public OnPlayerEnterVehicle(playerid,vehicleid) { if(IsPlayerInVehicle(playerid, 425))//coloca o id do veiculo ali :) { RemovePlayerFromVehicle(playerid); SendClientMessage(playerid,-1,"Este veiculo nao esta permitido por inquanto.."); return 1; }
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
SendClientMessage(playerid,VERDE_AGUA,"[STR] » Se roubar um veiculo morrera");
if(!ispassenger && IsVehicleOccupied(vehicleid)) SetPlayerHealth(playerid, 0.0);
if(IsPlayerInVehicle(playerid, 432))
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid,-1,"[STR] » O uso deste veiculo nгo esta sendo permitido por enquanto");
return 1;
}
return 1;
}
IsPlayerInVehicle(playerid, 432)
GetVehicleModel(vehicleid) == 432
acho q ao inves de
pawn Код:
pawn Код:
|
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
SendClientMessage(playerid,VERDE_AGUA,"[STR] » Se roubar um veiculo morrera");
if(!ispassenger && IsVehicleOccupied(vehicleid)) SetPlayerHealth(playerid, 0.0);
new bool: Sets = false;
switch(GetVehicleModel(GetPlayerVehicleID(playerid)))
{
case 432: Sets = true;
// case modelo: sets = true;
}
if(Sets)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid,-1,"[STR] » O uso deste veiculo nгo esta sendo permitido por enquanto");
}
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
SendClientMessage(playerid, VERDE_AGUA, "[STR] » Se roubar um veнculo morrerб!");
if(!ispassenger && IsVehicleOccupied(vehicleid))
return SetPlayerHealth(playerid, 00);
if(IsPlayerInAnyVehicle(playerid))
{
if(GetVehicleModel(vehicleid), 432))
{
SendClientMessage(playerid, -1, "[STR] » O uso deste veнculo estб proibido de momento!");
return RemovePlayerFromVehicle(playerid);
}
}
return true;
}
C:\Documents and Settings\JDesigner-PC\Desktop\SAMP\gamemodes\FasDW.pwn(1216 -- 1217) : error 029: invalid expression, assumed zero
public OnPlayerEnterVehicle(playerid,vehicleid,ispassenger)
{
if(GetVehicleModel(vehicleid) == 411) // 411 is the infernus model
{
SendClientMessage(playerid, 0xFFFFFFFF, "Nice Infernus!");
}
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_DRIVER)
{
switch(GetVehicleModel(GetPlayerVehicleID(playerid)))
{
case 520,432,425:
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid,-1,"[STR] » O uso deste veiculo nгo esta sendo permitido por enquanto");
}
}
}
return true;
}