COMMAND:me(playerid, params[])
{
new sendername[MAX_PLAYER_NAME];
new string[128];
GetPlayerName(playerid, sendername, sizeof(sendername));
if(isnull(params)) return SendClientMessage(playerid, 0xFFFF00AA, "[USAGE]: /me [acion]");
format(string, sizeof(string), "%s %s", sendername, params);
ProxDetector(10.0, playerid, string, COLOR_LIGHTBLUE);
return 1;
}
C:\Users\Acer\Desktop\Blank Gamemode\gamemodes\Blank.pwn(401) : warning 202: number of arguments does not match definition C:\Users\Acer\Desktop\Blank Gamemode\gamemodes\Blank.pwn(401) : warning 202: number of arguments does not match definition C:\Users\Acer\Desktop\Blank Gamemode\gamemodes\Blank.pwn(401) : warning 202: number of arguments does not match definition C:\Users\Acer\Desktop\Blank Gamemode\gamemodes\Blank.pwn(401) : warning 202: number of arguments does not match definition Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Warnings.
CMD:me(playerid, params[])
{
if(isnull(params)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /me [action]");
new string[128];
format(string, sizeof(string), "* %s %s", GetPlayerNameEx(playerid), params);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
C:\Users\Acer\Desktop\Blank Gamemode\gamemodes\Blank.pwn(395) : error 017: undefined symbol "SendClientMessageEx" C:\Users\Acer\Desktop\Blank Gamemode\gamemodes\Blank.pwn(397) : error 017: undefined symbol "GetPlayerNameEx" C:\Users\Acer\Desktop\Blank Gamemode\gamemodes\Blank.pwn(398) : error 017: undefined symbol "COLOR_PURPLE" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 3 Errors.
COMMAND:me(playerid,params[])
{
// Setup local variables
new Msg[128], Message[128], Name[24];
// Send the command to all admins so they can see it
SendAdminText(playerid, "/me", params);
// Check if the player has logged in
if (APlayerData[playerid][LoggedIn] == true)
{
if (sscanf(params, "s[128]", Message)) SendClientMessage(playerid, 0xFF0000AA, "Usage: \"* Mark™ <action>\"");
else
{
// Check if the player isn't muted
if (APlayerData[playerid][Muted] == false)
{
GetPlayerName(playerid, Name, sizeof(Name));
format(Msg, sizeof(Msg), "* %s: %s", Name, Message);
SendClientMessageToAll(0xFFFF00AA, Msg);
}
else
SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}You are still muted");
}
}
else
return 0;
// Let the server know that this was a valid command
return 1;
}
|
Its Just Warnings,
They Dont Interfere With your Coding(s), Usally Simply Fixed ![]() |
#define COLOR_PURPLE yourcolorhexcode