C:\Users\User4\Desktop\Basket.pwn(123) : error 004: function "PlayerToPoint" is not implemented C:\Users\User4\Desktop\Basket.pwn(132) : warning 217: loose indentation C:\Users\User4\Desktop\Basket.pwn(134) : error 004: function "PlayerToPoint" is not implemented C:\Users\User4\Desktop\Basket.pwn(106) : warning 204: symbol is assigned a value that is never used: "string" |
(134) if(PlayerToPoint(2.5,playerid,ox,oy,oz)) (123)if(PlayerToPoint(2.5,playerid,ox,oy,oz)) |
forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z);
public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
{
if(IsPlayerConnected(playerid))
{
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
tempposx = (oldposx -x);
tempposy = (oldposy -y);
tempposz = (oldposz -z);
//printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
return true;
}
}
return 0;
}