[Help] Car Lights at day light [Rep+1] - Printable Version
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+--- Thread: [Help] Car Lights at day light [Rep+1] (
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[Help] Car Lights at day light [Rep+1] -
ProdrifterX - 20.03.2012
Hello guys..
i need car lights for my samp server at day light example at 12:00h (ingame) and lights is turned on.
Ive got one script its on playerentervehicle, yea it works but when you press f or enter and enter in car lights are turning off -.-
repping!
Thanks!
Re: [Help] Car Lights at day light [Rep+1] -
Faisal_khan - 20.03.2012
give us the code of OnPlayerEnterVehicle code which you added.
Re: [Help] Car Lights at day light [Rep+1] -
Kudoz - 20.03.2012
https://sampwiki.blast.hk/wiki/ManualVehicleEngineAndLights
Read it
Re : [Help] Car Lights at day light [Rep+1] -
jimmy_Krapovich - 20.03.2012
Код:
new PharesAllumer[MAX_VEHICLES];
public OnGameModeInit()
{
ManualVehicleEngineAndLights();
}
public OnPlayerKeyStateChange(playeridn newkeys, oldkeys)
{
if((newkeys == KEY_SUBMISSION) || (newkeys & KEY_SPRINT) && (newkeys & KEY_SUBMISSION) || (newkeys & KEY_UP) && (newkeys & KEY_SUBMISSION) || (newkeys & KEY_DOWN) && (newkeys & KEY_SUBMISSION) || (newkeys & KEY_WALK) && (newkeys & KEY_SUBMISSION) || (newkeys & KEY_LEFT) && (newkeys & KEY_SUBMISSION) || (newkeys & KEY_RIGHT) && (newkeys & KEY_SUBMISSION))
{
if(IsPlayerConnected(playerid))
{
if(IsPlayerInAnyVehicle(playerid))
{
new vehicleid = GetPlayerVehicleID(playerid);
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
new engine,lights,alarm,doors,bonnet,boot,objective;
GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
if(PharesAllumer[vehicleid] == 0)
{
SetVehicleParamsEx(vehicleid,engine,VEHICLE_PARAMS_ON,alarm,doors,bonnet,boot,objective);
PharesAllumer[vehicleid] = 1;
}
else
{
SetVehicleParamsEx(vehicleid,engine,VEHICLE_PARAMS_OFF,alarm,doors,bonnet,boot,objective);
PharesAllumer[vehicleid] = 0;
}
}
}
}
}
Re: [Help] Car Lights at day light [Rep+1] -
Faisal_khan - 21.03.2012
Try this:
pawn Код:
new PharesAllumer[MAX_VEHICLES];
public OnGameModeInit()
{
ManualVehicleEngineAndLights();
}
public OnPlayerKeyStateChange(playeridn newkeys, oldkeys)
{
if((newkeys == KEY_SUBMISSION) || (newkeys & KEY_SPRINT) && (newkeys & KEY_SUBMISSION) || (newkeys & KEY_UP) && (newkeys & KEY_SUBMISSION) || (newkeys & KEY_DOWN) && (newkeys & KEY_SUBMISSION) || (newkeys & KEY_WALK) && (newkeys & KEY_SUBMISSION) || (newkeys & KEY_LEFT) && (newkeys & KEY_SUBMISSION) || (newkeys & KEY_RIGHT) && (newkeys & KEY_SUBMISSION))
{
if(IsPlayerConnected(playerid))
{
if(IsPlayerInAnyVehicle(playerid))
{
new vehicleid = GetPlayerVehicleID(playerid);
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
new engine,lights,alarm,doors,bonnet,boot,objective;
GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
if(PharesAllumer[vehicleid] == 0)
{
SetVehicleParamsEx(vehicleid,engine,VEHICLE_PARAMS_ON,alarm,doors,bonnet,boot,objective);
PharesAllumer[vehicleid] = 1;
}
}
}
}
}