Menu dialog error code help -
vvhy - 18.03.2012
C:\Users\Jonathan\Desktop\Is_elevator.pwn(41) : error 017: undefined symbol "playerid"
C:\Users\Jonathan\Desktop\Is_elevator.pwn(292) : error 010: invalid function or declaration
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
2 Errors.
Code:
// By Shabi RoxX
#include <a_samp>
//forwad your function
forward IsPlayerInArea();
main()
{
print("\n----------------------------------");
print(" Elevator ");
print("----------------------------------\n");
}
public OnGameModeInit()
{
// you must create menu in OnGameModeInit
SetTimer("IsPlayerInArea", 1000, true);//will repeat every 1 second to check if any player on pos :)
SetGameModeText("Cops Robbers RPG");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public IsPlayerInArea()
{
new Float:X, Float:Y, Float:Z;
for(new i=0; i < MAX_PLAYERS; i++)
{
GetPlayerPos(i, X, Y, Z);
if(IsPlayerConnected(i))//checking if player is connected else nothing
{
if (X <= -1915.6198 && X >= -1917.0597 && Y <= 1114.1592 && Y >= 1111.3760)
{
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "what floor do you want?", "Ground floor /nFirst Floor /nSecond Floor /nThirdFloor /nFourth Floor /nFifth Floor /nSixthFloor /nSeventh Floor /nEighth Floor /nNineth Floor /nTenthfloor /nEleventh Floor /nTwelefth Floor /nThirteenth Floor /nFourteenth Floor /nFifteenth Floor /nSixteenth Floor /nSeventeenth Floor /nEighteenth Floor /nNineteenth Floor /nRoof", "Select", "Cancel");
return 1;
}
}
}
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/lift", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(response)// They pressed the first button.
{
switch(dialogid)// If you only have one dialog, then this isn't required, but it's neater for when you implement more dialogs.
{
case 1:// Our dialog!
{
switch(listitem)// Checking which listitem was selected
{
case 0:
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100);}
case 1: //Ground
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (1 * 5.45155));}
case 2: //First
{SetPlayerPos(playerid, -1916.9716,1112.4375,48.7100+ 8.7396 + (2 * 5.45155));}
case 3: //Second
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (3 * 5.45155));}
case 4: //Third
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (4 * 5.45155) );}
case 5: //Fourth
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (5 * 5.45155));}
case 6: //Fifth
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (6 * 5.45155));}
case 7: //Sixth
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (7 * 5.45155));}
case 8: //Seventh
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (8 * 5.45155));}
case 9: //Eighth
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (9 * 5.45155));}
case 10: //Ninth
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (10 * 5.45155));}
case 11: //Tenth
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (11 * 5.45155));}
case 12: //Eleventh
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (12 * 5.45155));}
case 13: //Twelth
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (13 * 5.45155));}
case 14: //Thirteenth
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (14 * 5.45155));}
case 15: //Fourteenth
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (15 * 5.45155));}
case 16: //Fifteenth
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (16 * 5.45155));}
case 17: //Sixteenth
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (17 * 5.45155));}
case 18: //Seventeenth
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (18 * 5.45155));}
case 19: //Eighteenth
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (19 * 5.45155));}
case 20: //Nineteenth
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (20 * 5.45155));}
case 21: //Penthouse
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (21 * 5.45155));}
}
}
}
}
}
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
Re: Menu dialog error code help -
Daddy Yankee - 18.03.2012
pawn Code:
// By Shabi RoxX
#include <a_samp>
//forwad your function
forward IsPlayerInArea();
main()
{
print("\n----------------------------------");
print(" Elevator ");
print("----------------------------------\n");
}
public OnGameModeInit()
{
// you must create menu in OnGameModeInit
SetTimer("IsPlayerInArea", 1000, true);//will repeat every 1 second to check if any player on pos :)
SetGameModeText("Cops Robbers RPG");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public IsPlayerInArea()
{
new Float:X, Float:Y, Float:Z;
for(new i=0; i < MAX_PLAYERS; i++)
{
GetPlayerPos(i, X, Y, Z);
if(IsPlayerConnected(i))//checking if player is connected else nothing
{
if (X <= -1915.6198 && X >= -1917.0597 && Y <= 1114.1592 && Y >= 1111.3760)
{
ShowPlayerDialog(i, 1, DIALOG_STYLE_LIST, "what floor do you want?", "Ground floor /nFirst Floor /nSecond Floor /nThirdFloor /nFourth Floor /nFifth Floor /nSixthFloor /nSeventh Floor /nEighth Floor /nNineth Floor /nTenthfloor /nEleventh Floor /nTwelefth Floor /nThirteenth Floor /nFourteenth Floor /nFifteenth Floor /nSixteenth Floor /nSeventeenth Floor /nEighteenth Floor /nNineteenth Floor /nRoof", "Select", "Cancel");
return 1;
}
}
}
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/lift", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid)// If you only have one dialog, then this isn't required, but it's neater for when you implement more dialogs.
