Engine System. - Nicholas. - 23.03.2012
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
new vehicleid = GetPlayerVehicleID(playerid);
if(newkeys & KEY_ACTION)
{
new engine,lights,alarm,doors,bonnet,boot,objective;
GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
if(engine == 1) SetVehicleParamsEx(vehicleid,0,lights,alarm,doors,bonnet,boot,objective);
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
strreplace(pname, '_', ' ');
new string[126];
new vehiclename[126];
GetVehicleName(vehicleid, vehiclename, sizeof(vehiclename));
format(string, sizeof(string), "* %s turns the engine of their %s on.", pname, vehiclename);
ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
else // Line 520
{
if(VehicleFuel[vehicleid] > 0) SetVehicleParamsEx(vehicleid,1,lights,alarm,doors,bonnet,boot,objective);
}
}
if(newkeys & KEY_CROUCH)
{
new engine,lights,alarm,doors,bonnet,boot,objective;
GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
if(lights == 1) SetVehicleParamsEx(vehicleid,engine,0,alarm,doors,bonnet,boot,objective);
else SetVehicleParamsEx(vehicleid,engine,1,alarm,doors,bonnet,boot,objective);
}
}
return 1;
}
pawn Код:
(520) : error 029: invalid expression, assumed zero
What am I doing wrong?
Re: Engine System. -
Jack.7331 - 23.03.2012
else if (VehicleFuel[vehicleid] > 0) SetVehicleParamsE(vehicleid,1,lights,alarm,doors,b onnet,boot,objective)
{
Re: Engine System. - Nicholas. - 23.03.2012
That did not work.
Re: Engine System. -
Jonny5 - 23.03.2012
your missing the closing bracket above the else
}
else // Line 520
edit:
actually you dont have an
if statement this else belongs too.
im not sure what your trying todo here
Re: Engine System. -
nmader - 23.03.2012
Try this:
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
new vehicleid = GetPlayerVehicleID(playerid);
if(newkeys & KEY_ACTION)
{
new engine,lights,alarm,doors,bonnet,boot,objective;
GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
if(engine == 1) SetVehicleParamsEx(vehicleid,0,lights,alarm,doors,bonnet,boot,objective);
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
strreplace(pname, '_', ' ');
new string[126];
new vehiclename[126];
GetVehicleName(vehicleid, vehiclename, sizeof(vehiclename));
format(string, sizeof(string), "* %s turns the engine of their %s on.", pname, vehiclename);
ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else // Line 520
{
if(VehicleFuel[vehicleid] > 0) SetVehicleParamsEx(vehicleid,1,lights,alarm,doors,bonnet,boot,objective);
}
}
if(newkeys & KEY_CROUCH)
{
new engine,lights,alarm,doors,bonnet,boot,objective;
GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
if(lights == 1) SetVehicleParamsEx(vehicleid,engine,0,alarm,doors,bonnet,boot,objective);
else SetVehicleParamsEx(vehicleid,engine,1,alarm,doors,bonnet,boot,objective);
}
}
return 1;
}
Re: Engine System. -
antonio112 - 23.03.2012
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
new vehicleid = GetPlayerVehicleID(playerid);
if(newkeys & KEY_ACTION)
{
new engine,lights,alarm,doors,bonnet,boot,objective;
GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
if(engine == 1)
return SetVehicleParamsEx(vehicleid,0,lights,alarm,doors,bonnet,boot,objective);
if(VehicleFuel[vehicleid] > 0)
{
SetVehicleParamsEx(vehicleid,1,lights,alarm,doors,bonnet,boot,objective);
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
strreplace(pname, '_', ' ');
new string[126];
new vehiclename[126];
GetVehicleName(vehicleid, vehiclename, sizeof(vehiclename));
format(string, sizeof(string), "* %s turns the engine of their %s on.", pname, vehiclename);
ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else return SendClientMessage(playerid, -1, "There's no fuel in the vehicle.");
}
if(newkeys & KEY_CROUCH)
{
new engine,lights,alarm,doors,bonnet,boot,objective;
GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
if(lights == 1) SetVehicleParamsEx(vehicleid,engine,0,alarm,doors,bonnet,boot,objective);
else SetVehicleParamsEx(vehicleid,engine,1,alarm,doors,bonnet,boot,objective);
}
}
return 1;
}
Re: Engine System. -
Jonny5 - 23.03.2012
looked it over this should fix it
edit:
look above one post.. that will fix it.
Re: Engine System. -
antonio112 - 23.03.2012
@Jonny5: No, it won't work. I mean, it won't work correctly. You're turning the engine OFF but according to string format, the player turned the engine ON. So yea, try my version.
Re: Engine System. - Nicholas. - 23.03.2012
Thank you to all.
Antonio's version worked.
Everyone rep'ed for the help.