Random Messages [Simple] -
sniperwars - 27.03.2012
Hi guys,
Some people have been asking me how to add random messages into your gamemode because
they can't do it. So I'm going to show you how to add it in your script step by step.
You can define any of the below colors into your script.
pawn Code:
#define COLOR_GREEN 0x33AA33AA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_RED 0xCC0000AA
Then you will need to forward the Random Messages function.
pawn Code:
//Forwards//
forward RandomMessages();
We will be defining the random messages in this function.
pawn Code:
//Random Messages//
new RandomMessages[][] =
{
"Message 1 (Change this)",
"Message 2 (Change this)",
"Message 3 (Change this)"
};
Then we will need to set a timer for the Random Messages and the timer will
be placed below the public OnGameModeInit() function:
pawn Code:
public OnGameModeInit()
{
SetTimer("RandomMessages",95000,1);
return 1;
}
You will need to find an empty place in your script to add this callback.
This will get the Random Messages from above and send them as a client message.
pawn Code:
public RandomMessages()
{
SendClientMessageToAll(COLOR_GREEN, RandomMessages[random(sizeof(RandomMessages))];
return 1;
}
If this works for you, please feel free to rep me.
- Sean aka Sniperwars
Re: Random Messages [Simple] -
emokidx - 27.03.2012
i don't see the thing called explanation.
Re: Random Messages [Simple] - Nicholas. - 27.03.2012
Simple but it's okay.
Someone already made a tutorial like this.
Re : Random Messages [Simple] -
mehdi-jumper - 27.03.2012
This isn't a tutorial, you just past the code and say add this^^ 0/10
Re: Random Messages [Simple] -
captainjohn - 27.03.2012
This is just copied from a filterscript.
When making a tutorial you should explain in detail why and how you do it.
Re: Random Messages [Simple] -
Twisted_Insane - 27.03.2012
By the way, it wouldn't work ANYWAYS, lol! Where are you telling the script to send them random? It has to look like (for example) this:
pawn Code:
public RandomMessages()
{
new randomMsg = random(sizeof(randomMessages));
SendClientMessageToAll(COLOR_ORANGERED, randomMessages[randomMsg]);
}
Re: Random Messages [Simple] -
Hiddos - 27.03.2012
Quote:
Originally Posted by Twisted_Insane
By the way, it wouldn't work ANYWAYS, lol! Where are you telling the script to send them random? It has to look like (for example) this:
pawn Code:
public RandomMessages() { new randomMsg = random(sizeof(randomMessages)); SendClientMessageToAll(COLOR_ORANGERED, randomMessages[randomMsg]); }
|
Actually, the way he does it works as well. Doesn't change the fact that this isn't a tutorial but just a bunch of code though.
Re: Random Messages [Simple] -
Twisted_Insane - 27.03.2012
Hiddos, tell me how the hell the concept would work? They should become "RANDOM messages", what he does is just sending them to all! He has to get out the info outta the arrray and define them randomly with the function.
Re: Random Messages [Simple] -
Basssiiie - 27.03.2012
Quote:
Originally Posted by Twisted_Insane
By the way, it wouldn't work ANYWAYS, lol! Where are you telling the script to send them random? It has to look like (for example) this:
pawn Code:
public RandomMessages() { new randomMsg = random(sizeof(randomMessages)); SendClientMessageToAll(COLOR_ORANGERED, randomMessages[randomMsg]); }
|
For the information, this is correct:
Code:
SendClientMessageToAll(COLOR_GREEN, RandomMessages[random(sizeof(RandomMessages))];
It works just fine, if you look very carefully you'll see the 'random' function is inside the array. If you still don't see it, here it is:
Code:
SendClientMessageToAll(COLOR_GREEN, RandomMessages[random(sizeof(RandomMessages))];
It works fine. In every parameter where you can put a number, it's also possible to put a function that returns a number, in this case the function is 'random'. You get it?
But still, this isn't a tutorial. Tutorials are supposed to teach people new stuff, and what new stuff have they learned here. How to copy and paste? Oh wait, not. It's not even explained how you can copy or paste a text.
Re: Random Messages [Simple] -
emokidx - 27.03.2012
Quote:
Originally Posted by Twisted_Insane
Hiddos, tell me how the hell the concept would work? They should become "RANDOM messages", what he does is just sending them to all! He has to get out the info outta the arrray and define them randomly with the function.
|
he has directly put the random part inside.
