pawn Code:
public OnDialogResponse
(playerid, dialogid, response, listitem, inputtext
[]){ switch (dialogid
) { case 1: // Register { if(!response
) { SendClientMessage
(playerid, COLOR_GREY,
" Thanks for coming...");
Kick
(playerid
);
} else if(response
) { if(!strlen(inputtext
)) return ShowDialog
(playerid,
1, DIALOG_PASS,
"Hi there, Welcome to Bone County!",
"Hello new citizen!\n\nWelcome to Bone County, where crime doesn't pay.\nPlease register your citizenship!",
"Register",
"Exit");
new INI:File
= INI_Open
(UserPath
(playerid
));
INI_SetTag
(File,
"data");
INI_WriteInt
(File,
"Password", udb_hash
(inputtext
));
INI_WriteInt
(File,
"Admin",
0);
INI_WriteInt
(File,
"Origin",
0);
INI_WriteInt
(File,
"Gender",
0);
INI_WriteInt
(File,
"Age",
0);
INI_WriteFloat
(File,
"sPosX",
194.485778);
INI_WriteFloat
(File,
"sPosY",
1103.993408);
INI_WriteFloat
(File,
"sPosZ",
16.347635);
INI_WriteFloat
(File,
"sPosA",
30.403614);
INI_WriteFloat
(File,
"sHealth",
100);
INI_WriteFloat
(File,
"sArmor",
0);
INI_WriteInt
(File,
"Money",
2000);
INI_WriteInt
(File,
"BankBalance",
20000);
INI_WriteInt
(File,
"BankPin",
0);
INI_WriteInt
(File,
"Cellphone",
0);
INI_WriteInt
(File,
"HouseID",
0);
INI_WriteInt
(File,
"CarID",
0);
INI_WriteInt
(File,
"Gun1",
0);
INI_WriteInt
(File,
"Gun2",
0);
INI_WriteInt
(File,
"Gun3",
0);
INI_WriteInt
(File,
"Gun4",
0);
INI_WriteInt
(File,
"Gun5",
0);
INI_WriteInt
(File,
"Gun6",
0);
INI_WriteInt
(File,
"Gun7",
0);
INI_WriteInt
(File,
"Gun8",
0);
INI_WriteInt
(File,
"Gun9",
0);
INI_WriteInt
(File,
"Gun10",
0);
INI_WriteInt
(File,
"Gun11",
0);
INI_WriteInt
(File,
"Gun12",
0);
INI_WriteInt
(File,
"Gun13",
0);
INI_WriteInt
(File,
"WTChannel",
0);
INI_WriteInt
(File,
"Faction",
0);
INI_WriteInt
(File,
"FLeader",
0);
INI_WriteInt
(File,
"Job",
0);
INI_WriteInt
(File,
"sInterior",
0);
INI_WriteInt
(File,
"sVW",
0);
INI_WriteInt
(File,
"Skin",
1);
INI_WriteInt
(File,
"Muted",
0);
INI_WriteInt
(File,
"nMute",
0);
INI_WriteInt
(File,
"Helper",
0);
INI_WriteInt
(File,
"Developer",
0);
INI_WriteInt
(File,
"RentingID",
0);
INI_Close
(File
);
INI_ParseFile
(UserPath
(playerid
),
"LoadUser_%s", .bExtra
= true, .extra
= playerid
);
ResetPlayerMoney
(playerid
);
GivePlayerMoney
(playerid, PlayerInfo
[playerid
][Money
]);
ClearScreen
(playerid
);
SendClientMessage
(playerid, COLOR_WHITE,
"Bone County: Thank you for registering your citizenship!");
SendClientMessage
(playerid, COLOR_WHITE,
"We now require you to fill out some basic identification!");
SetPlayerCameraPos
(playerid,
194.485778,
1103.993408,
16.347635);
SetPlayerCameraLookAt
(playerid,
194.485778,
1103.993408,
16.347635);
SetPlayerVirtualWorld
(playerid,
0);
ShowDialog
(playerid,
3, DIALOG_INFO,
"Bone County Identification",
"Are you a male or female?",
"Male",
"Female");
