Code stopping - Printable Version
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+--- Thread: Code stopping (
/showthread.php?tid=331790)
Code stopping -
Marricio - 06.04.2012
The code stops at GetPlayerWeapon, i did debug, thats how i figured out that.
pawn Код:
if( newkeys & KEY_FIRE )
{
print("1" );
if( GetPlayerWeapon( playerid ) == 40 )
{
print("2" );
It never gets to 2.
EDIT:Nevermind, i figured out why, the weapon gets removed before this callback is called.
Re: Code stopping -
ViniBorn - 06.04.2012
So, bug fixed?
Re: Code stopping -
Marricio - 06.04.2012
No, i have another question, how to check when a player uses a weapon (FIRE) without using OnPlayerKeyStateChange?. Since when i press FIRE_KEY detonator is removed before OnPlayerKeyStateChange is called.
Re: Code stopping -
ViniBorn - 06.04.2012
Look
GetPlayerKeys
Re: Code stopping -
Marricio - 06.04.2012
Guess it works only for updown rightleft?
Re: Code stopping -
ViniBorn - 06.04.2012
No. Example :
pawn Код:
public OnPlayerUpdate(playerid)
{
new Keys,ud,lr;
GetPlayerKeys(playerid,Keys,ud,lr);
if(Keys == KEY_SPRINT)
SendClientMessage(playerid, 0xFFFFFFFF, "KEY_SPRINT");
else if(Keys == KEY_JUMP)
SendClientMessage(playerid, 0xFFFFFFFF, "KEY_JUMP");
return 1;
}