SendClientMessageToAll(COLOR_GREEN, RandomMessages[
random(sizeof(RandomMessages))];
instead of
new randomMsg =
random(sizeof(randomMessages));
SendClientMessageToAll(COLOR_ORANGERED, randomMessages[randomMsg]);
so you can see, that randomMsg is equal to
random(sizeof(randomMessages)) so
randomMessages[randomMsg] = RandomMessages[
random(sizeof(RandomMessages))
which is basically the same
Re: Random Messages [Simple] -
Hiddos - 27.03.2012
Quote:
Originally Posted by Twisted_Insane
Hiddos, tell me how the hell the concept would work? They should become "RANDOM messages", what he does is just sending them to all! He has to get out the info outta the arrray and define them randomly with the function.
|
Try it out, it'll output random stuff.
Re: Random Messages [Simple] -
FireCat - 27.03.2012
Quote:
Originally Posted by Twisted_Insane
Hiddos, tell me how the hell the concept would work? They should become "RANDOM messages", what he does is just sending them to all! He has to get out the info outta the arrray and define them randomly with the function.
|
Ok lets go in to detail
Code:
SendClientMessageToAll(COLOR_GREEN, RandomMessages[random(sizeof(RandomMessages))];
SendClientMessageToAll <- Function
COLOR_GREEN <- Color
RandomMessages[random(sizeof(RandomMessages)) <- Random
random(sizeof(RandomMessages)
Choosing a random
NUMBER from randommessages, because he putted sizeof, so it will get a number.
So say it was 4, its exactly the same as doing:
RandomMessages[4]
Re: Random Messages [Simple] -
Dripac - 27.03.2012
Looks completely like my tutorial xD
but mine is just with textdraws
https://sampforum.blast.hk/showthread.php?tid=327709
Re: Random Messages [Simple] -
sniperwars - 27.03.2012
For fuck sake guys, excuse me for posting a tutorial.
People script different to other people and besides, I didn't copy that
from the SA-MP wiki, I actually scripted that from scratch.
Re: Random Messages [Simple] -
shitbird - 27.03.2012
If that's the case, then consider explaining what each individual line does, or assemble some sort of code-roundup, where you explain which part does what.
Re: Random Messages [Simple] -
Basssiiie - 29.03.2012
Quote:
Originally Posted by sniperwars
For fuck sake guys, excuse me for posting a tutorial.
People script different to other people and besides, I didn't copy that
from the SA-MP wiki, I actually scripted that from scratch.
|
I do believe you. Have I ever said that I didn't? But still, this isn't a tutorial. The person who's reading it doesn't learn anything from this. You explain nothing about the functions you use. For example: what does SetTimer do and how does it work? Some people might not know this.
Re: Random Messages [Simple] -
$$inSane - 02.05.2012
its ok.. and simple. nice
Re: Random Messages [Simple] -
RedWingz - 18.05.2012
Thank's for this thread.
I Wanted to know how to create Random Messages,
And Now I know.
Re: Random Messages [Simple] -
2xRichard - 14.07.2017
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#if defined FILTERSCRIPT
#else
#endif
#define COLOR_GREEN 0x33AA33AA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_RED 0xCC0000AA
//Forwards//
forward RandomMessages();
//Random Messages//
new RandomMessages[][] =
{
"Message 1 (Change this)",
"Message 2 (Change this)",
"Message 3 (Change this)"
};
public OnGameModeInit()
{
SetTimer("RandomMessages",95000,1);
return 1;
}
public RandomMessages()
{
SendClientMessageToAll(COLOR_GREEN, RandomMessages[random(sizeof(RandomMessages))];
return 1;
}
//Get To me Eror :
C:\Users\Richard\Desktop\RandomPms.pwn(36) : error 021: symbol already defined: "RandomMessages"
C:\Users\Richard\Desktop\RandomPms.pwn(37) : error 028: invalid subscript (not an array or too many subscripts): "RandomMessages"
C:\Users\Richard\Desktop\RandomPms.pwn(37) : error 072: "sizeof" operator is invalid on "function" symbols
C:\Users\Richard\Desktop\RandomPms.pwn(37) : error 029: invalid expression, assumed zero
C:\Users\Richard\Desktop\RandomPms.pwn(37) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
5 Errors.
Re: Random Messages [Simple] -
R4nd4ll - 14.07.2017
Can you give me the whole code ?
I can't read this shit.