dcmd_giveweapon(playerid,params[]) { if(AccInfo[playerid][Level] >= 2) { new Index; new tmp[256]; tmp = strtok(params,Index); new tmp2[256]; tmp2 = strtok(params,Index); new tmp3[256]; tmp3 = strtok(params,Index); if(!strlen(tmp) || !strlen(tmp2)) return SendClientMessage(playerid, LIGHTBLUE2, "Usage: /giveweapon [PlayerID] [Weapon ID/Name] [Ammo]") && SendClientMessage(playerid, orange, "Function: Will Crash a specified player"); new player1 = strval(tmp); new weap, ammo, WeapName[32]; new string[128]; if(!strlen(tmp3) || !IsNumeric(tmp3) || strval(tmp3) <= 0 || strval(tmp3) > 99999) ammo = 500; else ammo = strval(tmp3); if(!IsNumeric(tmp2)) weap = GetWeaponIDFromName(tmp2); else weap = strval(tmp2); if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID) { if(!IsValidWeapon(weap)) return SendClientMessage(playerid,red,"ERROR: Invalid Weapon ID"); SendCommandToAdmins(playerid,"GiveWeapon"); GetWeaponName(weap,WeapName,32); format(string, sizeof(string), "|- You have given \"%s\" a %s (%d) with %d rounds of Ammo -|", PlayerName2(player1), WeapName, weap, ammo); SendClientMessage(playerid,BlueMsg,string); if(player1 != playerid) { format(string,sizeof(string),"|- Administrator \"%s\" has given you a %s (%d) with %d rounds of Ammo -|", PlayerName2(playerid), WeapName, weap, ammo); SendClientMessage(player1,blue,string); } return GivePlayerWeapon(player1, weap, ammo); } else return ErrorMessages(playerid, 2); } else return ErrorMessages(playerid, 1); } |
//add this at the top of script after the #include <a_samp> or other includes
#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
dcmd(giveweapon, 10, cmdtext);
dcmd(giveweapon, 10, cmdtext); |
public OnPlayerCommandText(playerid)
dcmd(giveweapon, 10, cmdtext);
pawn Код:
|
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(giveweapon, 10, cmdtext);
}