} return 1;
} case 2: //Login { if(!response
) { SendClientMessage
(playerid, COLOR_LIGHTRED,
" Come back soon...");
Kick
(playerid
);
} if(response
) { if(udb_hash
(inputtext
) == PlayerInfo
[playerid
][Password
]) { INI_ParseFile
(UserPath
(playerid
),
"LoadUser_%s", .bExtra
= true, .extra
= playerid
);
SetPlayerHealth
(playerid, PlayerInfo
[playerid
][sHealth
]);
SetPlayerArmour
(playerid, PlayerInfo
[playerid
][sArmor
]);
ResetPlayerMoney
(playerid
);
GivePlayerMoney
(playerid, PlayerInfo
[playerid
][Money
]);
ClearScreen
(playerid
);
SendClientMessage
(playerid, COLOR_WHITE,
"SERVER: You've logged into Bone County Roleplay.");
SetSpawnInfo
(playerid,
0,
0,
194.485778,
1103.993408,
16.347635,
30.403614,
0,
0,
0,
0,
0,
0);
SpawnPlayer
(playerid
);
} else { SendClientMessage
(playerid, COLOR_LIGHTRED,
"SERVER: Incorrect password. Kicked, please try again!");
Kick
(playerid
);
} } return 1;
} case 3: // Gender { if(response
) { PlayerInfo
[playerid
][Gender
] = 1;
// Male ShowDialog
(playerid,
4, DIALOG_INPUT,
"Bone County Identification",
"You identified yourself as a Male.\n\nNow how old are you?",
"Enter",
"");
PlayerInfo
[playerid
][Skin
] = 1;
SetSpawnInfo
(playerid,
0,
1,
194.485778,
1103.993408,
16.347635,
30.403614,
0,
0,
0,
0,
0,
0);
} else { PlayerInfo
[playerid
][Gender
] = 2;
// Female ShowDialog
(playerid,
4, DIALOG_INPUT,
"Bone County Identification",
"You identified yourself as a Female.\n\nNow how old are you?",
"Enter",
"");
PlayerInfo
[playerid
][Skin
] = 12;
SetSpawnInfo
(playerid,
0,
12,
194.485778,
1103.993408,
16.347635,
30.403614,
0,
0,
0,
0,
0,
0);
} } case 4: // Age { new age
= strval(inputtext
);
if(!strlen(inputtext
)) return ShowDialog
(playerid,
4, DIALOG_INPUT,
"Bone County Identification",
"Please tell us how old you are!",
"Enter",
"");
//if(!IsNumeric(age)) return ShowDialog(playerid, 4, DIALOG_INPUT, "Fort Carson Identification", "Please tell us how old you are!", "Enter", ""); if(age
< 13 || age
> 99) return ShowDialog
(playerid,
4, DIALOG_INPUT,
"Bone County Identification",
"Please enter a realistic age (13-99)",
"Enter",
"");
PlayerInfo
[playerid
][Age
] = age;
ShowDialog
(playerid,
5, DIALOG_LIST,
"Bone County Identification - Where are you from?",
"America\nEurope\nAustralia\nAfrica\nRussia",
"Okay",
"");
} case 5: // Origin { if(response
) { switch(listitem
) { case 0: //America { PlayerInfo
[playerid
][Origin
] = 1;
} case 1: //Europe { PlayerInfo
[playerid
][Origin
] = 2;
} case 2: //Australia { PlayerInfo
[playerid
][Origin
] = 3;
} case 3: //Africa { PlayerInfo
[playerid
][Origin
] = 4;
} case 4: //Russia { PlayerInfo
[playerid
][Origin
] = 5;
} } ShowDialog
(playerid,
6, DIALOG_INFO,
"Bone County Identifcation",