{
case 1:// Our dialog!
{
switch(listitem)// Checking which listitem was selected
{
case 0:
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100);}
case 1: //Ground
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (1 * 5.45155));}
case 2: //First
{SetPlayerPos(playerid, -1916.9716,1112.4375,48.7100+ 8.7396 + (2 * 5.45155));}
case 3: //Second
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (3 * 5.45155));}
case 4: //Third
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (4 * 5.45155) );}
case 5: //Fourth
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (5 * 5.45155));}
case 6: //Fifth
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (6 * 5.45155));}
case 7: //Sixth
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (7 * 5.45155));}
case 8: //Seventh
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (8 * 5.45155));}
case 9: //Eighth
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (9 * 5.45155));}
case 10: //Ninth
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (10 * 5.45155));}
case 11: //Tenth
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (11 * 5.45155));}
case 12: //Eleventh
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (12 * 5.45155));}
case 13: //Twelth
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (13 * 5.45155));}
case 14: //Thirteenth
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (14 * 5.45155));}
case 15: //Fourteenth
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (15 * 5.45155));}
case 16: //Fifteenth
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (16 * 5.45155));}
case 17: //Sixteenth
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (17 * 5.45155));}
case 18: //Seventeenth
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (18 * 5.45155));}
case 19: //Eighteenth
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (19 * 5.45155));}
case 20: //Nineteenth
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (20 * 5.45155));}
case 21: //Penthouse
{SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (21 * 5.45155));}
}
}
}
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
AW: Menu dialog error code help -
peugeot - 18.03.2012
Replace the playerid in this
Code:
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "what floor do you want?", "Ground floor /nFirst Floor /nSecond Floor /nThirdFloor /nFourth Floor /nFifth Floor /nSixthFloor /nSeventh Floor /nEighth Floor /nNineth Floor /nTenthfloor /nEleventh Floor /nTwelefth Floor /nThirteenth Floor /nFourteenth Floor /nFifteenth Floor /nSixteenth Floor /nSeventeenth Floor /nEighteenth Floor /nNineteenth Floor /nRoof", "Select", "Cancel");
with "i"
Code:
ShowPlayerDialog(i, 1, DIALOG_STYLE_LIST, "what floor do you want?", "Ground floor /nFirst Floor /nSecond Floor /nThirdFloor /nFourth Floor /nFifth Floor /nSixthFloor /nSeventh Floor /nEighth Floor /nNineth Floor /nTenthfloor /nEleventh Floor /nTwelefth Floor /nThirteenth Floor /nFourteenth Floor /nFifteenth Floor /nSixteenth Floor /nSeventeenth Floor /nEighteenth Floor /nNineteenth Floor /nRoof", "Select", "Cancel");
And remove one bracket above return 1; at the OnDialogResponse function.