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// Natives (Objects) native CreateDynamicObject(modelid, Float , Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = 0, interiorid = -1, playerid = -1, Float:distance = 200.0);native DestroyDynamicObject(objectid); native IsValidDynamicObject(objectid); native SetDynamicObjectPos(objectid, Float , Float:y, Float:z);native GetDynamicObjectPos(objectid, &Float , &Float:y, &Float:z);native SetDynamicObjectRot(objectid, Float:rx, Float:ry, Float:rz); native GetDynamicObjectRot(objectid, &Float:rx, &Float:ry, &Float:rz); native MoveDynamicObject(objectid, Float , Float:y, Float:z, Float peed);native StopDynamicObject(objectid); native DestroyAllDynamicObjects(); native CountDynamicObjects(); |
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// Natives (Objects) native Jueix(modelid, Float , Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = 1, interiorid = -1, playerid = -1, Float:distance = 200.0);native DestroyDynamicObject(objectid); native IsValidDynamicObject(objectid); native SetDynamicObjectPos(objectid, Float , Float:y, Float:z);native GetDynamicObjectPos(objectid, &Float , &Float:y, &Float:z);native SetDynamicObjectRot(objectid, Float:rx, Float:ry, Float:rz); native GetDynamicObjectRot(objectid, &Float:rx, &Float:ry, &Float:rz); native MoveDynamicObject(objectid, Float , Float:y, Float:z, Float peed);native StopDynamicObject(objectid); native DestroyAllDynamicObjects(); native CountDynamicObjects(); |