C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\pawno\include\streamer.inc(269) : error 017: undefined symbol "IsPlayerNPC" C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\pawno\include\streamer.inc(291) : error 017: undefined symbol "IsPlayerNPC" C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\pawno\include\streamer.inc(313) : error 017: undefined symbol "IsPlayerNPC" C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\pawno\include\streamer.inc(335) : error 017: undefined symbol "IsPlayerNPC" C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\pawno\include\streamer.inc(357) : error 017: undefined symbol "IsPlayerNPC" C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\pawno\include\streamer.inc(379) : error 017: undefined symbol "IsPlayerNPC" C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\pawno\include\streamer.inc(401) : error 017: undefined symbol "IsPlayerNPC" C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\pawno\include\streamer.inc(428) : warning 202: number of arguments does not match definition C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\pawno\include\streamer.inc(429) : error 017: undefined symbol "CreatePlayer3DTextLabel" C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\pawno\include\streamer.inc(431) : error 017: undefined symbol "DeletePlayer3DTextLabel" C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\pawno\include\streamer.inc(449) : error 017: undefined symbol "UpdatePlayer3DTextLabelText" C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\gamemodes\MegaParadiseFreeroam.pwn(685) : warning 217: loose indentation C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\gamemodes\MegaParadiseFreeroam.pwn(686) : warning 217: loose indentation C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\gamemodes\MegaParadiseFreeroam.pwn(750) : warning 217: loose indentation C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\gamemodes\MegaParadiseFreeroam.pwn(751) : warning 217: loose indentation C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\gamemodes\MegaParadiseFreeroam.pwn(880) : warning 217: loose indentation C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\gamemodes\MegaParadiseFreeroam.pwn(1028) : warning 217: loose indentation C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\gamemodes\MegaParadiseFreeroam.pwn(1132) : warning 217: loose indentation C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\gamemodes\MegaParadiseFreeroam.pwn(7189) : warning 202: number of arguments does not match definition C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\gamemodes\MegaParadiseFreeroam.pwn(7190) : error 017: undefined symbol "Create3DTextLabel" C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\gamemodes\MegaParadiseFreeroam.pwn(7227) : error 017: undefined symbol "ShowPlayerDialog" C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\gamemodes\MegaParadiseFreeroam.pwn(7303) : error 017: undefined symbol "ShowPlayerDialog" C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\gamemodes\MegaParadiseFreeroam.pwn(7309) : error 017: undefined symbol "ShowPlayerDialog" C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\gamemodes\MegaParadiseFreeroam.pwn(7314) : error 017: undefined symbol "ShowPlayerDialog" C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\gamemodes\MegaParadiseFreeroam.pwn(7494) : error 017: undefined symbol "ShowPlayerDialog" C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\gamemodes\MegaParadiseFreeroam.pwn(8376) : error 025: function heading differs from prototype C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\gamemodes\MegaParadiseFreeroam.pwn(8381) : error 025: function heading differs from prototype C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\gamemodes\MegaParadiseFreeroam.pwn(8386) : error 025: function heading differs from prototype C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\gamemodes\MegaParadiseFreeroam.pwn(8422) : warning 235: public function lacks forward declaration (symbol "OnRconLoginAttempt") C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\gamemodes\MegaParadiseFreeroam.pwn(8427) : warning 235: public function lacks forward declaration (symbol "OnPlayerUpdate") C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\gamemodes\MegaParadiseFreeroam.pwn(8432) : warning 235: public function lacks forward declaration (symbol "OnPlayerStreamIn") C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\gamemodes\MegaParadiseFreeroam.pwn(8437) : warning 235: public function lacks forward declaration (symbol "OnPlayerStreamOut") C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\gamemodes\MegaParadiseFreeroam.pwn(8442) : warning 235: public function lacks forward declaration (symbol "OnVehicleStreamIn") C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\gamemodes\MegaParadiseFreeroam.pwn(8447) : warning 235: public function lacks forward declaration (symbol "OnVehicleStreamOut") C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\gamemodes\MegaParadiseFreeroam.pwn(8452) : warning 235: public function lacks forward declaration (symbol "OnDialogResponse") C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\gamemodes\MegaParadiseFreeroam.pwn(8475) : warning 202: number of arguments does not match definition C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\gamemodes\MegaParadiseFreeroam.pwn(8668) : error 017: undefined symbol "ShowPlayerDialog" C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\gamemodes\MegaParadiseFreeroam.pwn(8711) : error 017: undefined symbol "ShowPlayerDialog" C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\gamemodes\MegaParadiseFreeroam.pwn(8816) : error 017: undefined symbol "ShowPlayerDialog" C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\gamemodes\MegaParadiseFreeroam.pwn(8820) : error 017: undefined symbol "ShowPlayerDialog" C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\gamemodes\MegaParadiseFreeroam.pwn(8824) : error 017: undefined symbol "ShowPlayerDialog" C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\gamemodes\MegaParadiseFreeroam.pwn(8828) : error 017: undefined symbol "ShowPlayerDialog" C:\Program Files (x86)\Rockstar Games\GTA San Andreas2\SAMP\gamemodes\MegaParadiseFreeroam.pwn(8836) : error 017: undefined symbol "ShowPlayerDialog" Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 26 Errors.
He means where is your code? We are not telepathic super-human beings that can automatically tell what's wrong without looking at your code.
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neonpickup = CreatePickup(1318, 14, -2448.3794,-122.6430,26.1381, -1); Create3DTextLabel("Neon Garage",0x008080FF,-2448.3794,-122.6430,26.1381,40.0,0); print("~~~Toretto Racing Basic Configuration loaded!~~~~"); print("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"); return 1; } public OnGameModeExit() { TextDrawHideForAll(Capstext); TextDrawDestroy(Capstext); TextDrawHideForAll(Wtext); TextDrawDestroy(Wtext); TextDrawHideForAll(cartext); TextDrawDestroy(cartext); TextDrawHideForAll(tcartext); TextDrawDestroy(tcartext); TextDrawHideForAll(fliptext); TextDrawDestroy(fliptext); TextDrawHideForAll(sptext); TextDrawDestroy(sptext); TextDrawHideForAll(jumptext); TextDrawDestroy(jumptext); TextDrawHideForAll(vtext); TextDrawDestroy(vtext); return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { if(pickupid == neonpickup){ SetPlayerCameraPos(playerid, -2453.5051,-117.5298,26.1219); SetPlayerCameraLookAt(playerid, -2448.3794,-122.6430,26.1381); new veh = GetPlayerVehicleID(playerid); SetVehiclePos(veh, -2448.3794,-122.6430,26.1381); SetVehicleZAngle(veh, 274.8242); LinkVehicleToInterior(veh, 0); SetVehicleVirtualWorld(veh, 0); PutPlayerInVehicle(playerid, veh, 0); ShowPlayerDialog(playerid, 8899, DIALOG_STYLE_LIST, "NeonShop", "Blue\nRed\nGreen\nWhite\nPink\nYellow\nPolice Strobe\nInterior Lights\nBack Neon\nFront neon\nUndercover Roof Light\nRemove All Neon", "Mount", "Done"); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); } return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 2106.7463,1002.0556,45.6641); SetPlayerCameraPos(playerid, 2111.1670,999.0892,45.6591); SetPlayerCameraLookAt(playerid, 2106.7463,1002.0556,45.6641); return 1; } public OnPlayerConnect(playerid) { TextDrawShowForPlayer(playerid, fliptext); TextDrawShowForPlayer(playerid, sptext); TextDrawShowForPlayer(playerid, jumptext); TextDrawShowForPlayer(playerid, tcartext); TextDrawShowForPlayer(playerid, cartext); TextDrawShowForPlayer(playerid, Wtext); TextDrawShowForPlayer(playerid, vtext); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FFFF00}Player {FF0000}%s {FFFF00}has Joined {FF0000}Mega-Paradise FreeRoam",pName); SendClientMessageToAll(playerid, string); SendClientMessage(playerid, COLOR_GREEN, "This Server uses the GameMode: Mega-Paradise FreeRoam by Cawfee"); SendClientMessage(playerid, COLOR_GREEN, "To get a car use /car or /tcar, to see a list of teleports use /teles and for a list of commands use /cmds"); SetPlayerMapIcon(playerid, 0, -2448.3794,-122.6430,26.1381, mod, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 1, -2715.9482,217.4348,4.3494, mod, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 2, 2644.9614,-2038.6263,13.5500, mod, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 3, 1041.2988,-1026.3306,32.1016, mod, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 4, -1935.2159,239.1243,34.3202, mod, 0, MAPICON_LOCAL); SetPlayerMapIcon(playerid, 5, 2385.3591,1043.2128,10.8203, mod, 