SetPlayerMapIcon(playerid, 31, 1794.94, -1287.32, 13.59, 31, 0, MAPICON_LOCAL); //1 SetPlayerMapIcon(playerid, 5, -1545.62, -430.32, 5.99, 5, 0, MAPICON_LOCAL); //2 SetPlayerMapIcon(playerid, 10, -2319.55, -182.01, 35.30, 10, 0, MAPICON_LOCAL); //3 SetPlayerMapIcon(playerid, 31, -2246.09, -87.86, 35.32, 31, 0, MAPICON_LOCAL); //4 SetPlayerMapIcon(playerid, 31, -1980.46, 137.66, 27.68, 31, 0, MAPICON_LOCAL); //5 SetPlayerMapIcon(playerid, 55, -1928.97, 268.96, 41.04, 55, 0, MAPICON_LOCAL); //6 SetPlayerMapIcon(playerid, 31, -1952.25, 717.31, 46.56, 31, 0, MAPICON_LOCAL); //7 SetPlayerMapIcon(playerid, 31, -2417.31, 969.29, 45.29, 31, 0, MAPICON_LOCAL); //8 SetPlayerMapIcon(playerid, 10, -2357.11, 994.86, 50.89, 10, 0, MAPICON_LOCAL); //9 SetPlayerMapIcon(playerid, 31, -1940.01, 2380.26, 49.69, 31, 0, MAPICON_LOCAL); //10 SetPlayerMapIcon(playerid, 31, -1366.39, 1490.73, 11.03, 31, 0, MAPICON_LOCAL); //11 SetPlayerMapIcon(playerid, 14, -1208.65, 1834.60, 41.92, 14, 0, MAPICON_LOCAL); //12 SetPlayerMapIcon(playerid, 14, -2151.46, -2465.33, 30.62, 14, 0, MAPICON_LOCAL); //13 SetPlayerMapIcon(playerid, 31, 1255.13, -775.89, 92.03, 31, 0, MAPICON_LOCAL); //14 SetPlayerMapIcon(playerid, 31, -2687.99, -3.88, 6.13, 31, 0, MAPICON_LOCAL); //15 SetPlayerMapIcon(playerid, 31, -2713.58, 222.98, 4.32, 31, 0, MAPICON_LOCAL); //16 SetPlayerMapIcon(playerid, 14, -2676.44, 262.76, 4.63, 14, 0, MAPICON_LOCAL); //17 SetPlayerMapIcon(playerid, 31, -2134.25, -444.57, 35.33, 31, 0, MAPICON_LOCAL); //18 SetPlayerMapIcon(playerid, 31, -2018.20, 85.30, 27.79, 31, 0, MAPICON_LOCAL); //19 SetPlayerMapIcon(playerid, 9, -1740.22, 29.13, 3.55, 9, 0, MAPICON_LOCAL); //20 SetPlayerMapIcon(playerid, 23, 135.24, 1945.11, 19.34, 23, 0, MAPICON_LOCAL); //21 SetPlayerMapIcon(playerid, 5, 414.61, 2531.22, 19.17, 5, 0, MAPICON_LOCAL); //22 SetPlayerMapIcon(playerid, 31, 383.29, -2028.88, 7.83, 31, 0, MAPICON_LOCAL); //23 SetPlayerMapIcon(playerid, 31, 364.16, -2048.66, 7.83, 31, 0, MAPICON_LOCAL); //24 SetPlayerMapIcon(playerid, 31, 360.49, -2032.49, 7.83, 31, 0, MAPICON_LOCAL); //25 SetPlayerMapIcon(playerid, 31, 370.66, -1668.40, 32.72, 31, 0, MAPICON_LOCAL); //26 SetPlayerMapIcon(playerid, 31, 480.47, -1535.49, 19.56, 31, 0, MAPICON_LOCAL); //27 SetPlayerMapIcon(playerid, 31, 498.23, -1571.73, 16.82, 31, 0, MAPICON_LOCAL); //28 SetPlayerMapIcon(playerid, 31, 47.84, -1504.89, 14.53, 31, 0, MAPICON_LOCAL); //29 SetPlayerMapIcon(playerid, 31, 507.79, -1409.97, 16.15, 31, 0, MAPICON_LOCAL); //30 SetPlayerMapIcon(playerid, 31, 492.46, -1414.89, 16.43, 31, 0, MAPICON_LOCAL); //31 SetPlayerMapIcon(playerid, 31, 483.91, -1419.34, 16.92, 31, 0, MAPICON_LOCAL); //32 SetPlayerMapIcon(playerid, 31, 550.47, -1425.82, 16.12, 31, 0, MAPICON_LOCAL); //33 SetPlayerMapIcon(playerid, 31, 643.57, -1357.27, 13.57, 31, 0, MAPICON_LOCAL); //34 SetPlayerMapIcon(playerid, 31, 1895.57, -1355.56, 13.49, 31, 0, MAPICON_LOCAL); //35 