So, this is my second map, and it is an improved LSPD exterior. I edited a bit front parking, added a impound lot, put a door, gate to the garage, and added all needed vehicles inside garage. There are normal cruisers, high rank cruisers, HSIU vehicles, bikes, SWAT vehicles, and some vans for Roleplay! Enjoy the video!
PHP код:
AddStaticVehicleEx(596,1535.50000000,-1666.90002441,13.19999981,0.00000000,-1,1,15); //Police Car (LSPD)
AddStaticVehicleEx(596,1535.69995117,-1677.80004883,13.19999981,0.00000000,-1,1,15); //Police Car (LSPD)
AddStaticVehicleEx(525,1582.40002441,-1606.69995117,13.39999962,178.00000000,1,-1,15); //Tow Truck
AddStaticVehicleEx(482,1526.40002441,-1645.90002441,6.00000000,178.00000000,-1,-1,15); //Burrito
AddStaticVehicleEx(582,1530.80004883,-1645.80004883,6.00000000,180.00000000,-1,-1,15); //Newsvan
AddStaticVehicleEx(428,1534.69995117,-1645.30004883,6.09999990,180.00000000,-1,-1,15); //Securicar
AddStaticVehicleEx(427,1544.40002441,-1651.09997559,6.00000000,88.00000000,-1,2,15); //Enforcer
AddStaticVehicleEx(427,1544.30004883,-1655.09997559,6.09999990,88.00000000,-1,2,15); //Enforcer
AddStaticVehicleEx(528,1544.59997559,-1659.30004883,6.00000000,90.00000000,2,2,15); //FBI Truck
AddStaticVehicleEx(601,1545.00000000,-1663.30004883,5.80000019,90.00000000,-1,-1,15); //S.W.A.T. Van
AddStaticVehicleEx(490,1544.80004883,-1668.00000000,6.19999981,90.00000000,2,2,15); //FBI Rancher
AddStaticVehicleEx(490,1544.69995117,-1676.09997559,6.00000000,90.00000000,-1,-1,15); //FBI Rancher
AddStaticVehicleEx(490,1544.90002441,-1671.90002441,6.00000000,90.00000000,2,2,15); //FBI Rancher
AddStaticVehicleEx(490,1544.59997559,-1680.30004883,6.00000000,90.00000000,-1,-1,15); //FBI Rancher
AddStaticVehicleEx(599,1529.30004883,-1684.09997559,6.00000000,270.00000000,-1,1,15); //Police Ranger
AddStaticVehicleEx(599,1529.69995117,-1687.80004883,6.00000000,270.00000000,-1,-1,15); //Police Ranger
AddStaticVehicleEx(523,1559.59997559,-1692.00000000,5.59999990,188.00000000,-1,-1,15); //HPV1000
AddStaticVehicleEx(523,1557.30004883,-1691.90002441,5.59999990,187.99804688,-1,-1,15); //HPV1000
AddStaticVehicleEx(523,1564.00000000,-1691.90002441,5.59999990,187.99804688,-1,-1,15); //HPV1000
AddStaticVehicleEx(523,1561.69995117,-1692.00000000,5.59999990,187.99804688,-1,-1,15); //HPV1000
AddStaticVehicleEx(560,1559.00000000,-1709.80004883,5.69999981,0.00000000,-1,1,15); //Sultan
AddStaticVehicleEx(560,1565.40002441,-1710.19995117,5.69999981,0.00000000,-1,-1,15); //Sultan
AddStaticVehicleEx(541,1570.40002441,-1709.19995117,5.59999990,0.00000000,-1,1,15); //Bullet
AddStaticVehicleEx(451,1574.30004883,-1709.50000000,5.69999981,0.00000000,-1,1,15); //Turismo
AddStaticVehicleEx(415,1578.69995117,-1709.50000000,5.69999981,0.00000000,-1,1,15); //Cheetah
AddStaticVehicleEx(596,1583.09997559,-1709.69995117,5.69999981,0.00000000,1,1,15); //Police Car (LSPD)
AddStaticVehicleEx(596,1587.40002441,-1709.30004883,5.69999981,0.00000000,1,1,15); //Police Car (LSPD)
AddStaticVehicleEx(596,1591.00000000,-1709.40002441,5.69999981,0.00000000,1,1,15); //Police Car (LSPD)
AddStaticVehicleEx(596,1595.30004883,-1709.00000000,5.69999981,0.00000000,1,1,15); //Police Car (LSPD)
AddStaticVehicleEx(596,1600.59997559,-1703.90002441,5.69999981,90.00000000,-1,1,15); //Police Car (LSPD)
AddStaticVehicleEx(596,1600.80004883,-1684.30004883,5.69999981,90.00000000,-1,-1,15); //Police Car (LSPD)
AddStaticVehicleEx(596,1600.59997559,-1688.09997559,5.69999981,90.00000000,-1,-1,15); //Police Car (LSPD)
AddStaticVehicleEx(596,1600.50000000,-1700.09997559,5.69999981,90.00000000,-1,-1,15); //Police Car (LSPD)