0, MAPICON_LOCAL); RemoveBuildingForPlayer(playerid, 3366, 276.6563, 2023.7578, 16.6328, 0.25); RemoveBuildingForPlayer(playerid, 3366, 276.6563, 1989.5469, 16.6328, 0.25); RemoveBuildingForPlayer(playerid, 3366, 276.6563, 1955.7656, 16.6328, 0.25); RemoveBuildingForPlayer(playerid, 3268, 276.6563, 2023.7578, 16.6328, 0.25); RemoveBuildingForPlayer(playerid, 3268, 276.6563, 1989.5469, 16.6328, 0.25); RemoveBuildingForPlayer(playerid, 3268, 276.6563, 1955.7656, 16.6328, 0.25); return 1; } public OnPlayerDisconnect(playerid, reason) { new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FFFF00}Player {FF0000}%s {FFFF00}has Left {FF0000}Mega-Paradise FreeRoam",pName); SendClientMessageToAll(playerid, string); return 1; } public Unfreeze(playerid) { TogglePlayerControllable(playerid, 1); return 1; } public AutoRepair(){ for(new i=0; i<GetMaxPlayers(); i++) { if(IsPlayerConnected(i)) if(IsPlayerInAnyVehicle(i)){ new Float:fVehicleHealth; GetVehicleHealth(GetPlayerVehicleID(i),fVehicleHealth); if(fVehicleHealth < 900) SetVehicleHealth(GetPlayerVehicleID(i),1000.0); } } } public OnPlayerSpawn(playerid) { new Random = random(sizeof(RandomSpawns)); SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]); SetPlayerInterior(playerid, 0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); return 1; } CMD:cmds(playerid, params[]) { ShowPlayerDialog(playerid, DIALOG_CMDS1, DIALOG_STYLE_LIST, "All the Commands of Toretto Racing", "{FF0000}to give someone money: /givecash <playerid> <amount>\n{0000FF}to get a tuned car: /tcar [1/10]\n{FFFF00}to get a quick car: /car <modelid/Name> <color1> <color2>\n{E76D00}/rjoin to join a race\n{FFFF00}to flip your car: /flip\n{FF00FF}repair: CAPS or H\n{00FF00}to reclass: /reclass\n{E76D00}to listen to a radio channel: /radio\n{FF0000}For list of vehicles: /v", "OK", "CANCEL"); return 1; } CMD:v(playerid, params[]) { new allvehicles[] = "1\t{FF0000}Airplanes\n2\t{0000FF}Helicopters\n3\t{00FF00}Bikes\n4\t{FFFF00}Convertibles\n5\t{FF00FF}Industrial\n6\t{E76D00}Lowriders\n7\t{FF0000}OffRoad\n8\t{00FF00}Public Service Vehicles\n9\t{FF00FF}Saloons\n10\t{FF0000}Sport Vehicles\n11\t{FF0000}Station Wagons\n12\t{0000FF}Boats\n13\t{FFFF00}Unique Vehicles\n14\t{FF0000}RC Vehicles\n15\t{E76D00}Trailers"; ShowPlayerDialog(playerid,2,DIALOG_STYLE_LIST," Vehicles: || Scroll Down for more",allvehicles,"Select","Cancel"); return 1; } CMD:teles(playerid, params[]) { ShowPlayerDialog(playerid, DIALOG_TELES, DIALOG_STYLE_LIST, "Teleports", "{FF0000}/ls\n{0000FF}/sf\n{00FF00}/lv\n{FFFF00}Tuning\n{FF00FF}Airports\n{E76D00}Stunts\n{FF0000}DeathMatches", "OK", "CANCEL"); return 1; } CMD:glass(playerid, params[]) { new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); format(string, sizeof(string), "{FF0000}(/glass) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}Glass DeathMatch",pName); SendClientMessageToAll(playerid, string); new Random = random(sizeof(RandomSpawnGlassDM)); SetPlayerPos(playerid, RandomSpawnGlassDM[Random][0], RandomSpawnGlassDM[Random][1], RandomSpawnGlassDM[Random][2]); SetPlayerFacingAngle(playerid, RandomSpawnGlassDM[Random][3]); } CMD:bs(playerid, params[]) { if(!IsPlayerInAnyVehicle(playerid)){ SetPlayerPos(playerid, -2262.4324,2310.8086,4.8202); SetPlayerFacingAngle(playerid, 0.0); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); format(string, sizeof(string), "{FF0000}(/bs) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}Bay Side Stunts",pName); SendClientMessageToAll(playerid, string); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); } else{ new veh = GetPlayerVehicleID(playerid); SetVehiclePos(veh, -2262.4324,2310.8086,4.8202); SetVehicleZAngle(veh, 0.0); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); format(string, sizeof(string), "{FF0000}(/bs) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}Bay Side Stunts",pName); SendClientMessageToAll(playerid, string); LinkVehicleToInterior(veh, 0); SetVehicleVirtualWorld(veh, 0); PutPlayerInVehicle(playerid, veh, 0); } return SendClientMessage(playerid, 0xFF0000FF, "you have gone to the Bay Side Stunts"); } CMD:ws(playerid, params[]) { new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); format(string, sizeof(string), "{FF0000}(/ws) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}The Water Slide",pName); SendClientMessageToAll(playerid, string); new Random = random(sizeof(RandomSpawnWS)); SetPlayerPos(playerid, RandomSpawnWS[Random][0], RandomSpawnWS[Random][1], RandomSpawnWS[Random][2]); SetPlayerFacingAngle(playerid, RandomSpawnWS[Random][3]); return 1; } CMD:mc(playerid, params[]) { if(!IsPlayerInAnyVehicle(playerid)){ SetPlayerPos(playerid, -2322.072265, -1651.324707, 483.420562); SetPlayerFacingAngle(playerid, 0.0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); SetPlayerInterior(playerid, 0); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}Mount Chilliad",pName); SendClientMessageToAll(playerid, string); SetPlayerVirtualWorld(playerid, 0); } else{ new veh = GetPlayerVehicleID(playerid); SetVehiclePos(veh, -2322.072265, -1651.324707, 483.420562); SetVehicleZAngle(veh, 0.0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/mc) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}Mount Chilliad",pName); SendClientMessageToAll(playerid, string); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); LinkVehicleToInterior(veh, 0); SetVehicleVirtualWorld(veh, 0); PutPlayerInVehicle(playerid, veh, 0); } return SendClientMessage(playerid, 0xFF0000FF, "you have gone to Mount Chilliad"); } CMD:ls(playerid, params[]) { if(!IsPlayerInAnyVehicle(playerid)){ SetPlayerPos(playerid, 1607.6703,-1721.9176,13.5469); SetPlayerFacingAngle(playerid, 0.0); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/ls) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}Los Santos",pName); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); } else{ new veh = GetPlayerVehicleID(playerid); SetVehiclePos(veh, 1607.6703,-1721.9176,13.5469); SetVehicleZAngle(veh, 0.0); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/ls) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}Los Santos",pName); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); SendClientMessageToAll(playerid, string); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); LinkVehicleToInterior(veh, 0); SetVehicleVirtualWorld(veh, 0); PutPlayerInVehicle(playerid, veh, 0); } return SendClientMessage(playerid, 0xFF0000FF, "you have gone to Los Santos"); } CMD:sf(playerid, params[]) { if(!IsPlayerInAnyVehicle(playerid)){ SetPlayerPos(playerid, -1992.7402,148.8261,27.5391); SetPlayerFacingAngle(playerid, 0.0); SetPlayerInterior(playerid, 0); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/sf) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}San Fierro",pName); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); SendClientMessageToAll(playerid, string); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); SetPlayerVirtualWorld(playerid, 0); } else{ new veh = GetPlayerVehicleID(playerid); SetVehiclePos(veh,-1992.7402,148.8261,27.5391); SetVehicleZAngle(veh, 0.0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); LinkVehicleToInterior(veh, 0); SetVehicleVirtualWorld(veh, 0); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/sf) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}San Fierro",pName); PutPlayerInVehicle(playerid, veh, 0); SendClientMessageToAll(playerid, string); } return SendClientMessage(playerid, 0xFF0000FF, "you have gone to San Fierro"); } CMD:lv(playerid, params[]) { if(!IsPlayerInAnyVehicle(playerid)){ SetPlayerPos(playerid, 2104.1064,1430.4622,10.8203); SetPlayerFacingAngle(playerid, 0.0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/lv) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}Las Venturas",pName); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); SetPlayerInterior(playerid, 0); SendClientMessageToAll(playerid, string); SetPlayerVirtualWorld(playerid, 0); } else{ new veh = GetPlayerVehicleID(playerid); SetVehiclePos(veh, 2104.1064,1430.4622,10.8203); SetVehicleZAngle(veh, 0.0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); LinkVehicleToInterior(veh, 0); SetVehicleVirtualWorld(veh, 0); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/lv) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}Las Venturas",pName); PutPlayerInVehicle(playerid, veh, 0); SendClientMessageToAll(playerid, string); } return SendClientMessage(playerid, 0xFF0000FF, "you have gone to Las Venturas"); } CMD:radio(playerid, params[]) { if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, BotName" ERROR, you aren't in a vehicle"); ShowPlayerDialog(playerid, DIALOG_RADIO, DIALOG_STYLE_LIST, "Music Player", "Slam!FM (Dutch Radio Channel)\nAvicci Levels", "Play", "Close"); //This shows the dialog, notice we used DIALOG_MUSICPLAYER for the dialogid! return 1; } CMD:loop(playerid, params[]) { if(!IsPlayerInAnyVehicle(playerid)){ SetPlayerPos(playerid,-2852.5603,2193.9573,175.1964); SetPlayerFacingAngle(playerid, 0.0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/loop) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to the {FF0000}Loop Stunt",pName); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); SetPlayerInterior(playerid, 0); SendClientMessageToAll(playerid, string); SetPlayerVirtualWorld(playerid, 0); } else{ new veh = GetPlayerVehicleID(playerid); SetVehiclePos(veh, -2852.5603,2193.9573,175.1964); SetVehicleZAngle(veh, 0.0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/loop) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to