/v buy command... -
The /v buy command i use makes the player get his own car IF he is in one of the assigned dealership cars that i create in the script, The question is how do i make it that player types /v buy [Vehicle id] and it spawns the id he wants instead of entering a dealer car and types it...
Код:
else if(strcmp(x_nr,"buy",true) == 0)
{
new car = 1;
new model = GetVehicleModel(idcar);
if(IsASalesVehicle(idcar))
{
if(PlayerInfo[playerid][pLevel] < 1)
{
SendClientMessage(playerid, COLOR_GREY, "You need to be level 1 to buy a vehicle!");
return 1;
}
if(PlayerInfo[playerid][pPcarkey] == 9999 || PlayerInfo[playerid][pPcarkey2] == 9999) { }
else return SendClientMessage(playerid, COLOR_GREY,"* You already own Two cars!");
if(GetPlayerMoney(playerid) >= GetVehiclePrice(idcar))
{
if(PlayerInfo[playerid][pCarLic] == 1)
{
for(new h = 1; h < sizeof(CarInfo); h++)
{
if(CarInfo[h][cOwned] == 0)
{
car = h;
h = 9999;
}
}
format(string, sizeof(string),"LARP/Vehicles/%d.ini",car)
dini_Create(string);
if(PlayerInfo[playerid][pPcarkey] != 9999) { PlayerInfo[playerid][pPcarkey2] = car; }
else { PlayerInfo[playerid][pPcarkey] = car; }
CarInfo[car][cOwned] = 1;
strmid(CarInfo[car][cOwner], sendername, 0, strlen(sendername), 999);
SafeGivePlayerMoney(playerid,-GetVehiclePrice(idcar));
if(IsModelAPlane(idcar) || IsModelAHeli(idcar))
{
CarInfo[car][cLocationx] = 1432.6451;
CarInfo[car][cLocationy] = 1378.7216;
CarInfo[car][cLocationz] = 11.5507;
CarInfo[car][cAngle] = 359.2072;
SendClientMessage(playerid, COLOR_YELLOW2, "Your Aircraft has been deliveried to Las Venturas Airport, you can get it there!");
SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle is unlocked so you can pay someone to deliver it to your new spawn point!");
SendClientMessage(playerid, COLOR_NICERED, "REMEMBER: Leaving your car in the deliver point can get your car SOLD by an administration without refund!");
GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget to pickup your car at the ~b~Las Venturas Airport!", 5000, 3);
}
else if(IsModelABoat(idcar))
{
CarInfo[car][cLocationx] = -1568.9614;
CarInfo[car][cLocationy] = 169.0118;
CarInfo[car][cLocationz] = -0.6016;
CarInfo[car][cAngle] = 208.7506;
SendClientMessage(playerid, COLOR_YELLOW2, "Your Boat has been deliveried to San Fierro Docks, you can get it there!");
SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle is unlocked so you can pay someone to deliver it to your new spawn point!");
SendClientMessage(playerid, COLOR_NICERED, "REMEMBER: Leaving your car in the deliver point can get your car SOLD by an administration without refund!");
GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget to pickup your car at the ~b~San Fierro Docks!", 5000, 3);
}
else
{
CarInfo[car][cLocationx] = -1589.2644;
CarInfo[car][cLocationy] = 106.9119;
CarInfo[car][cLocationz] = 3.5495;
CarInfo[car][cAngle] = 317.1649;
SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle has been deliveried to San Fierro Docks, you can get it there!");
SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle is unlocked so you can pay someone to deliver it to your new spawn point!");
SendClientMessage(playerid, COLOR_NICERED, "REMEMBER: Leaving your car in the deliver point can get your car SOLD by an administration without refund!");
GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget to pickup your car at the ~b~San Fierro Docks!", 5000, 3);
}
CarInfo[car][cModel] = model;
CarInfo[car][cVirWorld] = 0;
CarInfo[car][cPaintjob] = 999;
CarInfo[car][cColorOne] = 1;
CarInfo[car][cColorTwo] = 1;
CarInfo[car][cComponent0] = 0;
CarInfo[car][cComponent1] = 0;
CarInfo[car][cComponent2] = 0;
CarInfo[car][cComponent3] = 0;
CarInfo[car][cComponent4] = 0;
CarInfo[car][cComponent5] = 0;
CarInfo[car][cComponent6] = 0;
CarInfo[car][cComponent7] = 0;
CarInfo[car][cComponent8] = 0;
CarInfo[car][cComponent9] = 0;
CarInfo[car][cComponent10] = 0;
CarInfo[car][cComponent11] = 0;
CarInfo[car][cComponent12] = 0;
CarInfo[car][cComponent13] = 0;
DestroyVehicle(car);
ownedcar[car] = CreateVehicle(CarInfo[car][cModel],CarInfo[car][cLocationx],CarInfo[car][cLocationy],CarInfo[car][cLocationz],90.0,1,1,30000);
PlayerPlayMusic(playerid);
SendClientMessage(playerid, COLOR_GRAD2, "Congratulations on your new purchase!");
SendClientMessage(playerid, COLOR_GRAD2, "Type /vehiclehelp to view the vehicle manual!");
gEngine[playerid] = 0;
engineOn[GetPlayerVehicleID(playerid)] = false;
SendClientMessage(playerid, COLOR_GREY, "Remember to set the new Security Code of the Car!");
new pass[24];
format(pass, sizeof(pass),"%d%d%d",random(9),random(9),random(9));
CarInfo[car][cCode] = strval(pass);
OnPropUpdate(4,car);
OnPlayerUpdateEx(playerid);
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "* a Driving License is needed to buy a car!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You don't have enough cash with you ! ");
return 1;
}
}
}
Re: /v buy command... -
Learn to use sscanf at least, it is the more practical thing to do than use a string comparer as a command processor. You should also not use LARP lol. Those godfather edits were practically made not to be edited.
pawn Код:
if(!strcmp(cmdtext,"/v",true))
{
new option[10];
if(sscanf(params,"s[10]",option))
{
return SendClientMessage(playerid,-1,"USAGE: /v [name]");
}
else
{
new vehicleid;
if(!strcmp(option,"buy",true)) // If they typed "buy" after "/v"
{
if(sscanf(option,"d",vehicleid)) // Then it'll check if they typed a vehicleid after "/v buy"
{
// If they didn't, then it'll tell them how to use the command.
return SendClientMessage(playerid,-1,"USAGE: /v buy [vehicleid]");
}
else
{
// If they used the command correctly. i.e "/v buy 500"
// Then you create the vehicle and assigns the account stats here.
CreateVehicle(vehicleid // blahblahbnlah
return 1;
}
}
}
}
return 1;
This command obviously needs a lot more work done, like vehicle pricings, etc. but that is how you do it.