AddStaticVehicleEx(596,1600.90002441,-1696.30004883,5.69999981,90.00000000,-1,-1,15); //Police Car (LSPD)
AddStaticVehicleEx(596,1601.09997559,-1692.30004883,5.69999981,90.00000000,-1,-1,15); //Police Car (LSPD)
AddStaticVehicleEx(497,1558.40002441,-1706.50000000,28.70000076,86.00000000,-1,-1,15); //Police Maverick
AddStaticVehicleEx(497,1557.90002441,-1645.50000000,28.70000076,92.00000000,-1,-1,15); //Police Maverick
CreateObject(996,1196.50000000,-634.59997559,103.80000305,0.00000000,0.00000000,10.00000000); //object(lhouse_barrier1) (1)
CreateObject(997,1192.40002441,-621.20001221,103.00000000,0.00000000,0.00000000,10.00000000); //object(lhouse_barrier3) (1)
CreateObject(997,1222.80004883,-615.79998779,103.00000000,0.00000000,0.00000000,10.00000000); //object(lhouse_barrier3) (2)
CreateObject(997,1225.09997559,-628.79998779,103.00000000,0.00000000,0.00000000,10.00000000); //object(lhouse_barrier3) (3)
CreateObject(997,1534.30004883,-1681.59997559,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (4)
CreateObject(997,1534.30004883,-1663.80004883,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (5)
CreateObject(994,1537.40002441,-1663.80004883,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (1)
CreateObject(994,1537.50000000,-1675.30004883,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (2)
CreateObject(1233,1534.69995117,-1663.59997559,14.10000038,0.00000000,0.00000000,270.00000000); //object(noparkingsign1) (1)
CreateObject(1238,1534.50000000,-1663.40002441,12.69999981,0.00000000,0.00000000,0.00000000); //object(trafficcone) (1)
CreateObject(1238,1534.40002441,-1681.90002441,12.69999981,0.00000000,0.00000000,0.00000000); //object(trafficcone) (2)
CreateObject(1238,1534.50000000,-1659.80004883,12.69999981,0.00000000,0.00000000,0.00000000); //object(trafficcone) (3)
CreateObject(1238,1534.40002441,-1685.80004883,12.69999981,0.00000000,0.00000000,0.00000000); //object(trafficcone) (4)
CreateObject(1238,1534.40002441,-1661.69995117,12.69999981,0.00000000,0.00000000,0.00000000); //object(trafficcone) (5)
CreateObject(1238,1534.40002441,-1683.80004883,12.69999981,0.00000000,0.00000000,0.00000000); //object(trafficcone) (6)
CreateObject(2857,1581.09997559,-1634.19995117,12.60000038,0.00000000,0.00000000,0.00000000); //object(gb_kitchtakeway02) (1)
CreateObject(1495,1582.59997559,-1637.90002441,12.39999962,0.00000000,0.00000000,0.00000000); //object(gen_doorext01) (1)
CreateObject(968,1544.69995117,-1631.00000000,13.30000019,0.00000000,269.00000000,270.00000000); //object(barrierturn) (2)
CreateObject(980,1589.90002441,-1637.90002441,15.05000019,0.00000000,0.00000000,0.00000000); //object(airportgate) (1)
CreateObject(994,1544.90002441,-1617.90002441,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (3)
CreateObject(994,1545.00000000,-1632.59997559,12.50000000,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (4)
CreateObject(987,1549.80004883,-1617.90002441,12.50000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (1)
CreateObject(987,1561.80004883,-1617.90002441,12.50000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (2)
CreateObject(987,1567.90002441,-1618.00000000,12.60000038,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (3)
CreateObject(987,1586.40002441,-1614.50000000,12.39999962,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (4)
CreateObject(985,1582.30004883,-1618.30004883,12.39999962,0.00000000,0.00000000,178.00000000); //object(gate_autor) (1)
CreateObject(987,1586.59997559,-1618.50000000,12.39999962,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (5)
Pretty nice, since everyone who is editing this area has all the same, and you have an impound lot, which is really needed for roleplay!