Bom galera, estou fazendo um gamemode do 0, ai estou na primeira organizaзгo.. a groove street mas to tendo problema com o /ga... tipo eu digito /ga oi nao aparece mas se eu digito so /ga vai pro chat da gang eu falando exemplo:
Eu digito /ga aparece assim no chat da gang " Chefe da Boca HarryPoter(OWNER): /ga" alguem me ajuda?
Codigo do comando..
pawn Код:
if (strcmp("/ga", cmdtext, true, 10) == 0)
{
if(IsPlayerConnected(playerid))
{
new result[256], idx; result = strtok(cmdtext, idx);
if(!strlen(result))
{
SendClientMessage(playerid, CINZA, "USE: (/ga)ngue [ORG CHAT]");
return 1;
}
if (PlayerInfo[playerid][pLider] > 0 || PlayerInfo[playerid][pMembro] > 0)
{
format(string, sizeof(string), "* %s falou algo no rбdio da gangue.", sendername);
ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
new leader = PlayerInfo[playerid][pLider];
new member = PlayerInfo[playerid][pMembro];
if(member==5)
{
if(PlayerInfo[playerid][pCargo] == 6) { format(string, sizeof(string), "** Chefгo %s: %s. )) **", sendername, result); }
else if(PlayerInfo[playerid][pCargo] == 555) { format(string, sizeof(string), "** Sub Chefe %s: %s. )) **", sendername, result); }
else if(PlayerInfo[playerid][pCargo] == 444) { format(string, sizeof(string), "** Sub Chefe %s: %s. )) **", sendername, result); }
else if(PlayerInfo[playerid][pCargo] == 5) { format(string, sizeof(string), "** Vapor %s: %s. )) **", sendername, result); }
else if(PlayerInfo[playerid][pCargo] == 4) { format(string, sizeof(string), "** Soldado %s: %s. )) **", sendername, result); }
else if(PlayerInfo[playerid][pCargo] == 3) { format(string, sizeof(string), "** Fogueteiro %s: %s. )) **", sendername, result); }
else if(PlayerInfo[playerid][pCargo] == 2) { format(string, sizeof(string), "** Gangster %s: %s. )) **", sendername, result); }
else if(PlayerInfo[playerid][pCargo] == 1) { format(string, sizeof(string), "** Olheiro %s: %s. )) **", sendername, result); }
else { format(string, sizeof(string), "** Olheiro %s: %s. )) **", sendername, result); }
SendFamilyMessage(PlayerInfo[playerid][pMembro], COR_GROOVE, string);
}
if(leader==1)
{
format(string, sizeof(string), "** Chefe da Boca %s: %s. )) **", sendername, result);
SendFamilyMessage(PlayerInfo[playerid][pLider], COR_GROOVE, string);
}
printf("%s", string);
return 1;
}
else
{
SendClientMessage(playerid, CINZA, "Vocк nгo faz parte de nenhuma famнlia!");
return 1;
}
}
return 1;
}
tenta assim:
pawn Код:
if(strcmp(cmd, "/ga", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new form[20],idx;
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; }
new offset = idx; new result[128];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; }
result[idx - offset] = EOS;
if(!strlen(result)) return SendClientMessage(playerid, CINZA, "USE: (/ga)ngue [ORG CHAT]");
if (PlayerInfo[playerid][pLider] > 0 || PlayerInfo[playerid][pMembro] > 0)
{
format(string, sizeof(string), "* %s falou algo no rбdio da gangue.", sendername);
ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
if(PlayerInfo[playerid][pLider] == 1) form = "Chefe da Boca";
if(PlayerInfo[playerid][pCargo] == 6) form = "Chefгo";
if(PlayerInfo[playerid][pCargo] == 555) form = "Sub Chefe";
if(PlayerInfo[playerid][pCargo] == 444) form ="Sub Chefe";
if(PlayerInfo[playerid][pCargo] == 5) form = "Vapor";
if(PlayerInfo[playerid][pCargo] == 4) form = "Soldado";
if(PlayerInfo[playerid][pCargo] == 3) form = "Fogueteiro";
if(PlayerInfo[playerid][pCargo] == 2) form = "Gangster";
if(PlayerInfo[playerid][pCargo] == 1) form = "Olheiro";
format(string, sizeof(string), "** %s %s: %s. )) **",form, sendername, result);
SendFamilyMessage(PlayerInfo[playerid][pMembro], COR_GROOVE, string);
printf("%s", string);
return 1;
}
else return SendClientMessage(playerid, CINZA, "Vocк nгo faz parte de nenhuma famнlia!");
}
return 1;
}