the {FF0000}Loop Stunt",pName); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); LinkVehicleToInterior(veh, 0); SendClientMessageToAll(playerid, string); SetVehicleVirtualWorld(veh, 0); PutPlayerInVehicle(playerid, veh, 0); } return SendClientMessage(playerid, 0xFF0000FF, "you have gone to the most difficult loop race ever!!!"); } CMD:reclass(playerid, params[]) { if(GetPlayerState(playerid) == PLAYER_STATE_WASTED) return SendClientMessage(playerid, -1, "You cannot use this right now."); // Disables command if user is dead. I believe the players state is PLAYER_STATE_WASTED when they are in class selection. ForceClassSelection(playerid); // Next time the user attempts to spawn, they will be put into class selection. SetPlayerHealth(playerid, 0.0); // Kill the user. return 1; } CMD:lsrace(playerid, params[]) { if(!IsPlayerInAnyVehicle(playerid)){ SetPlayerPos(playerid, 53.5172,-2095.3826,11.7887); SetPlayerFacingAngle(playerid, 0.0); SetPlayerInterior(playerid, 0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/lsrace) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}Los Santos Race Track",pName); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); SendClientMessageToAll(playerid, string); SetPlayerVirtualWorld(playerid, 0); } else{ new veh = GetPlayerVehicleID(playerid); SetVehiclePos(veh, 53.5172,-2095.3826,11.7887); SetVehicleZAngle(veh, 0.0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/lsrace) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}Los Santos Race Track",pName); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); LinkVehicleToInterior(veh, 0); SetVehicleVirtualWorld(veh, 0); SendClientMessageToAll(playerid, string); PutPlayerInVehicle(playerid, veh, 0); } return SendClientMessage(playerid, 0xFF0000FF, "you have gone to the race track!"); } CMD:stuntpark(playerid, params[]) { if(!IsPlayerInAnyVehicle(playerid)){ SetPlayerPos(playerid, 873.5781,-2116.9656,4.7741); SetPlayerFacingAngle(playerid, 0.0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/stuntpark) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to the {FF0000}StuntPark",pName); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); SetPlayerInterior(playerid, 0); SendClientMessageToAll(playerid, string); SetPlayerVirtualWorld(playerid, 0); } else{ new veh = GetPlayerVehicleID(playerid); SetVehiclePos(veh, 873.5781,-2116.9656,4.7741); SetVehicleZAngle(veh, 0.0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); LinkVehicleToInterior(veh, 0); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/stuntpark) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to the {FF0000}Stunt Park",pName); SetVehicleVirtualWorld(veh, 0); SendClientMessageToAll(playerid, string); PutPlayerInVehicle(playerid, veh, 0); } return SendClientMessage(playerid, 0xFF0000FF, "you have gone to LS stunt park!"); } CMD:derby(playerid, params[]) { if(!IsPlayerInAnyVehicle(playerid)){ SetPlayerPos(playerid, -1398.103515,937.631164,1036.479125); TogglePlayerControllable(playerid, 0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); SetPlayerFacingAngle(playerid, 0.0); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/derby) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}The Derby",pName); SetPlayerInterior(playerid, 15); SendClientMessageToAll(playerid, string); SetPlayerVirtualWorld(playerid, 15); } else{ new veh = GetPlayerVehicleID(playerid); SetVehiclePos(veh, -1398.103515,937.631164,1036.479125); TogglePlayerControllable(playerid, 0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/derby) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}the Derby",pName); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); SetVehicleZAngle(veh, 0.0); LinkVehicleToInterior(veh, 15); SendClientMessageToAll(playerid, string); SetVehicleVirtualWorld(veh, 15); PutPlayerInVehicle(playerid, veh, 0); } return SendClientMessage(playerid, 0xFF0000FF, "you have gone to the derby!"); } CMD:lvtune(playerid, params[]) { if(!IsPlayerInAnyVehicle(playerid)){ SetPlayerPos(playerid, 2385.0134,1030.7831,10.8203); TogglePlayerControllable(playerid, 0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/lvtune) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}Las Venturas Tuning Garage",pName); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); SetPlayerFacingAngle(playerid, 0.0); SetPlayerInterior(playerid, 0); SendClientMessageToAll(playerid, string); SetPlayerVirtualWorld(playerid, 0); } else{ new veh = GetPlayerVehicleID(playerid); SetVehiclePos(veh, 2385.0134,1030.7831,10.8203); TogglePlayerControllable(playerid, 0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/lvtune) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}Las Venturas Tuning