[Include] OnPlayerShoot callback - Printable Version
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+---- Thread: [Include] OnPlayerShoot callback (
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OnPlayerShoot callback -
dexi - 26.03.2012
Hy! First: Sorry for my bad English.
In my boredom i create this include.
Then calls when we shoot.
Usage(example):
Код:
#include < a_samp >
#include < OnPlayerShoot >
public OnPlayerShoot( playerid, weaponid, ammo )
{
if( weaponid == 38 )
{
ResetPlayerWeapons( playerid ); // If player shot with 'Minigun', reset player weapons.
}
return 1;
}
Download the include
This include request YSI:
YSI Link
Re: OnPlayerShoot callback -
TreePuncher - 16.07.2012
function is not implemented..... Ok then...
Re: OnPlayerShoot callback -
IstuntmanI - 17.07.2012
Код:
SetTimerEx( "Update", 5, 1, "i", playerid );
SetTimerEx( "Leker", 5, 1, "i", playerid );
What the ...
Use OnPlayerTakeDamage/OnPlayerGiveDamage callbacks from SA:MP, no timers or other ... things.
Re: OnPlayerShoot callback -
MP2 - 17.07.2012
Are you serious? Use OnPlayerKeyStateChange and OnPlayerUpdate..
Re: OnPlayerShoot callback -
iWhite - 17.07.2012
THIEF!
It's a OnPlayerShootPlayer include made by wups!
Re: OnPlayerShoot callback -
Blunt - 17.07.2012
Quote:
Originally Posted by iWhite
THIEF!
It's a OnPlayerShootPlayer include made by wups!
|
Clearly it's not, this way more un-efficient and supports less features than Wup's version.
Also, this is OnPlayerShoot. Not OnPlayerShootPlayer, there's a big difference, however nice work.