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[FilterScript] text image 0.3d - Printable Version

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+--- Thread: [FilterScript] text image 0.3d (/showthread.php?tid=325149)



text image 0.3d - Don_pepe - 12.03.2012

Hello I do not see any tutorial or FS Specifically in the community of this, I bring this TextDraw that displays an image by entering the server princio, here I leave a picture to see it is:



Download In:

http://www.mediafire.com/?erixoarlypqrag6

PD: Variable TextDrawHideForPlayer would not work in OnPlayerSpawn not know why, haci the image to stay in the pantallan I think in the gamemodes that is resolved, well that's all appreciate my work and God Bless

I hope you like

not stealing credits


Re: text image 0.3d - gabitzu4ever - 12.03.2012

nice


Re: text image 0.3d - aco_SRBIJA - 12.03.2012

What about destorying it after player get spawned? Like;

new Text:TextDraw0[MAX_PLAYERS];

public OnPlayerSpawn(playerid)
{
DestroyTextDraw(TextDraw0[playerid]);
}

yeh, it uses memory, but just when player does connect...

Anyway, Nice.

EDIT: On 0.3e, it's being showed just for 1 ms. have not tested on 0.3d, but I think it will be same. Script needs to have a timer, and during that timer, this will be show up. It should look like this:
Код:
puiblic OnGameModeInit()
{
//Stuf and all
SetTimer("ConnectPic",3000,0);
return 1;
}

forward ConnectPic(playerid);
public ConnectPic(playerid)
{
      TextDrawShowForPlayer(playerid, Textdraw0);
}

OnPlayerConnect(playerid)
{
//stuff
ConnectPic(playerid);
}
This is how that will work. I assume you made this FS. Anyway, gj.


Re: text image 0.3d - BaubaS - 12.03.2012

Good idea, but look at the left side of the picture


Respuesta: text image 0.3d - Don_pepe - 12.03.2012

aco_SRBIJA: perfect friend, thank you very much did not know xD

BaubaS: I think the image is good friend, do not you like me?


Re: text image 0.3d - BaubaS - 12.03.2012

Man.. Look at the left side of the picture, the textdraw isnt on full screen.


Respuesta: text image 0.3d - Don_pepe - 12.03.2012

BaubaS: I know man, but even so the TextDraw this perfect.


Re: text image 0.3d - [DOG]irinel1996 - 12.03.2012

Quote:
Originally Posted by aco_SRBIJA
Посмотреть сообщение
What about destorying it after player get spawned? Like;

new Text:TextDraw0[MAX_PLAYERS];

public OnPlayerSpawn(playerid)
{
DestroyTextDraw(TextDraw0[playerid]);
}

yeh, it uses memory, but just when player does connect...

Anyway, Nice.

EDIT: On 0.3e, it's being showed just for 1 ms. have not tested on 0.3d, but I think it will be same. Script needs to have a timer, and during that timer, this will be show up. It should look like this:
Код:
puiblic OnGameModeInit()
{
//Stuf and all
SetTimer("ConnectPic",3000,0);
return 1;
}

forward ConnectPic(playerid);
public ConnectPic(playerid)
{
      TextDrawShowForPlayer(playerid, Textdraw0);
}

OnPlayerConnect(playerid)
{
//stuff
ConnectPic(playerid);
}
This is how that will work. I assume you made this FS. Anyway, gj.
LOL.
It should work just with this:
pawn Код:
public OnPlayerConnect(playerid) //Show it.
{
    //---Other scripts, etc.
    TextDrawShowForPlayer(playerid, Textdraw0);
    return 1;
}
public OnPlayerSpawn(playerid) //Hide it.
{
    //---Other scripts, etc.
    TextDrawHideForPlayer(playerid, Textdraw0);
    return 1;
}
____________________________________________
Good job.

PD: TextDrawHideForPlayer is not an variable, it's a function. A variable could be this: new VarExample;.

Best regards!


Re: text image 0.3d - aco_SRBIJA - 12.03.2012

Well, it will, but it will disappear to fast.


Respuesta: text image 0.3d - Don_pepe - 12.03.2012

irinel1996: Thank you very much for correction

aco_SRBIJA: you have to put some dialog, for the TextDraw desaparesca not quickly!

Best regards