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[Map] Fort Carson Fire Department [By: Mr.Walker] - Printable Version

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+---- Thread: [Map] Fort Carson Fire Department [By: Mr.Walker] (/showthread.php?tid=327400)



Fort Carson Fire Department [By: Mr.Walker] - GtasaPoliceModz - 20.03.2012

Rebuilt bays & front


Helipad


Код:
RemoveBuildingForPlayer(playerid, 669, -294.9688, 1000.9141, 18.7891, 0.25);
RemoveBuildingForPlayer(playerid, 700, -313.7422, 1010.2500, 19.0156, 0.25);
RemoveBuildingForPlayer(playerid, 669, -321.7031, 1005.2734, 18.7891, 0.25);
RemoveBuildingForPlayer(playerid, 700, -301.8203, 1001.6563, 19.0156, 0.25);
RemoveBuildingForPlayer(playerid, 1294, -308.2422, 1013.4609, 23.2031, 0.25);
RemoveBuildingForPlayer(playerid, 1294, -308.2422, 1030.6719, 23.2031, 0.25);
CreateObject(18765, -304.49, 1010.35, 16.13,   0.00, 0.00, 0.00);
CreateObject(18765, -304.52, 1020.32, 16.13,   0.00, 0.00, 0.00);
CreateObject(18765, -304.47, 1030.28, 16.13,   0.00, 0.00, 0.00);
CreateObject(18765, -304.48, 1040.25, 16.13,   0.00, 0.00, 0.00);
CreateObject(18765, -304.50, 1048.53, 16.13,   0.00, 0.00, 0.00);
CreateObject(18765, -294.55, 1010.35, 16.13,   0.00, 0.00, 0.00);
CreateObject(18765, -294.54, 1020.32, 16.13,   0.00, 0.00, 0.00);
CreateObject(18765, -294.55, 1030.24, 16.13,   0.00, 0.00, 0.00);
CreateObject(18765, -294.58, 1040.01, 16.13,   0.00, 0.00, 0.00);
CreateObject(18765, -294.53, 1048.52, 16.13,   0.00, 0.00, 0.00);
CreateObject(18765, -314.41, 1010.36, 16.13,   0.00, 0.00, 0.00);
CreateObject(18765, -314.38, 1020.19, 16.13,   0.00, 0.00, 0.00);
CreateObject(640, -300.89, 1041.09, 19.25,   0.00, 0.00, 0.00);
CreateObject(640, -300.88, 1046.46, 19.25,   0.00, 0.00, 0.00);
CreateObject(640, -300.88, 1051.81, 19.25,   0.00, 0.00, 0.00);
CreateObject(11008, -317.79, 1021.07, 25.38,   0.00, 0.00, 0.00);
CreateObject(18762, -306.91, 1008.46, 22.51,   0.00, 90.00, 89.00);
CreateObject(18762, -306.66, 1019.97, 27.93,   0.00, 90.00, 89.00);
CreateObject(18762, -306.60, 1024.88, 27.93,   0.00, 90.00, 89.00);
CreateObject(18762, -306.52, 1029.83, 27.93,   0.00, 90.00, 89.00);
CreateObject(973, -305.35, 1038.43, 19.00,   0.00, 0.00, -180.00);
CreateObject(970, -304.58, 1005.40, 19.17,   0.00, 0.00, 0.00);
CreateObject(970, -300.47, 1005.40, 19.17,   0.00, 0.00, 0.00);
CreateObject(970, -296.35, 1005.39, 19.17,   0.00, 0.00, 0.00);
CreateObject(970, -292.21, 1005.40, 19.17,   0.00, 0.00, 0.00);
CreateObject(2921, -306.53, 1009.74, 22.19,   0.00, 0.00, -171.00);
CreateObject(3578, -289.95, 1010.67, 18.61,   0.00, 0.00, 90.00);
CreateObject(3578, -289.94, 1020.95, 18.61,   0.00, 0.00, 90.00);
CreateObject(3578, -289.94, 1031.24, 18.61,   0.00, 0.00, 90.00);
CreateObject(3578, -289.93, 1041.54, 18.61,   0.00, 0.00, 90.00);
CreateObject(3578, -289.93, 1049.07, 18.61,   0.00, 0.00, 90.00);
