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Loose indentation pawn error - Printable Version

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+--- Thread: Loose indentation pawn error (/showthread.php?tid=325424)



Loose indentation pawn error - RenSoprano - 13.03.2012

This is code where pawn find loose indentation
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys & 16 && !IsPlayerInAnyVehicle(playerid)) //If player pressed ENTER_VEHICLe and if he's not in an vehicle
    {
        for(new i = 0; i < MAX_HOUSES; i++) //Loop through all the houses
        {
            if(IsPlayerInRangeOfPoint(playerid, 1.5, HouseInfo[i][hEnterX], HouseInfo[i][hEnterY], HouseInfo[i][hEnterZ]) && GetPlayerInterior(playerid) == HouseInfo[i][hOutsideInt] && GetPlayerVirtualWorld(playerid) == HouseInfo[i][hOutsideVir]) //Is player near house entrance, and if player is in interior of that house + virtual world
            {
                SetPlayerPos(playerid, HouseInfo[i][hExitX], HouseInfo[i][hExitY], HouseInfo[i][hExitZ]);
                SetPlayerInterior(playerid, HouseInfo[i][hInsideInt]);
                SetPlayerVirtualWorld(playerid, HouseInfo[i][hInsideVir]);
                //This will put the player IN the house
            }
            else if(IsPlayerInRangeOfPoint(playerid, 1.5, HouseInfo[i][hExitX], HouseInfo[i][hExitY], HouseInfo[i][hExitZ]) && GetPlayerInterior(playerid) == HouseInfo[i][hInsideInt] && GetPlayerVirtualWorld(playerid) == HouseInfo[i][hInsideVir]) //Same as the previous IsPlayerInRangeOfPoint, but now if the player is near the house exit+int+vir
            {
                SetPlayerPos(playerid, HouseInfo[i][hEnterX], HouseInfo[i][hEnterY], HouseInfo[i][hEnterZ]);
                SetPlayerInterior(playerid, HouseInfo[i][hOutsideInt]);
                SetPlayerVirtualWorld(playerid, HouseInfo[i][hOutsideVir]);
            }
        }
    }
    return 1;
}
Please help


Re: Loose indentation pawn error - Dripac - 13.03.2012

#pragma tabsize 0


Re: Loose indentation pawn error - RenSoprano - 13.03.2012

Thanks it is repair
[LOCKED]