"Thank you for identifying yourself.\n\nIf you require help, please use /help or /ask.\nIf you do not Roleplay, we will punish you.\n\nVisit our forums, www.gta-fcrp.com!",
"Okay",
"");
gPlayerLoggedIn
[playerid
] = 1;
SpawnPlayer
(playerid
);
} else { ShowDialog
(playerid,
5, DIALOG_LIST,
"Bone County Identification - Where are you from?",
"America\nEurope\nAustralia\nAfrica\nRussia",
"Okay",
"");
} } } return 1;
}
pawn Code:
public SavePlayer(playerid)
{
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
new Float:sX, Float:sY, Float:sZ, Float:sA, Float:sH, Float:sAr;
GetPlayerPos(playerid, sX, sY, sZ);
GetPlayerFacingAngle(playerid, sA);
GetPlayerHealth(playerid, sH);
GetPlayerArmour(playerid, sAr);
INI_WriteInt(File, "Password", PlayerInfo[playerid][Password]);
INI_WriteInt(File, "Admin", PlayerInfo[playerid][Admin]);
INI_WriteInt(File, "Origin", PlayerInfo[playerid][Origin]);
INI_WriteInt(File, "Gender", PlayerInfo[playerid][Gender]);
INI_WriteInt(File, "Age", PlayerInfo[playerid][Age]);
INI_WriteFloat(File, "sPosX", sX);
INI_WriteFloat(File, "sPosY", sY);
INI_WriteFloat(File, "sPosZ", sZ);
INI_WriteFloat(File, "sPosA", sA);
INI_WriteFloat(File, "sHealth", sH);
INI_WriteFloat(File, "sArmor", sAr);
INI_WriteInt(File, "Money", PlayerInfo[playerid][Money]);
INI_WriteInt(File, "BankBalance", PlayerInfo[playerid][BankBalance]);
INI_WriteInt(File, "BankPin", PlayerInfo[playerid][BankPin]);
INI_WriteInt(File, "Cellphone", PlayerInfo[playerid][Cellphone]);
INI_WriteInt(File, "HouseID", PlayerInfo[playerid][HouseID]);
INI_WriteInt(File, "CarID", PlayerInfo[playerid][CarID]);
INI_WriteInt(File, "Gun1", 0);
INI_WriteInt(File, "Gun2", 0);
INI_WriteInt(File, "Gun3", 0);
INI_WriteInt(File, "Gun4", 0);
INI_WriteInt(File, "Gun5", 0);
INI_WriteInt(File, "Gun6", 0);
INI_WriteInt(File, "Gun7", 0);
INI_WriteInt(File, "Gun8", 0);
INI_WriteInt(File, "Gun9", 0);
INI_WriteInt(File, "Gun10", 0);
INI_WriteInt(File, "Gun11", 0);
INI_WriteInt(File, "Gun12", 0);
INI_WriteInt(File, "Gun13", 0);
INI_WriteInt(File, "WTChannel", PlayerInfo[playerid][WTChannel]);
INI_WriteInt(File, "Faction", PlayerInfo[playerid][Faction]);
INI_WriteInt(File, "FLeader", PlayerInfo[playerid][FLeader]);
INI_WriteInt(File, "Job", PlayerInfo[playerid][Job]);
INI_WriteInt(File, "sInterior", GetPlayerInterior(playerid));
INI_WriteInt(File, "sVW", GetPlayerVirtualWorld(playerid));
INI_WriteInt(File, "Skin", PlayerInfo[playerid][Skin]);
INI_WriteInt(File, "Muted", PlayerInfo[playerid][Muted]);
INI_WriteInt(File, "nMute", PlayerInfo[playerid][nMute]);
INI_WriteInt(File, "Helper", PlayerInfo[playerid][Helper]);
INI_WriteInt(File, "Developer", PlayerInfo[playerid][Developer]);
INI_WriteInt(File, "RentingID", PlayerInfo[playerid][RentingID]);
INI_Close(File);
gPlayerLoggedIn[playerid] = 0;
return 1;
}
from your SavePlayer function. I've had this problem before.