CreateObject(1361, -309.25, 1039.90, 19.42,   0.00, 0.00, 0.00);
CreateObject(1361, -302.32, 1040.03, 19.42,   0.00, 0.00, 0.00);
CreateObject(3515, -305.73, 1040.59, 17.83,   0.00, 0.00, 0.00);
CreateObject(2921, -306.18, 1030.68, 27.98,   0.00, 0.00, -171.00);
CreateObject(2774, -307.45, 1030.85, 12.15,   0.00, 0.00, 0.00);
CreateObject(2774, -307.45, 1036.64, 12.15,   0.00, 0.00, 0.00);
CreateObject(5422, -306.70, 1033.77, 20.56,   0.00, 0.00, 0.00);
CreateObject(2774, -307.45, 1024.09, 23.33,   90.00, 0.00, 0.00);
CreateObject(2774, -307.44, 1028.05, 12.15,   0.00, 0.00, 0.00);
CreateObject(2774, -307.44, 1022.19, 12.15,   0.00, 0.00, 0.00);
CreateObject(5422, -306.67, 1025.18, 20.56,   0.00, 0.00, 0.00);
CreateObject(2774, -307.44, 1019.57, 12.15,   0.00, 0.00, 0.00);
CreateObject(2774, -307.44, 1013.71, 12.15,   0.00, 0.00, 0.00);
CreateObject(5422, -306.67, 1016.65, 20.56,   0.00, 0.00, 0.00);
CreateObject(2774, -307.47, 1024.07, 23.33,   90.00, 0.00, 0.00);
CreateObject(3526, -290.80, 1053.84, 18.65,   0.00, 0.00, -91.00);
CreateObject(3526, -300.19, 1053.93, 18.65,   0.00, 0.00, -91.00);
CreateObject(1692, -305.71, 1049.57, 25.82,   0.00, 0.00, -1.00);
CreateObject(3934, -332.48, 1046.77, 25.75,   0.00, 0.00, 0.00);
CreateObject(18765, -332.55, 1046.75, 23.25,   0.00, 0.00, 0.00);
CreateObject(6976, -340.45, 1040.03, 16.21,   0.00, 0.00, 91.00);
CreateObject(18765, -334.56, 1055.26, 20.52,   0.00, 0.00, 0.00);
CreateObject(3578, -327.88, 1054.41, 24.86,   0.00, 0.00, 90.00);
CreateObject(3578, -339.27, 1046.66, 24.86,   0.00, 0.00, 90.00);
CreateObject(3578, -339.26, 1050.89, 24.86,   0.00, 0.00, 90.00);
CreateObject(3578, -332.70, 1059.45, 24.86,   0.00, 0.00, 180.00);



Re: Fort Carson Fire Department [By: Mr.Walker] - Guilherme_. - 21.03.2012

7/10 Nice !


Re: Fort Carson Fire Department [By: Mr.Walker] - Cole_William - 21.03.2012

So what editor do you use to remove buildings? I must know!!!
Thanks i shall try this also looks nice but i don't like that your used the default allready build building but its GREAT placement other wise!
-Cole NNRP Owner-


Re: Fort Carson Fire Department [By: Mr.Walker] - John_Price - 21.03.2012

If I may add you edited AWO fire department a slight bit. Not impressive at all. 0/10


Re: Fort Carson Fire Department [By: Mr.Walker] - GtasaPoliceModz - 21.03.2012

John Price Why you think you so good at mapping ? I just used your Fort Carson Fire Map and OMG! it was not impressive at all when i put it into my editor and deleted parts of it there were parts that were on top of each other. You don't just take the same object and close the back so its covered. I actually Aline everything so it works all of my works don't have objects on top of each other.


Re: Fort Carson Fire Department [By: Mr.Walker] - petrolhead - 21.03.2012

nice map,I'd say add more objects lights etc.