CMD:givecar(playerid, params[])
{
if(PlayerData[ID][AdminLevel] <= 2)
return SendClientMessage)playerid, 0xFF0000FF, "Your not a high enough level to use this command");
{
ShowPlayerDialog(playerid, DIALOG_CAR, DIALOG_STYLE_INPUT, "Spawn A Car", "Please Type A Car ID To Spawn","Select","Cancel");
}
return 1;
}
if(dialogid == DIALOG_CAR)
{
if(response)
{
new message[256+1];
if(listitem == 0)
{
format(message, 256, "You selected a Landstalker", listitem);
SendClientMessage(playerid, 0xFFFFFFFF, message);
CreateVehicle(1);
}
if(listitem == 1)
{
format(message, 256, "You selected a Bravura", listitem);
SendClientMessage(playerid, 0xFFFFFFFF, message);
CreateVehicle(2);
}
if(listitem == 2)
{
format(message, 256, "You have selected a Buffalo", listitem);
SendClientMessage(playerid, 0xFFFFFFFF, message);
CreateVehicle(3);
}
if(listitem == 3)
{
format(message, 256, "You have selected a Manana", listitem);
SendClientMessage(playerid, 0xFFFFFFFF, message);
CreateVehicle(4);
}
if(listitem == 4)
{
format(message, 256, "You have selected a Infernus", listitem);
SendClientMessage(playerid, 0xFFFFFFFF, message);
CreateVehicle(5);
}
if(listitem == 5)
{
format(message, 256, "You have selected a Voodoo", listitem);
SendClientMessage(playerid, 0xFFFFFFFF, message);
CreateVehicle(6);
}
}
}
if(dialogid == DIALOG_CAR)
{
if(response)
{
new car = strval(inputtext);
{
CreateVehicle( playerid, strval(inputtext));
SendClientMessage(playerid, COLOR_GOLD, "Car Spawned");
}
}
}
}
No that wouldn't work, do you want to create a vehicle by typing it's name?
|
Here: http://pastebin.com/raw.php?i=ppTY73n6
That's Garsino's vehicle spawn dialog (with some changes), so credits go to him. You should know where to put the snippets. All vehicles are in it. |
#include <a_vehicles>
#define DIALOG_CAR 10
new CurrentSpawnedVehicle[MAX_PLAYERS],Float:X,Float:Y,Float:Z,Angle;
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOG_CAR)
{
if(response)
{
new car = strval(inputtext);
{
CreateVehicleEx(playerid,strval(inputtext), X,Y,Z+1, Angle, random(126), random(126), -1);
SendClientMessage(playerid, COLOR_GOLD, "Car Spawned");
}
}
}
}
stock IsVehicleOccupied(vehicleid)
{
for(new i=0; i<MAX_PLAYERS; i++)
{
if(GetPlayerState(i) == PLAYER_STATE_DRIVER || GetPlayerState(i) == PLAYER_STATE_PASSENGER)
{
if(GetPlayerVehicleID(i) == vehicleid)
{
return 1;
}
}
}
return 0;
}
stock CreateVehicleEx(playerid, modelid, Float:posX, Float:posY, Float:posZ, Float:angle, Colour1, Colour2, respawn_delay)
{
new world = GetPlayerVirtualWorld(playerid);
new interior = GetPlayerInterior(playerid);
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
DestroyVehicle(GetPlayerVehicleID(playerid));
GetPlayerPos(playerid, posX, posY, posZ);
GetPlayerFacingAngle(playerid, angle);
CurrentSpawnedVehicle[playerid] = CreateVehicle(modelid, posX, posY, posZ, angle, Colour1, Colour2, respawn_delay);
LinkVehicleToInterior(CurrentSpawnedVehicle[playerid], interior);
SetVehicleVirtualWorld(CurrentSpawnedVehicle[playerid], world);
SetVehicleZAngle(CurrentSpawnedVehicle[playerid], angle);
PutPlayerInVehicle(playerid, CurrentSpawnedVehicle[playerid], 0);
SetPlayerInterior(playerid, interior);
}
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
if(IsVehicleOccupied(CurrentSpawnedVehicle[playerid])) {} else DestroyVehicle(CurrentSpawnedVehicle[playerid]);
GetPlayerPos(playerid, posX, posY, posZ);
GetPlayerFacingAngle(playerid, angle);
CurrentSpawnedVehicle[playerid] = CreateVehicle(modelid, posX, posY, posZ, angle, Colour1, Colour2, respawn_delay);
LinkVehicleToInterior(CurrentSpawnedVehicle[playerid], interior);
SetVehicleVirtualWorld(CurrentSpawnedVehicle[playerid], world);
SetVehicleZAngle(CurrentSpawnedVehicle[playerid], angle);
PutPlayerInVehicle(playerid, CurrentSpawnedVehicle[playerid], 0);
SetPlayerInterior(playerid, interior);
}
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOG_CAR)
{
if(response)
{
new car = strval(inputtext);
{
CreateVehicleEx(playerid,strval(inputtext), X,Y,Z+1, Angle, random(126), random(126), -1);
SendClientMessage(playerid, COLOR_GOLD, "Car Spawned");
}
}
}
}