COMMAND:tr(playerid, params[])
{
new string[128];
if(PlayerInfo[playerid][pGangster] >= 1)
{
if(IsPlayerInUnity(playerid))
{
if(Dominando[playerid] != 0)
{
SendClientMessage(playerid, 0x666666FF, "Vocк jб esta dominando uma GangZone.");
return 1;
}
if(UnitySendoDominada != 0)
{
SendClientMessage(playerid, 0x666666FF, "a Unity jб esta sendo dominado.");
return 1;
}
if(donounity == TeamGang[playerid])
{
SendClientMessage(playerid, 0x666666FF, "A Unity jб й da sua Gang.");
return 1;
}
format(string, sizeof(string), "O Jogador %s da Gang %s esta dominando a Unity.", sendername, NomeGang[TeamGang[playerid]]);
SendClientMessageToAll(0x007700FF, string);
GangZoneFlashForAll(GZUnity, CorGang(TeamGang[playerid]));
SetTimerEx("DominarUnity", 30000, false, "i", playerid);
UnitySendoDominada = 1;
Dominando[playerid] = 1;
return 1;
}
}
return 1;
}

stock IsPlayerInUnity(playerid)
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X, Y, Z);
if(X >= 1793.5234 && Y >= -1970.1323 && X <= 1693.0889 && Y <= -1872.240)
{
return 1;
}
return 0;
}
stock IsPlayerInUnity(playerid)
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X, Y, Z);
if(X >= 1693.0889 && Y >= -1970.1323 && X <= 1793.5234 && Y <= -1872.240)
{
return 1;
}
return 0;
}
|
if(donounity == TeamGang[playerid]) { SendClientMessage(playerid, 0x666666FF, "A Unity jб й da sua Gang."); return 1; } |