Making things dynamically - Printable Version
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Making things dynamically -
new121 - 27.03.2012
Ok so I am wanting to make job locations dynamic, I want things to be easily configured in game, but what is the best way to do this? Should I use the pawn default file functions? or should i use something else? Are the default file functions slow?
Re: Making things dynamically -
ReneG - 27.03.2012
You should learn to use y_ini if you haven't already. If you are good with the default file functions, then y_ini will be no sweat for you. It is also perfect for what you are trying to achieve.
Re: Making things dynamically -
Reklez - 27.03.2012
Well in first i use dini but somehow someone invite me to use y_ini so i use y_ini.
Use y_ini for saving system INI, it is the fastest INI Saving system yet.
Re: Making things dynamically -
Rob_Maate - 27.03.2012
In all honesty, i'd recommend using SQLite. It's not complicated at all, and it's fully supported natively. There's no server, just a single .db file that stores all the information you need!
Re: Making things dynamically -
new121 - 27.03.2012
Yea I am using SQLITE now, I figured out how to do it, thanks for everyones help +rep for you all(if it lets me give it to all of you.)