public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 408.1266,2532.2192,17.770 ![]() SetPlayerFacingAngle(playerid,87.1413); SetPlayerCameraPos(playerid, 401.6212,2532.2688,16.5452); SetPlayerCameraLookAt(playerid, 401.6212,2532.2688,16.5452); if(GetPlayerSkin(playerid) == 179) { GameTextForPlayer(playerid, "~g~PAKISTAN", 1000, 4); } if(GetPlayerSkin(playerid) == 30) { GameTextForPlayer(playerid, "~o~GERMANY", 1000, 4); } if(GetPlayerSkin(playerid) == 287) { GameTextForPlayer(playerid, "~b~USA", 1000, 4); } if(GetPlayerSkin(playerid) == 285) { GameTextForPlayer(playerid, "~r~RUSSIA", 1000, 4); } else if(GetPlayerSkin(playerid) == 123) { GameTextForPlayer(playerid, "~y~FRANCE", 1000, 4); } return 1; } |
//at the top of scripter after #include <a_samp> or other #include
#define ORANGE 0xFF8000FF
#define RED 0xFF0000FF
#define YELLOW 0xFFFF00FF
#define GREEN 0x008000FF
#define BLUE 0x0080FFFF
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 408.1266,2532.2192,17.770;
SetPlayerFacingAngle(playerid,87.1413);
SetPlayerCameraPos(playerid, 401.6212,2532.2688,16.5452);
SetPlayerCameraLookAt(playerid, 401.6212,2532.2688,16.5452);
if(GetPlayerSkin(playerid) == 179)
{
GameTextForPlayer(playerid, "~g~PAKISTAN", 1000, 4);
SetPlayerColor(playerid, GREEN);
}
if(GetPlayerSkin(playerid) == 30)
{
GameTextForPlayer(playerid, "~o~GERMANY", 1000, 4);
SetPlayerColor(playerid, ORANGE);
}
if(GetPlayerSkin(playerid) == 287)
{
GameTextForPlayer(playerid, "~b~USA", 1000, 4);
SetPlayerColor(playerid, BLUE);
}
if(GetPlayerSkin(playerid) == 285)
{
GameTextForPlayer(playerid, "~r~RUSSIA", 1000, 4);
SetPlayerColor(playerid, RED);
}
else if(GetPlayerSkin(playerid) == 123)
{
GameTextForPlayer(playerid, "~y~FRANCE", 1000, 4);
SetPlayerColor(playerid, YELLOW);
}
return 1;
}
D:\Game\SA-MP Files\GM\gamemodes\Wars.pwn(69) : error 001: expected token: ",", but found ";" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase |
SetPlayerPos(playerid, 408.1266,2532.2192,17.770;
SetPlayerPos(playerid, 408.1266,2532.2192,17.770);
#define COLOR_ORANGE 0xFF8000FF
#define COLOR_RED 0xFF0000FF
#define COLOR_YELLOW 0xFFFF00FF
#define COLOR_GREEN 0x008000FF
#define COLOR_BLUE 0x0080FFFF
public OnPlayerText(playerid, text[])
{
if(GetPlayerSkin(playerid) == 179)
{
new textv2[128], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof (name));
format(textv2, sizeof (textv2), "%d >> %s: {008000}%s", playerid, name, text);
SendPlayerMessageToAll(playerid, textv2);
}
if(GetPlayerSkin(playerid) == 30)
{
new textv2[128], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof (name));
format(textv2, sizeof (textv2), "%d >> %s: {FF8000}%s", playerid, name, text);
SendPlayerMessageToAll(playerid, textv2);
}
if(GetPlayerSkin(playerid) == 287)
{
ew textv2[128], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof (name));
format(textv2, sizeof (textv2), "%d >> %s: {0000FF}%s", playerid, name, text);
SendPlayerMessageToAll(playerid, textv2);
}
if(GetPlayerSkin(playerid) == 285)
{
new textv2[128], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof (name));
format(textv2, sizeof (textv2), "%d >> %s: {FF0000}%s", playerid, name, text);
SendPlayerMessageToAll(playerid, textv2);
}
else if(GetPlayerSkin(playerid) == 123)
{
new textv2[128], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof (name));
format(textv2, sizeof (textv2), "%d >> %s: {FFFF00}%s", playerid, name, text);
SendPlayerMessageToAll(playerid, textv2);
}
return 0;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 408.1266,2532.2192,17.770);
SetPlayerFacingAngle(playerid,87.1413);
SetPlayerCameraPos(playerid, 401.6212,2532.2688,16.5452);
SetPlayerCameraLookAt(playerid, 401.6212,2532.2688,16.5452);
if(GetPlayerSkin(playerid) == 179)
{
GameTextForPlayer(playerid, "~g~PAKISTAN", 1000, 4);
SetPlayerColor(playerid,COLOR_GREEN);
}
if(GetPlayerSkin(playerid) == 30)
{
GameTextForPlayer(playerid, "~o~GERMANY", 1000, 4);
SetPlayerColor(playerid,COLOR_ORANGE);
}
if(GetPlayerSkin(playerid) == 287)
{
GameTextForPlayer(playerid, "~b~USA", 1000, 4);
SetPlayerColor(playerid,COLOR_BLUE);
}
if(GetPlayerSkin(playerid) == 285)
{
GameTextForPlayer(playerid, "~r~RUSSIA", 1000, 4);
SetPlayerColor(playerid,COLOR_RED);
}
else if(GetPlayerSkin(playerid) == 123)
{
GameTextForPlayer(playerid, "~y~FRANCE", 1000, 4);
SetPlayerColor(playerid,COLOR_YELLOW);
}
return 1;
}