Garage",pName); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); SendClientMessageToAll(playerid, string); SetVehicleZAngle(veh, 0.0); LinkVehicleToInterior(veh, 0); SetVehicleVirtualWorld(veh, 0); PutPlayerInVehicle(playerid, veh, 0); } return SendClientMessage(playerid, 0xFF0000FF, "you have gone to Las Venturas Tuning Garage!"); } CMD:arch(playerid, params[]) { if(!IsPlayerInAnyVehicle(playerid)){ SetPlayerPos(playerid, -2706.3394,218.2382,4.1797); TogglePlayerControllable(playerid, 0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/arch) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}Wheel Arch Angels Tuning Garage",pName); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); SendClientMessageToAll(playerid, string); SetPlayerFacingAngle(playerid, 0.0); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); } else{ new veh = GetPlayerVehicleID(playerid); SetVehiclePos(veh, -2706.3394,218.2382,4.1797); TogglePlayerControllable(playerid, 0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/arch) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}Wheel Arch Angels Tuning Garage",pName); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); SetVehicleZAngle(veh, 0.0); SendClientMessageToAll(playerid, string); LinkVehicleToInterior(veh, 0); SetVehicleVirtualWorld(veh, 0); PutPlayerInVehicle(playerid, veh, 0); } return SendClientMessage(playerid, 0xFF0000FF, "you have gone to Wheels Arch Angels!"); } CMD:sftune(playerid, params[]) { if(!IsPlayerInAnyVehicle(playerid)){ SetPlayerPos(playerid, -1935.9169,234.4120,34.3125); TogglePlayerControllable(playerid, 0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/sftune) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}San Fierro Tuning Garage",pName); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); SetPlayerFacingAngle(playerid, 0.0); SendClientMessageToAll(playerid, string); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); } else{ new veh = GetPlayerVehicleID(playerid); SetVehiclePos(veh, -1935.9169,234.4120,34.3125); TogglePlayerControllable(playerid, 0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/sftune) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}San Fierro Tuning Garage",pName); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); SetVehicleZAngle(veh, 0.0); SendClientMessageToAll(playerid, string); LinkVehicleToInterior(veh, 0); SetVehicleVirtualWorld(veh, 0); PutPlayerInVehicle(playerid, veh, 0); } return SendClientMessage(playerid, 0xFF0000FF, "you have gone to San Fierro Tuning Garage!"); } CMD:lstune(playerid, params[]) { if(!IsPlayerInAnyVehicle(playerid)){ SetPlayerPos(playerid, 1040.8041,-1032.2076,32.0148); TogglePlayerControllable(playerid, 0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/lstune) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}Los Santos Tuning Garage",pName); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); SetPlayerFacingAngle(playerid, 0.0); SetPlayerInterior(playerid, 0); SendClientMessageToAll(playerid, string); SetPlayerVirtualWorld(playerid, 0); } else{ new veh = GetPlayerVehicleID(playerid); SetVehiclePos(veh, 1040.8041,-1032.2076,32.0148); TogglePlayerControllable(playerid, 0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/lstune) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}Los Santos Tuning Garage",pName); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); SetVehicleZAngle(veh, 0.0); SendClientMessageToAll(playerid, string); LinkVehicleToInterior(veh, 0); SetVehicleVirtualWorld(veh, 0); PutPlayerInVehicle(playerid, veh, 0); } return SendClientMessage(playerid, 0xFF0000FF, "you have gone to Los Santos Tuning Garage!"); } CMD:loco(playerid, params[]) { if(!IsPlayerInAnyVehicle(playerid)){ SetPlayerPos(playerid, 2644.9099,-2022.1721,13.5469); TogglePlayerControllable(playerid, 0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/loco) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}Loco Low Co Tuning Garage",pName); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); SetPlayerFacingAngle(playerid, 0.0); SendClientMessageToAll(playerid, string); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); } else{ new veh = GetPlayerVehicleID(playerid); SetVehiclePos(veh, 2644.9099,-2022.1721,13.5469); TogglePlayerControllable(playerid, 0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/loco) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}Loco Low Co Tuning Garage",pName); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); SetVehicleZAngle(veh, 0.0); SendClientMessageToAll(playerid, string); LinkVehicleToInterior(veh, 0); SetVehicleVirtualWorld(veh, 0); PutPlayerInVehicle(playerid, veh, 0); } return SendClientMessage(playerid, 0xFF0000FF, "you have gone to Loco Low Co Tuning Garage!"); } CMD:lsa(playerid, params[]) { if(!IsPlayerInAnyVehicle(playerid)){ SetPlayerPos(playerid, 2001.8843,-2646.8259,13.7503); TogglePlayerControllable(playerid, 0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); SetPlayerFacingAngle(playerid, 0.0); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/lsa) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}Los Santos Airport",pName); SetPlayerInterior(playerid, 0); SendClientMessageToAll(playerid, string); SetPlayerVirtualWorld(playerid, 0); } else{ new veh = GetPlayerVehicleID(playerid); SetVehiclePos(veh, 2001.8843,-2646.8259,13.7503); TogglePlayerControllable(playerid, 0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/lsa) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}Los Santos Airport",pName); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); SetVehicleZAngle(veh, 0.0); SendClientMessageToAll(playerid, string); LinkVehicleToInterior(veh, 0); SetVehicleVirtualWorld(veh, 0); PutPlayerInVehicle(playerid, veh, 0); } return SendClientMessage(playerid, 0xFF0000FF, "you have gone to Los Santos Airport"); } CMD:kart(playerid, params[]) { if(!IsPlayerInAnyVehicle(playerid)){ SetPlayerPos(playerid, -2928.0491,-649.3088,4.5297); SetPlayerFacingAngle(playerid, 0.0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); SetPlayerInterior(playerid, 0); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/kart) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}The Ultimate Kart Race",pName); SetPlayerVirtualWorld(playerid, 0); SendClientMessageToAll(playerid, string); } else{ new veh = GetPlayerVehicleID(playerid); SetVehiclePos(veh, -2928.0491,-649.3088,4.5297); TogglePlayerControllable(playerid, 0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/kart) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}The Ultimate Kart Map",pName); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); SetVehicleZAngle(veh, 0.0); SendClientMessageToAll(playerid, string); LinkVehicleToInterior(veh, 0); SetVehicleVirtualWorld(veh, 0); PutPlayerInVehicle(playerid, veh, 0); } return SendClientMessage(playerid, 0xFF0000FF, "you have gone to the ultimate kart map!"); } CMD:funstunt(playerid, params[]) { if(!IsPlayerInAnyVehicle(playerid)){ SetPlayerPos(playerid, 1073.1746,1267.1007,10.8281); SetPlayerFacingAngle(playerid, 0.0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); SetPlayerInterior(playerid, 0); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/funstunt) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}The Fun Stunt",pName); SetPlayerVirtualWorld(playerid, 0); SendClientMessageToAll(playerid, string); } else{ new veh = GetPlayerVehicleID(playerid); SetVehiclePos(veh, 1073.1746,1267.1007,10.8281); TogglePlayerControllable(playerid, 0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/funstunt) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}The Fun Stunt",pName); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); SetVehicleZAngle(veh, 0.0); SendClientMessageToAll(playerid, string); LinkVehicleToInterior(veh, 0); SetVehicleVirtualWorld(veh, 0); PutPlayerInVehicle(playerid, veh, 0); } return SendClientMessage(playerid, COLOR_RED, "you have gone to the fun stunt"); } CMD:superpipe(playerid, params[]) { SetPlayerPos(playerid, -1554.0211,-1078.7865,769.5139); SetPlayerFacingAngle(playerid, 0.0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); SetPlayerInterior(playerid, 0); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/superpipe) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}The Super Pipe",pName); SendClientMessageToAll(playerid, string); SetPlayerVirtualWorld(playerid, 0); return SendClientMessage(playerid, COLOR_RED, "you have gone to the super pipe"); } CMD:aa(playerid, params[]) { if(!IsPlayerInAnyVehicle(playerid)){ SetPlayerPos(playerid, 383.0134,2538.8259,16.5391); TogglePlayerControllable(playerid, 0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); SetPlayerFacingAngle(playerid, 0.0); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/aa) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}Abandoned Airport",pName); SendClientMessageToAll(playerid, string); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); } else{ new veh = GetPlayerVehicleID(playerid); SetVehiclePos(veh, 383.0134,2538.8259,16.5391); TogglePlayerControllable(playerid, 0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/aa) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}The Abandoned Airport",pName); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); SetVehicleZAngle(veh, 0.0); SendClientMessageToAll(playerid, string); LinkVehicleToInterior(veh, 0); SetVehicleVirtualWorld(veh, 0); PutPlayerInVehicle(playerid, veh, 0); } return SendClientMessage(playerid, 0xFF0000FF, "you have gone to the Abandoned Airport"); } CMD:superrace(playerid, params[]) { new cartype = GetPlayerVehicleID(playerid); new State=GetPlayerState(playerid); { if(State!