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Object being attached to vehicle but don't deattach. - Printable Version

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+--- Thread: Object being attached to vehicle but don't deattach. (/showthread.php?tid=331735)



Object being attached to vehicle but don't deattach. - DJGama101 - 05.04.2012

Hello i have problem. Object attach to vehicle but when i press "H" again it attach again. It should remove these two objects on pressing again "H". Code

Код:
if (GetVehicleModel(GetPlayerVehicleID(playerid)) == 525)
        {
        siren1 = CreateObject(19294,2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0, 250.0);
		siren2 = CreateObject(19294,2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0, 250.0);
        if (holowanie[playerid]==0) {
        new vehicleid = GetPlayerVehicleID(playerid);
		AttachObjectToVehicle(siren1, vehicleid, -0.6, -0.4, 1.5, 0.0, 0.0, 0.0);
 		AttachObjectToVehicle(siren2, vehicleid, 0.6, -0.4, 1.5, 0.0, 0.0, 0.0);
 		holowanie[playerid]=1;
		SendClientMessage(playerid, JasnyNiebieski, "ttt");
 		return 1;
 		}
 		if (holowanie[playerid]==1) {
 		AttachObjectToVehicle(siren1, 99999, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0);
 		AttachObjectToVehicle(siren2, 99999, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0);
 		holowanie[playerid]=0;
 		SendClientMessage(playerid, JasnyNiebieski, "zzz");
 		return 1;
 		}
 		}



Re: Object being attached to vehicle but don't deattach. - TzAkS. - 05.04.2012

Try this
Код:
if (GetVehicleModel(GetPlayerVehicleID(playerid)) == 525)
{
        siren1 = CreateObject(19294,2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0, 250.0);
        siren2 = CreateObject(19294,2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0, 250.0);
        if (holowanie[playerid]==0) {
        new vehicleid = GetPlayerVehicleID(playerid);
        AttachObjectToVehicle(siren1, vehicleid, -0.6, -0.4, 1.5, 0.0, 0.0, 0.0);
        AttachObjectToVehicle(siren2, vehicleid, 0.6, -0.4, 1.5, 0.0, 0.0, 0.0);
        holowanie[playerid]=1;
        SendClientMessage(playerid, JasnyNiebieski, "ttt");
        return 1;
 }
        if (holowanie[playerid]==1) 
        {
		DestroyObject(siren1);
                DestroyObject(siren2);
 		holowanie[playerid]=0;
 		SendClientMessage(playerid, JasnyNiebieski, "zzz");
 		return 1;
        }
}