The mission file name is 1.mis , 2.mis , 3.mis , etc.
What is wrong ? When mission auto load server send this message Mission File not found , but the mission file is in scriptfiles.
Код:
public LoadMission(playerid,name[])
{
if(IsPlayerConnected(playerid))
{
new strFromFile2[128];
new missionname[64];
format(missionname, sizeof(missionname), "%s.mis",name);
new File: file = fopen(missionname, io_read);
if (file)
{
new key[ 256 ] , val[ 256 ];
new Data[ 256 ];
while ( fread( file , Data , sizeof( Data ) ) )
{
key = ini_GetKey( Data );
if( strcmp( key , "Title" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kTitle], val, 0, strlen(val), 255); }
if( strcmp( key , "Maker" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kMaker], val, 0, strlen(val), 255); }
if( strcmp( key , "Text1" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kText1], val, 0, strlen(val), 255); }
if( strcmp( key , "Text2" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kText2], val, 0, strlen(val), 255); }
if( strcmp( key , "Text3" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kText3], val, 0, strlen(val), 255); }
if( strcmp( key , "Text4" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kText4], val, 0, strlen(val), 255); }
if( strcmp( key , "Text5" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kText5], val, 0, strlen(val), 255); }
if( strcmp( key , "Text6" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kText6], val, 0, strlen(val), 255); }
if( strcmp( key , "Text7" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kText7], val, 0, strlen(val), 255); }
if( strcmp( key , "Text8" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kText8], val, 0, strlen(val), 255); }
if( strcmp( key , "Text9" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kText9], val, 0, strlen(val), 255); }
if( strcmp( key , "Text10" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kText10], val, 0, strlen(val), 255); }
if( strcmp( key , "Text11" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kText11], val, 0, strlen(val), 255); }
if( strcmp( key , "Text12" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kText12], val, 0, strlen(val), 255); }
if( strcmp( key , "Text13" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kText13], val, 0, strlen(val), 255); }
if( strcmp( key , "Text14" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kText14], val, 0, strlen(val), 255); }
if( strcmp( key , "Text15" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kText15], val, 0, strlen(val), 255); }
if( strcmp( key , "Text16" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kText16], val, 0, strlen(val), 255); }
if( strcmp( key , "Text17" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kText17], val, 0, strlen(val), 255); }
if( strcmp( key , "Text18" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kText18], val, 0, strlen(val), 255); }
if( strcmp( key , "GText1" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kGText1], val, 0, strlen(val), 255); }
if( strcmp( key , "GText2" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kGText2], val, 0, strlen(val), 255); }
if( strcmp( key , "GText3" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kGText3], val, 0, strlen(val), 255); }
if( strcmp( key , "GText4" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kGText4], val, 0, strlen(val), 255); }
if( strcmp( key , "GText5" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kGText5], val, 0, strlen(val), 255); }
if( strcmp( key , "GText6" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kGText6], val, 0, strlen(val), 255); }
if( strcmp( key , "CP1X" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kCP1][0] = floatstr( val ); }
if( strcmp( key , "CP1Y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kCP1][1] = floatstr( val ); }
if( strcmp( key , "CP1Z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kCP1][2] = floatstr( val ); }
if( strcmp( key , "CP2X" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kCP2][0] = floatstr( val ); }
if( strcmp( key , "CP2Y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kCP2][1] = floatstr( val ); }
if( strcmp( key , "CP2Z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kCP2][2] = floatstr( val ); }
if( strcmp( key , "CP3X" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kCP3][0] = floatstr( val ); }
if( strcmp( key , "CP3Y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kCP3][1] = floatstr( val ); }
if( strcmp( key , "CP3Z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kCP3][2] = floatstr( val ); }
if( strcmp( key , "CP4X" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kCP4][0] = floatstr( val ); }
if( strcmp( key , "CP4Y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kCP4][1] = floatstr( val ); }
if( strcmp( key , "CP4Z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kCP4][2] = floatstr( val ); }
if( strcmp( key , "CP5X" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kCP5][0] = floatstr( val ); }
if( strcmp( key , "CP5Y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kCP5][1] = floatstr( val ); }
if( strcmp( key , "CP5Z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kCP5][2] = floatstr( val ); }
if( strcmp( key , "CP6X" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kCP6][0] = floatstr( val ); }
if( strcmp( key , "CP6Y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kCP6][1] = floatstr( val ); }
if( strcmp( key , "CP6Z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kCP6][2] = floatstr( val ); }
if( strcmp( key , "Number" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kNumber] = strval( val ); }
if( strcmp( key , "Reward" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kReward] = strval( val ); }
if( strcmp( key , "Toggle" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kToggle] = strval( val ); }
}
fclose(file);
format(strFromFile2, sizeof(strFromFile2), "%s Mission Loaded.",name);
SendClientMessage(playerid, COLOR_GREEN,strFromFile2);
format(strFromFile2, sizeof(strFromFile2), "Mission Available: %s, By : %s | Reward: $%d",PlayMission[kTitle],PlayMission[kMaker],PlayMission[kReward]);
SendClientMessageToAll(COLOR_GREEN, strFromFile2);
MissionPlayable = PlayMission[kNumber];
}
else
{
SendClientMessage(playerid, COLOR_GREEN,"Mission File not found.");
}
}
return 1;
}
What is wrong ? When mission auto load server send this message Mission File not found , but the mission file is in scriptfiles.