SetPlayerMapIcon(playerid, 31, 2128.19, -1139.12, 25.34, 31, 0, MAPICON_LOCAL); //36 SetPlayerMapIcon(playerid, 39, 2072.48, -1779.98, 13.55, 39, 0, MAPICON_LOCAL); //37 SetPlayerMapIcon(playerid, 31, 2073.33, -1794.34, 13.54, 31, 0, MAPICON_LOCAL); //38 SetPlayerMapIcon(playerid, 31, 1405.46, 1902.08, 11.46, 31, 0, MAPICON_LOCAL); //39 SetPlayerMapIcon(playerid, 31, 1654.58, 1731.05, 10.82, 31, 0, MAPICON_LOCAL); //40 SetPlayerMapIcon(playerid, 5, 1713.02, 1605.76, 10.01, 5, 0, MAPICON_LOCAL); //41 SetPlayerMapIcon(playerid, 31, 2027.75, 1007.54, 10.82, 31, 0, MAPICON_LOCAL); //42 SetPlayerMapIcon(playerid, 31, 2087.32, 1447.79, 10.82, 31, 0, MAPICON_LOCAL); //43 SetPlayerMapIcon(playerid, 31, 2019.75, 1543.69, 10.82, 31, 0, MAPICON_LOCAL); //44 SetPlayerMapIcon(playerid, 25, 2193.07, 1677.41, 12.36, 25, 0, MAPICON_LOCAL); //45 SetPlayerMapIcon(playerid, 31, 2363.46, 2070.67, 10.82, 31, 0, MAPICON_LOCAL); //46 SetPlayerMapIcon(playerid, 31, 2370.72, 2164.98, 10.82, 31, 0, MAPICON_LOCAL); //47 SetPlayerMapIcon(playerid, 31, 2628.40, 2320.60, 10.67, 31, 0, MAPICON_LOCAL); //48
SetPlayerMapIcon(playerid, 1, 1794.94, -1287.32, 13.59, 31, 0, MAPICON_LOCAL); //1
SetPlayerMapIcon(playerid, 2, -1545.62, -430.32, 5.99, 5, 0, MAPICON_LOCAL); //2
SetPlayerMapIcon(playerid, 3, -2319.55, -182.01, 35.30, 10, 0, MAPICON_LOCAL); //3
SetPlayerMapIcon(playerid, 4, -2246.09, -87.86, 35.32, 31, 0, MAPICON_LOCAL); //4
SetPlayerMapIcon(playerid, 5, -1980.46, 137.66, 27.68, 31, 0, MAPICON_LOCAL); //5
SetPlayerMapIcon(playerid, 6, -1928.97, 268.96, 41.04, 55, 0, MAPICON_LOCAL); //6
SetPlayerMapIcon(playerid, 7, -1952.25, 717.31, 46.56, 31, 0, MAPICON_LOCAL); //7
SetPlayerMapIcon(playerid, 8, -2417.31, 969.29, 45.29, 31, 0, MAPICON_LOCAL); //8
SetPlayerMapIcon(playerid, 9, -2357.11, 994.86, 50.89, 10, 0, MAPICON_LOCAL); //9
SetPlayerMapIcon(playerid, 10, -1940.01, 2380.26, 49.69, 31, 0, MAPICON_LOCAL); //10
SetPlayerMapIcon(playerid, 11, -1366.39, 1490.73, 11.03, 31, 0, MAPICON_LOCAL); //11
SetPlayerMapIcon(playerid, 12, -1208.65, 1834.60, 41.92, 14, 0, MAPICON_LOCAL); //12
SetPlayerMapIcon(playerid, 13, -2151.46, -2465.33, 30.62, 14, 0, MAPICON_LOCAL); //13
SetPlayerMapIcon(playerid, 14, 1255.13, -775.89, 92.03, 31, 0, MAPICON_LOCAL); //14
SetPlayerMapIcon(playerid, 15, -2687.99, -3.88, 6.13, 31, 0, MAPICON_LOCAL); //15
SetPlayerMapIcon(playerid, 16, -2713.58, 222.98, 4.32, 31, 0, MAPICON_LOCAL); //16
SetPlayerMapIcon(playerid, 17, -2676.44, 262.76, 4.63, 14, 0, MAPICON_LOCAL); //17
SetPlayerMapIcon(playerid, 18, -2134.25, -444.57, 35.33, 31, 0, MAPICON_LOCAL); //18
SetPlayerMapIcon(playerid, 19, -2018.20, 85.30, 27.79, 31, 0, MAPICON_LOCAL); //19
SetPlayerMapIcon(playerid, 20, -1740.22, 29.13, 3.55, 9, 0, MAPICON_LOCAL); //20
SetPlayerMapIcon(playerid, 21, 135.24, 1945.11, 19.34, 23, 0, MAPICON_LOCAL); //21
SetPlayerMapIcon(playerid, 22, 414.61, 2531.22, 19.17, 5, 0, MAPICON_LOCAL); //22
