public OnPlayerSpawn(playerid)
{ new string[256];
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid,0);
WantedMissionKills[playerid] = 0; // Wanted Mission System
WantedMission[playerid] = 0; // Wanted Mission System
SetPlayerWantedLevel(playerid, 0); // Wanted Mission System
if(IsDead[playerid] == 1 && InCall[playerid] == 1 && Tallking[playerid] == 1) IsDead[playerid] = 0; // Phone System
RemovePlayerAttachedObject(playerid, Helmet_For_Bike); // Helmet For MotorBikes
if(dini_Int(PlayerFile(playerid),"HaveSkin") == 1) SetPlayerSkin(playerid,dini_Int(PlayerFile(playerid),"SkinID"));
if(dini_Int(PlayerFile(playerid),"Tuki") == 1) SetPlayerAttachedObject(playerid,3,19078,1,0.320722,-0.067912,-0.165151,0.000000,0.000000,0.000000,1.000000,1.000000,1.000000);
if(dini_Int(PlayerFile(playerid),"InClan") == 1)
{
format(string,sizeof(string),"DeathMatch/Server/Clans/%s.ini",dini_Get(PlayerFile(playerid),"PlayerClan"));
SetPlayerColor(playerid,rgba2hex(dini_Int(string,"R"),dini_Int(string,"G"),dini_Int(string,"B"),255));
}
else return SetPlayerColor(playerid,random(PlayerColors[playerid])); // RandomColor
SetTimerEx("SetColor",400,false,"d",playerid); // Gang System
// [ Weapons System ] ----------------------------------------------------------
if(GetBaseballBat(playerid)) GivePlayerWeapon(playerid,5, 1);
if(GetGolfClub(playerid)) GivePlayerWeapon(playerid,2,1);
if(GetKnife(playerid)) GivePlayerWeapon(playerid,4,1);
if(GetKatana(playerid)) GivePlayerWeapon(playerid,8,1);
if(GetChainsaw(playerid)) GivePlayerWeapon(playerid,9,1);
if(GetPistol(playerid)) GivePlayerWeapon(playerid,22,dini_Int(PlayerFile(playerid),"Pistol"));
if(GetSilencedPistol(playerid)) GivePlayerWeapon(playerid,23,dini_Int(PlayerFile(playerid),"Silenced Pistol"));
if(GetDesertEagle(playerid)) GivePlayerWeapon(playerid,24,dini_Int(PlayerFile(playerid),"Desert Eagle"));
if(GetMP5(playerid)) GivePlayerWeapon(playerid,29,dini_Int(PlayerFile(playerid),"MP5"));
if(GetShotgun(playerid)) GivePlayerWeapon(playerid,25,dini_Int(PlayerFile(playerid),"Shotgun"));
if(GetCombatShotgun(playerid)) GivePlayerWeapon(playerid,27,dini_Int(PlayerFile(playerid),"Combat Shotgun"));
if(GetAK47(playerid)) GivePlayerWeapon(playerid,30,dini_Int(PlayerFile(playerid),"AK47"));
if(GetM4(playerid)) GivePlayerWeapon(playerid,31,dini_Int(PlayerFile(playerid),"M4"));
if(GetRifle(playerid)) GivePlayerWeapon(playerid,33,dini_Int(PlayerFile(playerid),"Rifle"));
if(GetSniperRifle(playerid)) GivePlayerWeapon(playerid,34,dini_Int(PlayerFile(playerid),"Sniper Rifle"));
if(GetTec9(playerid)) GivePlayerWeapon(playerid,32,dini_Int(PlayerFile(playerid),"Tec9"));
if(GetMicroUzi(playerid)) GivePlayerWeapon(playerid,28,dini_Int(PlayerFile(playerid),"Micro Uzi"));
if(GetSawnOffShotgun(playerid)) GivePlayerWeapon(playerid,26,dini_Int(PlayerFile(playerid),"Sawn Off Shotgun"));
if(GetArmour(playerid)) SetPlayerArmour(playerid,100);
