Unsteady Sniper Aim (Realistic) -
Matz - 27.03.2012
Hi. I made this for share, in short;
Video:
[ame="http://www.youtube.com/watch?v=B1JaSb9SF8Q"]http://www.youtube.com/watch?v=B1JaSb9SF8Q[/ame]
Installation:
On top
pawn Код:
#define PRESSED(%0) \
(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
#define KEY_AIM (128)
This one for OnPlayerUpdate
pawn Код:
if(GetPlayerWeapon(playerid) != 34) return SetPlayerDrunkLevel(playerid,2000);
And this one for OnPlayerKeyStateChange
pawn Код:
if(PRESSED(KEY_AIM))
{
if(loggedin[playerid] == 1) //replace with what you're using
{
if(GetPlayerWeapon(playerid) == 34)
{
SendClientMessage(playerid,-1,"aiming"); //
SetPlayerDrunkLevel(playerid,4999);
return 1;
}
return 1;
}
return 1;
}
* Enjoy
Re: Unsteady Sniper Aim (Realistic) -
Juninho_Oakley - 27.03.2012
Good Job man
Re: Unsteady Sniper Aim (Realistic) -
Kar - 27.03.2012
why not just check if the player released KEY_AIM and reset the drunk level instead of onplayerupdate?
Nice job, cod servers would love this :P
Re: Unsteady Sniper Aim (Realistic) -
xXitsgodzillaXx - 27.03.2012
well i can tell you play call of duty. (sadly) but you should also make it go up and down. that way its a little more realistic. :P
Re: Unsteady Sniper Aim (Realistic) -
Mark_Weston - 27.03.2012
Not realistic at all. moving too fast. There are different ways to hold a gun to have less recoil. meh over all its okay since in samp
Re: Unsteady Sniper Aim (Realistic) -
cessil - 28.03.2012
very nice idea, makes me jealous that I didn't think of it first
Re: Unsteady Sniper Aim (Realistic) -
Matz - 28.03.2012
Quote:
Originally Posted by xXitsgodzillaXx
well i can tell you play call of duty. (sadly) but you should also make it go up and down. that way its a little more realistic. :P
|
Up/Down impossible :P
Quote:
Originally Posted by Mark_Weston
Not realistic at all. moving too fast. There are different ways to hold a gun to have less recoil. meh over all its okay since in samp
|
Too fast but you can reduce it with changing SetPlayerDrunkLevel(playerid,4999);
Re: Unsteady Sniper Aim (Realistic) -
Jack_Wilson - 28.03.2012
This is not realistic, the drunk level is the worst way to use but only way possible sadly.
If you shoot in a certain direction, you will hit a certain point instead of a random one.
It does not work, try aiming at a wall, and shooting while holding the scope in the same position.
Re: Unsteady Sniper Aim (Realistic) -
Reklez - 28.03.2012
Nice job and simple! recommended for deathmatch servers
Re: Unsteady Sniper Aim (Realistic) -
Matz - 28.03.2012
Quote:
Originally Posted by Jack_Wilson
This is not realistic, the drunk level is the worst way to use but only way possible sadly.
If you shoot in a certain direction, you will hit a certain point instead of a random one.
It does not work, try aiming at a wall, and shooting while holding the scope in the same position.
|
At the end, hard to hitting players than normal.