SetPlayerMapIcon(playerid, 23, 383.29, -2028.88, 7.83, 31, 0, MAPICON_LOCAL); //23
SetPlayerMapIcon(playerid, 24, 364.16, -2048.66, 7.83, 31, 0, MAPICON_LOCAL); //24
SetPlayerMapIcon(playerid, 25, 360.49, -2032.49, 7.83, 31, 0, MAPICON_LOCAL); //25
SetPlayerMapIcon(playerid, 26, 370.66, -1668.40, 32.72, 31, 0, MAPICON_LOCAL); //26
SetPlayerMapIcon(playerid, 27, 480.47, -1535.49, 19.56, 31, 0, MAPICON_LOCAL); //27
SetPlayerMapIcon(playerid, 28, 498.23, -1571.73, 16.82, 31, 0, MAPICON_LOCAL); //28
SetPlayerMapIcon(playerid, 29, 47.84, -1504.89, 14.53, 31, 0, MAPICON_LOCAL); //29
SetPlayerMapIcon(playerid, 30, 507.79, -1409.97, 16.15, 31, 0, MAPICON_LOCAL); //30
SetPlayerMapIcon(playerid, 31, 492.46, -1414.89, 16.43, 31, 0, MAPICON_LOCAL); //31
SetPlayerMapIcon(playerid, 32, 483.91, -1419.34, 16.92, 31, 0, MAPICON_LOCAL); //32
SetPlayerMapIcon(playerid, 34, 550.47, -1425.82, 16.12, 31, 0, MAPICON_LOCAL); //33
SetPlayerMapIcon(playerid, 35, 643.57, -1357.27, 13.57, 31, 0, MAPICON_LOCAL); //34
SetPlayerMapIcon(playerid, 36, 1895.57, -1355.56, 13.49, 31, 0, MAPICON_LOCAL); //35
SetPlayerMapIcon(playerid, 36, 2128.19, -1139.12, 25.34, 31, 0, MAPICON_LOCAL); //36
SetPlayerMapIcon(playerid, 37, 2072.48, -1779.98, 13.55, 39, 0, MAPICON_LOCAL); //37
SetPlayerMapIcon(playerid, 38, 2073.33, -1794.34, 13.54, 31, 0, MAPICON_LOCAL); //38
SetPlayerMapIcon(playerid, 39, 1405.46, 1902.08, 11.46, 31, 0, MAPICON_LOCAL); //39
SetPlayerMapIcon(playerid, 40, 1654.58, 1731.05, 10.82, 31, 0, MAPICON_LOCAL); //40
SetPlayerMapIcon(playerid, 41, 1713.02, 1605.76, 10.01, 5, 0, MAPICON_LOCAL); //41
SetPlayerMapIcon(playerid, 42, 2027.75, 1007.54, 10.82, 31, 0, MAPICON_LOCAL); //42
SetPlayerMapIcon(playerid, 43, 2087.32, 1447.79, 10.82, 31, 0, MAPICON_LOCAL); //43
SetPlayerMapIcon(playerid, 44, 2019.75, 1543.69, 10.82, 31, 0, MAPICON_LOCAL); //44
SetPlayerMapIcon(playerid, 45, 2193.07, 1677.41, 12.36, 25, 0, MAPICON_LOCAL); //45
SetPlayerMapIcon(playerid, 46, 2363.46, 2070.67, 10.82, 31, 0, MAPICON_LOCAL); //46
SetPlayerMapIcon(playerid, 47, 2370.72, 2164.98, 10.82, 31, 0, MAPICON_LOCAL); //47
SetPlayerMapIcon(playerid, 48, 2628.40, 2320.60, 10.67, 31, 0, MAPICON_LOCAL); //48
MAP_ICON_LOCAL makes the map icons only stream in when they are visible on the player's radar if that is what you mean. Change MAP_ICON_LOCAL to MAP_ICON_GLOBAL for the map icons to be seen regardless of the player's position.
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forward OnPlayerKeyStateChange(playerid, newkeys, oldkeys); public OnPlayerKeyStateChange(playerid, newkeys, oldkeys){
//...your code...
if((newkeys & KEY_FIRE) && !(oldkeys & KEY_FIRE))
{
new vehicle=GetPlayerVehicleID(playerid);
if (vehicle>0)
{
AddVehicleComponent(vehicle,1010);
return 1;
}
}
//...your code...
return 1;
}
with this script, players will still need to press the NOS key, whenever they need to "update" it...
pawn Код:
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