSafeDrogas]);fwrite(hFile, var);
                            format(var, 32, "SafeCocaina=%d\n",PlayerInfo[playerid][pSafeDrogas2]);fwrite(hFile, var);
                            format(var, 32, "SafeCrack=%d\n",PlayerInfo[playerid][pSafeDrogas3]);fwrite(hFile, var);
                            format(var, 32, "NivelProcurado=%d\n",WantedPoints[playerid]);fwrite(hFile, var);
                            format(var, 32, "SafeMateriais=%d\n",PlayerInfo[playerid][psMats]);fwrite(hFile, var);
                            if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
                                {
                                    PlayerInfo[playerid][pPos_x] = 1684.9;
                                    PlayerInfo[playerid][pPos_y] = -2244.5;
                                    PlayerInfo[playerid][pPos_z] = 13.5;
                                }
                                    if(Spectate[playerid] != 255)
                                    {
                                        PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
                                        PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
                                        PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
                                        PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
                                        PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
                                    }
                                        format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
                                        format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
                                        format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
                                        format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
                                        format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
                                        format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
                                        format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
                                        format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);
                                        format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
                                        format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
                                        format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
                                        format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
                                        format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
                                        format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
                                        format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
                                        format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
                                        format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
                                        format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
                                        format(var, 32, "Avisos=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
                                        format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
                                        format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
                                        format(var, 32, "Luta=%d\n",PlayerInfo[playerid][pLuta]);fwrite(hFile, var);
                                        format(var, 32, "Dorgado=%d\n",PlayerInfo[playerid][pDorgado]);fwrite(hFile, var);
                                        format(var, 32, "Dorgado2=%d\n",PlayerInfo[playerid][pDorgado]);fwrite(hFile, var);
                                        format(var, 32, "Doenca=%d\n",PlayerInfo[playerid][pDoenca]);fwrite(hFile, var);
                                        format(var, 32, "Creditos=%d\n",PlayerInfo[playerid][pCreditos]);fwrite(hFile, var);
                                        format(var, 32, "LU=%s\n",PlayerInfo[playerid][pLastLogin]);fwrite(hFile, var);
                                        GetPlayerWeaponData(playerid, 1, PlayerInfo[playerid][pGun1], PlayerInfo[playerid][pAmmo1]);
                                        GetPlayerWeaponData(playerid, 2, PlayerInfo[playerid][pGun2], PlayerInfo[playerid][pAmmo2]);
                                        GetPlayerWeaponData(playerid, 3, PlayerInfo[playerid][pGun3], PlayerInfo[playerid][pAmmo3]);
                                        GetPlayerWeaponData(playerid, 4, PlayerInfo[playerid][pGun4], PlayerInfo[playerid][pAmmo4]);
                                        GetPlayerWeaponData(playerid, 5, PlayerInfo[playerid][pGun5], PlayerInfo[playerid][pAmmo5]);
                                        GetPlayerWeaponData(playerid, 6, PlayerInfo[playerid][pGun6], PlayerInfo[playerid][pAmmo6]);
                                        GetPlayerWeaponData(playerid, 7, PlayerInfo[playerid][pGun7], PlayerInfo[playerid][pAmmo7]);
                                        GetPlayerWeaponData(playerid, 8, PlayerInfo[playerid][pGun8], PlayerInfo[playerid][pAmmo8]);
                                        GetPlayerWeaponData(playerid, 9, PlayerInfo[playerid][pGun9], PlayerInfo[playerid][pAmmo9]);
                                        GetPlayerWeaponData(playerid, 10, PlayerInfo[playerid][pGun10], PlayerInfo[playerid][pAmmo10]);
                                        GetPlayerWeaponData(playerid, 11, PlayerInfo[playerid][pGun11], PlayerInfo[playerid][pAmmo11]);
                                        GetPlayerWeaponData(playerid, 12, PlayerInfo[playerid][pGun12], PlayerInfo[playerid][pAmmo12]);
                                        format(var, 32, "Gun1=%d\n", PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
                                        format(var, 32, "Gun2=%d\n", PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
                                        format(var, 32, "Gun3=%d\n", PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
                                        format(var, 32, "Gun4=%d\n", PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
                                        format(var, 32, "Gun5=%d\n", PlayerInfo[playerid][pGun5]);fwrite(hFile, var);
                                        format(var, 32, "Gun6=%d\n", PlayerInfo[playerid][pGun6]);fwrite(hFile, var);
                                        format(var, 32, "Gun7=%d\n", PlayerInfo[playerid][pGun7]);fwrite(hFile, var);
                                        format(var, 32, "Gun8=%d\n", PlayerInfo[playerid][pGun8]);fwrite(hFile, var);
                                        format(var, 32, "Gun9=%d\n", PlayerInfo[playerid][pGun9]);fwrite(hFile, var);
                                        format(var, 32, "Gun10=%d\n", PlayerInfo[playerid][pGun10]);fwrite(hFile, var);
                                        format(var, 32, "Gun11=%d\n", PlayerInfo[playerid][pGun11]);fwrite(hFile, var);
                                        format(var, 32, "Gun12=%d\n", PlayerInfo[playerid][pGun12]);fwrite(hFile, var);
                                        format(var, 32, "Ammo1=%d\n", PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
                                        format(var, 32, "Ammo2=%d\n", PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
                                        format(var, 32, "Ammo3=%d\n", PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
                                        format(var, 32, "Ammo4=%d\n", PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
                                        format(var, 32, "Ammo5=%d\n", PlayerInfo[playerid][pAmmo5]);fwrite(hFile, var);
                                        format(var, 32, "Ammo6=%d\n", PlayerInfo[playerid][pAmmo6]);fwrite(hFile, var);
                                        format(var, 32, "Ammo7=%d\n", PlayerInfo[playerid][pAmmo7]);fwrite(hFile, var);
                                        format(var, 32, "Ammo8=%d\n", PlayerInfo[playerid][pAmmo8]);fwrite(hFile, var);
                                        format(var, 32, "Ammo9=%d\n", PlayerInfo[playerid][pAmmo9]);fwrite(hFile, var);
                                        format(var, 32, "Ammo10=%d\n", PlayerInfo[playerid][pAmmo10]);fwrite(hFile, var);
                                        format(var, 32, "Ammo11=%d\n", PlayerInfo[playerid][pAmmo11]);fwrite(hFile, var);
                                        format(var, 32, "Ammo12=%d\n", PlayerInfo[playerid][pAmmo12]);fwrite(hFile, var);
                                        fclose(hFile);
                        }
                }
               
            if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
            {
            for(new i = 0; i < sizeof(SpikeInfo); i++)
            {
                if(IsPlayerInRangeOfPoint(playerid, 3.0, SpikeInfo[i][sX], SpikeInfo[i][sY], SpikeInfo[i][sZ]))
                {
                    if(SpikeInfo[i][sCreated] == 1)
                    {
                        new panels, doors, luzes, tires;
                        new carid = GetPlayerVehicleID(playerid);
                        GetVehicleDamageStatus(carid, panels, doors, luzes, tires);
                        tires = encode_tires(1, 1, 1, 1);
                        UpdateVehicleDamageStatus(carid, panels, doors, luzes, tires);
                        }
                    }
                }
            }
        }
        return 1;
}
use as tags [ pawn] codigo [ /pawn] sem os espaзos quando for postar seus codigos.
tente sempre identar seus codigos, facilita mais para achar um erro, em uma possivel correзгo.



Re: [Ajuda] Bug Maluco - Ricop522 - 07.04.2012

Na boa... nгo coloca nessa public cara.. meu deus.