Dcmd warning 203: symbol is never used: "dcmd_setlevel" -
jotan. - 28.03.2012
Can someone help me with this error ?
warning 203: symbol is never used: "dcmd_setlevel"
There is no line for this error because its line 1028,my GM has just 1027 lines..
Re: Dcmd warning 203: symbol is never used: "dcmd_setlevel" -
Daddy Yankee - 28.03.2012
Just search for "dcmd_setlevel" and remove the line
Re: Dcmd warning 203: symbol is never used: "dcmd_setlevel" -
EvgeN 1137 - 28.03.2012
paste the
pawn Код:
dcmd(setlevel, 8, cmdtext);
in the OnPlayerCmmandText
Re: Dcmd warning 203: symbol is never used: "dcmd_setlevel" -
Windrush - 17.08.2012
Guys I hve problem in my game mode reply me Fast
THE ERRORS
pawn Код:
C:\Users\carlo\Desktop\New folder\gamemodes\SATDM_v11.pwn(38799) : warning 203: symbol is never used: "dcmd_vcall"
C:\Users\carlo\Desktop\New folder\gamemodes\SATDM_v11.pwn(38799) : warning 203: symbol is never used: "dcmd_vunbuyable"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
2 Warnings.
My Problem
pawn Код:
dcmd_vcall(playerid, params[])
{
#pragma unused params
new Slot;
if(sscanf(params,"d",Slot))return SendClientMessage(playerid, Red, "[ERROR]Usage: /vcall [Slot]");
if(Slot == 1)
{
if(Car1(playerid) == 0) return SendClientMessage(playerid, Red, "You didn't have a car in slot 1");
SetTimerEx("Timer1",5000,false,"i",playerid);
SendClientMessage(playerid, Green, "You has call you vehicle. Please wait 5 second");
SetVehicleToRespawn(Car1(playerid));
}
else if(Slot == 2)
{
if(Car2(playerid) == 0) return SendClientMessage(playerid, Red, "You didn't have a car in slot 2");
SetTimerEx("Timer1",5000,false,"i",playerid);
SendClientMessage(playerid, Green, "You has call you vehicle. Please wait 5 second");
SetVehicleToRespawn(Car2(playerid));
}
else if(Slot == 3)
{
if(Car3(playerid) == 0) return SendClientMessage(playerid, Red, "You didn't have a car in slot 3");
SetTimerEx("Timer1",5000,false,"i",playerid);
SendClientMessage(playerid, Green, "You has call you vehicle. Please wait 5 second");
}
return 1;
}
dcmd_vunbuyable(playerid, params[])
{
#pragma unused params
new vehicleid = GetPlayerVehicleID(playerid), string[50];
if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid,Red,"[ERROR]Only RCON Admin can use this command");
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,Red,"[ERROR]You must in vehicle to use this command");
if(VehicleInfo[vehicleid][ToSell] == 0) return SendClientMessage(playerid,Red,"[ERROR]This is not a buyable");
if(dini_Int(VFile(vehicleid),"UnBuyable")== 1) return SendClientMessage(playerid, Red, "[ERROR]This vehicle already in unbuyable");
if(!dini_Exists(VFile(vehicleid)))
{
dini_Create(VFile(vehicleid));
SetUnbuyableVehicle(vehicleid, 1);
}
else
{
SetUnbuyableVehicle(vehicleid, 1);
}
format(string, sizeof(string), "Now this %s is in unbuyable", VehNames[GetVehicleModel(vehicleid)-400]);
SendClientMessage(playerid, Green, string);
return 1;
}
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Re : Dcmd warning 203: symbol is never used: "dcmd_setlevel" -
DaTa[X] - 17.08.2012
Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(Setlevel,8,cmdtext);
return 0;
}
Re: Dcmd warning 203: symbol is never used: "dcmd_setlevel" -
kbalor - 17.08.2012
Quote:
Originally Posted by windrush
Guys I hve problem in my game mode reply me Fast
THE ERRORS
pawn Код:
C:\Users\carlo\Desktop\New folder\gamemodes\SATDM_v11.pwn(38799) : warning 203: symbol is never used: "dcmd_vcall" C:\Users\carlo\Desktop\New folder\gamemodes\SATDM_v11.pwn(38799) : warning 203: symbol is never used: "dcmd_vunbuyable" Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
2 Warnings.
My Problem
pawn Код:
dcmd_vcall(playerid, params[]) { #pragma unused params new Slot; if(sscanf(params,"d",Slot))return SendClientMessage(playerid, Red, "[ERROR]Usage: /vcall [Slot]"); if(Slot == 1) { if(Car1(playerid) == 0) return SendClientMessage(playerid, Red, "You didn't have a car in slot 1"); SetTimerEx("Timer1",5000,false,"i",playerid); SendClientMessage(playerid, Green, "You has call you vehicle. Please wait 5 second"); SetVehicleToRespawn(Car1(playerid)); } else if(Slot == 2) { if(Car2(playerid) == 0) return SendClientMessage(playerid, Red, "You didn't have a car in slot 2"); SetTimerEx("Timer1",5000,false,"i",playerid); SendClientMessage(playerid, Green, "You has call you vehicle. Please wait 5 second"); SetVehicleToRespawn(Car2(playerid)); } else if(Slot == 3) { if(Car3(playerid) == 0) return SendClientMessage(playerid, Red, "You didn't have a car in slot 3"); SetTimerEx("Timer1",5000,false,"i",playerid); SendClientMessage(playerid, Green, "You has call you vehicle. Please wait 5 second"); } return 1; }
dcmd_vunbuyable(playerid, params[]) { #pragma unused params new vehicleid = GetPlayerVehicleID(playerid), string[50]; if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid,Red,"[ERROR]Only RCON Admin can use this command"); if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,Red,"[ERROR]You must in vehicle to use this command"); if(VehicleInfo[vehicleid][ToSell] == 0) return SendClientMessage(playerid,Red,"[ERROR]This is not a buyable"); if(dini_Int(VFile(vehicleid),"UnBuyable")== 1) return SendClientMessage(playerid, Red, "[ERROR]This vehicle already in unbuyable"); if(!dini_Exists(VFile(vehicleid))) { dini_Create(VFile(vehicleid)); SetUnbuyableVehicle(vehicleid, 1); } else { SetUnbuyableVehicle(vehicleid, 1); } format(string, sizeof(string), "Now this %s is in unbuyable", VehNames[GetVehicleModel(vehicleid)-400]); SendClientMessage(playerid, Green, string); return 1; }
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|
pawn Код:
OnPlayerCommandText
{
dcmd(vcall,5,cmdtext);
dcmd(vunbuyable,10,cmdtext);
//other commands....
so on..
return 1;
}
just like datax did.
Re: Dcmd warning 203: symbol is never used: "dcmd_setlevel" -
Marcos19951 - 01.09.2012
o meu problema й com esse aqui
warning 203: symbol is never used: "ip"
public OnPlayerDeath(playerid, killerid, reason)
{
SetPlayerWantedLevel(killerid, 1);
SetPlayerWantedLevel(playerid, 0);
SetPlayerScore(killerid, GetPlayerScore(playerid) + 1);
SetPlayerScore(playerid, GetPlayerScore(playerid) - 1);
SendClientMessage(playerid,LARANJA,"Vocк morreu, perdeu 1 de Score.!");
SendClientMessage(killerid, AZUL, "Vocк matou e ganho 1 de Score.!");
}