// [ Dm Zone ] -----------------------------------------------------------------
if(IsPlayerInDM[playerid] == 1)
{
RemovePlayerAttachedObject(playerid, Helmet_For_Bike); // Helmet For MotorBikes
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 24, 1000); // Desert Eagle
GivePlayerWeapon(playerid, 31, 1000); // M4
GivePlayerWeapon(playerid, 27, 1000); // Combat ShotGun
new rand = random(sizeof(DmRandomSpawns));
SetPlayerPos(playerid, DmRandomSpawns[rand][0], DmRandomSpawns[rand][1], DmRandomSpawns[rand][2]);
SetPlayerFacingAngle(playerid,DmRandomSpawns[rand][3]);
SetPlayerVirtualWorld(playerid, DmVirtualWorld);
SetPlayerInterior(playerid, 0);
SetCameraBehindPlayer(playerid);
SetPlayerArmour(playerid, 0);
TextDrawShowForPlayer(playerid,txtTimeDisp); // RealTime
gettime(mhour,mminute); // RealTime
AntiDeAMX(); // AntiDeAMX
IsAfk[playerid] = 0; // Afk System
}
else if(IsPlayerInSawn[playerid] == 1)
{
RemovePlayerAttachedObject(playerid, Helmet_For_Bike); // Helmet For MotorBikes
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,22,10); // Pistol
GivePlayerWeapon(playerid,28,10); // Uzi
GivePlayerWeapon(playerid,26,1000); // Sawn
new rand = random(sizeof(SawnRandomSpawns));
SetPlayerPos(playerid, SawnRandomSpawns[rand][0], SawnRandomSpawns[rand][1], SawnRandomSpawns[rand][2]);
SetPlayerFacingAngle(playerid,SawnRandomSpawns[rand][3]);
SetPlayerVirtualWorld(playerid, SawnVirtualWorld);
SetPlayerInterior(playerid, 0);
SetCameraBehindPlayer(playerid);
SetPlayerArmour(playerid, 0);
TextDrawShowForPlayer(playerid,txtTimeDisp); // RealTime
gettime(mhour,mminute); // RealTime
AntiDeAMX(); // AntiDeAMX
IsAfk[playerid] = 0; // Afk System
}
else if(IsPlayerInDM[playerid] == 0 && IsPlayerInSawn[playerid] == 0)
{
RemovePlayerAttachedObject(playerid, Helmet_For_Bike); // Helmet For MotorBikes
new rand = random(sizeof(PlayerRandomSpawns));
SetPlayerPos(playerid, PlayerRandomSpawns[rand][0], PlayerRandomSpawns[rand][1], PlayerRandomSpawns[rand][2]);
SetPlayerFacingAngle(playerid,PlayerRandomSpawns[rand][3]);
TextDrawShowForPlayer(playerid,txtTimeDisp); // RealTime
gettime(mhour,mminute); // RealTime
AntiDeAMX(); // AntiDeAMX
IsAfk[playerid] = 0; // Afk System
SetCameraBehindPlayer(playerid);
Killing[playerid] = 0; // Dm / Sawn Zone Kill In Row Price
}
return 1;
}
AddPlayerClass(skinid, x, y, z .... etc);
That's because you don't set his position on spawn.. and the LV stairway is probably in the format of
pawn Код:
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new rand = random(sizeof(PlayerRandomSpawns));
for(new i; i<300; i++) AddPlayerClass(i,PlayerRandomSpawns[rand][0], PlayerRandomSpawns[rand][1], PlayerRandomSpawns[rand][2], PlayerRandomSpawns[rand][3],-1,-1,-1,-1,-1,-1);
Hmm you need to have different places ..so it spawn @ Random
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SetPlayerPos(playerid, X, Y, Z); //replace X/Y/Z with your random spawn position coordinates