// Natives (Objects) native CreateDynamicObject(modelid, Float, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = 0, interiorid = -1, playerid = -1, Float:distance = 200.0); native DestroyDynamicObject(objectid); native IsValidDynamicObject(objectid); native SetDynamicObjectPos(objectid, Float, Float:y, Float:z); native GetDynamicObjectPos(objectid, &Float, &Float:y, &Float:z); native SetDynamicObjectRot(objectid, Float:rx, Float:ry, Float:rz); native GetDynamicObjectRot(objectid, &Float:rx, &Float:ry, &Float:rz); native MoveDynamicObject(objectid, Float, Float:y, Float:z, Floatpeed); native StopDynamicObject(objectid); native DestroyAllDynamicObjects(); native CountDynamicObjects(); |
// Natives (Objects) native Jueix(modelid, Float, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = 1, interiorid = -1, playerid = -1, Float:distance = 200.0); native DestroyDynamicObject(objectid); native IsValidDynamicObject(objectid); native SetDynamicObjectPos(objectid, Float, Float:y, Float:z); native GetDynamicObjectPos(objectid, &Float, &Float:y, &Float:z); native SetDynamicObjectRot(objectid, Float:rx, Float:ry, Float:rz); native GetDynamicObjectRot(objectid, &Float:rx, &Float:ry, &Float:rz); native MoveDynamicObject(objectid, Float, Float:y, Float:z, Floatpeed); native StopDynamicObject(objectid); native DestroyAllDynamicObjects(); native CountDynamicObjects(); |