Dm Spawn Rep+ -
Aloushi - 06.04.2012
how to make when player kill in dm player spawn in dm and when player type /leavedm player left dm
Re: Dm Spawn Rep+ -
$$inSane - 06.04.2012
give me the code of your script of DM.. i will fix it..
Re: Dm Spawn Rep+ -
ViniBorn - 06.04.2012
Adjust the SetSpawnInfo as it enters the DM
Re: Dm Spawn Rep+ -
DR3AD - 06.04.2012
In the top of the script
Код:
#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
Create a boolean variable
Код:
new bool: IsPlayerInDM[MAX_PLAYERS];
Under OnPlayerConnect(playerid)
Код:
IsPlayerInDM[playerid] = false;
Under OnPlayerCommandText(playerid, cmdtext[])
Код:
dcmd(dmjoin, 6, cmdtext);
dcmd(leavedm, 7, cmdtext);
After the "}" of the OnPlayerCommandText put this
Код:
dcmd_dmjoin(playerid, params[])
{
#pragma unused params
if(IsPlayerInDM[playerid] == true)
SendClientMessage(playerid, -1, "You're Already in DM");
else
{
IsPlayerInDM[playerid] = true;
//Do the rest of things to go to dm, for example, teleport player, give him weapons, etc...
}
return 1;
}
Put this under OnPlayerSpawn(playerid)
Код:
if(IsPlayerInDM[playerid] == true)
SetPlayerPos(playerid, "coord x", "coord y", "coord z") // coordinates of the dm spawn
Now the leave command
Under the "}" of dcmd_dmjoin
Код:
dcmd_leavedm(playerid, params[])
{
#pragma unused params
if(IsPlayerInDM[playerid] == false)
SendClientMessage(playerid, -1, "You're not in DM");
else
IsPlayerInDM[playerid] = false;
return 1;
}
I think that's all.. Didnt test it, so if there's any errors or any bugs, post them here
Re: Dm Spawn Rep+ -
Sh@rp Kil|er - 16.05.2012
What if the player is in Interior dm? is there any way to make like 4 spawn points in the dm area instead of 1? Thanks!
Re: Dm Spawn Rep+ -
CyberSnaak - 16.05.2012
pawn Код:
dcmd_joindm(playerid, params[])
{
if(IsPlayerInDM[playerid] == true)
{
SendClientMessage(playerid,-1,"You are already in a DM event!");
}
else
{
SetPlayerPos(playerid, POS HERE);
SetPlayerInterior(playerid, InteriorIDHERE);
SendClientMessage(playerid,-1,"You are not in a DM event, Good luck!");
IsPlayerInDM[playerid] = false;
}
return 1;
}
Something like this?
P.S: just reverse it slightly, Instead of IsPlayerInDM[playerid] true , change true to False on the /leavedm command.