OnPlayerTakeDamage problem - Printable Version
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+--- Thread: OnPlayerTakeDamage problem (
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OnPlayerTakeDamage problem -
UtkUguR - 07.03.2012
Hello there,
I want to prevent damages from OnPlayerTakeDamage, but damages from OnPlayerGiveDamage should still work.
Actually I am trying to prevent lag shooting, and my codes are in OnPlayerGiveDamage.
Well, what should I do now, thanks in advance.
Re: OnPlayerTakeDamage problem -
Minds - 07.03.2012
Код:
public OnPlayerTakeDamage(....)
{
return 0;//dunno if it works
}
Re: OnPlayerTakeDamage problem -
new121 - 08.03.2012
pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
if(issuerid != INVALID_PLAYER_ID) { //Remove this if statement if you want EVERYTHING to do no damage (falls, explosions, ect still will)
GivePlayerHealth( playerid, amount );
}
return true;
}
credits to 2KY for making it
Re: OnPlayerTakeDamage problem -
cessil - 08.03.2012
you need to set everyone on the same team so that they don't hurt each other, then under OnPlayerGiveDamage damage the damagedid
Re: OnPlayerTakeDamage problem -
UtkUguR - 08.03.2012
Nice point, cessil. I have tried to add a team and put the players in that team but I think I failed, I will need help with the codes. But I'm still working on it. Thank you guys for your help.