// By Shabi RoxX #include <a_samp> //define menu first new Menu:teleportmenu; //forwad your function forward IsPlayerInArea(); main() { print("\n----------------------------------"); print(" LOL "); print("----------------------------------\n"); } public OnGameModeInit() { // you must create menu in OnGameModeInit teleportmenu = CreateMenu("Elevator Menu", 1, 200.0, 300.0, 300.0, 0.0); AddMenuItem(teleportmenu, 0, "Ground Floor"); AddMenuItem(teleportmenu, 0, "First Floor"); AddMenuItem(teleportmenu, 0, "Second Floor"); AddMenuItem(teleportmenu, 0, "Third Floor"); AddMenuItem(teleportmenu, 0, "Fourth Floor"); AddMenuItem(teleportmenu, 0, "Fith Floor"); AddMenuItem(teleportmenu, 0, "Sixth Floor"); AddMenuItem(teleportmenu, 0, "Seventh Floor"); AddMenuItem(teleportmenu, 0, "Eighth Floor"); AddMenuItem(teleportmenu, 0, "Ninth Floor"); AddMenuItem(teleportmenu, 0, "Tenth Floor"); AddMenuItem(teleportmenu, 0, "Eleventh Floor"); AddMenuItem(teleportmenu, 0, "Twelfth Floor"); AddMenuItem(teleportmenu, 0, "Thirteenth Floor"); AddMenuItem(teleportmenu, 0, "Fourteenth Floor"); AddMenuItem(teleportmenu, 0, "Fifteenth Floor"); AddMenuItem(teleportmenu, 0, "Sixteenth Floor"); AddMenuItem(teleportmenu, 0, "Seventeenth Floor"); AddMenuItem(teleportmenu, 0, "Eighteenth Floor"); AddMenuItem(teleportmenu, 0, "Nineteenth Floor"); AddMenuItem(teleportmenu, 0, "Penthouse"); SetTimer("IsPlayerInArea", 1000, true);//will repeat every 1 second to check if any player on pos :) SetGameModeText("Shabi Test"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); return 1; } public IsPlayerInArea() { new Float:X, Float:Y, Float:Z; for(new i=0; i < MAX_PLAYERS; i++) { GetPlayerPos(i, X, Y, Z); if(IsPlayerConnected(i))//checking if player is connected else nothing { if (X <= -1915.6198 && X >= -1917.0597 && Y <= 1114.1592 && Y >= 1111.3760) { ShowMenuForPlayer(teleportmenu,i);//don't use playerid , use i as it will define player whose of that pos return 1; } } } return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/mycommand", cmdtext, true, 10) == 0) { // Do something here return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { new Menu:CurrentMenu = GetPlayerMenu(playerid); if(CurrentMenu == teleportmenu) { switch(row) { case 0: {SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100);} case 1: //Ground {SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (1 * 5.45155));} case 2: //First {SetPlayerPos(playerid, -1916.9716,1112.4375,48.7100+ 8.7396 + (2 * 5.45155));} case 3: //Second {SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (3 * 5.45155));} case 4: //Third {SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (4 * 5.45155) );} case 5: //Fourth {SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (5 * 5.45155));} case 6: //Fifth {SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (6 * 5.45155));} case 7: //Sixth {SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (7 * 5.45155));} case 8: //Seventh {SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (8 * 5.45155));} case 9: //Eighth {SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (9 * 5.45155));} case 10: //Ninth {SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (10 * 5.45155));} case 11: //Tenth {SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (11 * 5.45155));} case 12: //Eleventh {SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (12 * 5.45155));} case 13: //Twelth {SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (13 * 5.45155));} case 14: //Thirteenth {SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (14 * 5.45155));} case 15: //Fourteenth {SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (15 * 5.45155));} case 16: //Fifteenth {SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (16 * 5.45155));} case 17: //Sixteenth {SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (17 * 5.45155));} case 18: //Seventeenth {SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (18 * 5.45155));} case 19: //Eighteenth {SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (19 * 5.45155));} case 20: //Nineteenth {SetPlayerPos(playerid,-1916.9716,1112.4375,48.7100+ 8.7396 + (20 * 5.45155));} //Penthouse } } return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; }
Make sure the name of the .amx is Correct in Server.cfg
Make sure its Compiled without any errors |