=PLAYER_STATE_DRIVER) { SetPlayerPos(playerid,445.5991,3240.7805,245.6453); } else if(IsPlayerInVehicle(playerid, cartype) == 1) { SetVehiclePos(cartype,445.5991,3240.7805,245.6453); SetVehicleZAngle(cartype,30.6101);} else { SetPlayerPos(playerid,445.5991,3240.7805,245.6453); } GameTextForPlayer(playerid,"welcome to the super race",2500,3); } new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/superrace) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}The Super Race",pName); SendClientMessageToAll(playerid, string); return 1; } CMD:lva(playerid, params[]) { if(!IsPlayerInAnyVehicle(playerid)){ SetPlayerPos(playerid, 1601.5837,1324.1768,10.9394); TogglePlayerControllable(playerid, 0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); SetPlayerFacingAngle(playerid, 0.0); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/lva) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}Las Venturas Airport",pName); SendClientMessageToAll(playerid, string); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); } else{ new veh = GetPlayerVehicleID(playerid); SetVehiclePos(veh, 1601.5837,1324.1768,10.9394); TogglePlayerControllable(playerid, 0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/lva) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}Las Venturas Airport",pName); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); SetVehicleZAngle(veh, 0.0); SendClientMessageToAll(playerid, string); LinkVehicleToInterior(veh, 0); SetVehicleVirtualWorld(veh, 0); PutPlayerInVehicle(playerid, veh, 0); } return SendClientMessage(playerid, 0xFF0000FF, "you have gone to Las Venturas Airport!"); } CMD:qs(playerid, params[]) { if(!IsPlayerInAnyVehicle(playerid)){ SetPlayerPos(playerid, 1183.6688,739.8846,10.9028); TogglePlayerControllable(playerid, 0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/qs) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}The Quarry Stunts",pName); SendClientMessageToAll(playerid, string); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); SetPlayerFacingAngle(playerid, 0.0); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); } else{ new veh = GetPlayerVehicleID(playerid); SetVehiclePos(veh, 1183.6688,739.8846,10.9028); TogglePlayerControllable(playerid, 0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/qs) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}The Quarry Stunts",pName); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); SetVehicleZAngle(veh, 0.0); SendClientMessageToAll(playerid, string); LinkVehicleToInterior(veh, 0); SetVehicleVirtualWorld(veh, 0); PutPlayerInVehicle(playerid, veh, 0); } return SendClientMessage(playerid, 0xFF0000FF, "you have gone to LV quarry stunts"); } CMD:as(playerid, params[]) { if(!IsPlayerInAnyVehicle(playerid)){ SetPlayerPos(playerid, 347.2199,2072.7920,17.6406); TogglePlayerControllable(playerid, 0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); SetPlayerFacingAngle(playerid, 0.0); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/as) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}The Area 69 Stunts",pName); SendClientMessageToAll(playerid, string); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); } else{ new veh = GetPlayerVehicleID(playerid); SetVehiclePos(veh, 347.2199,2072.7920,17.6406); TogglePlayerControllable(playerid, 0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/as) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}Area 69 Stunts",pName); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); SetVehicleZAngle(veh, 0.0); SendClientMessageToAll(playerid, string); LinkVehicleToInterior(veh, 0); SetVehicleVirtualWorld(veh, 0); PutPlayerInVehicle(playerid, veh, 0); } return SendClientMessage(playerid, 0xFF0000FF, "you have gone to the Area 69 Stunts"); } CMD:sfa(playerid, params[]) { if(!IsPlayerInAnyVehicle(playerid)){ SetPlayerPos(playerid, -1389.7465,-230.8466,14.148); TogglePlayerControllable(playerid, 0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); SetPlayerFacingAngle(playerid, 0.0); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/sfa) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}San Fierro Airport",pName); SendClientMessageToAll(playerid, string); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); } else{ new veh = GetPlayerVehicleID(playerid); SetVehiclePos(veh, -1389.7465,-230.8466,14.148); TogglePlayerControllable(playerid, 0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/sfa) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}San Fierro Airport",pName); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); SetVehicleZAngle(veh, 0.0); SendClientMessageToAll(playerid, string); LinkVehicleToInterior(veh, 0); SetVehicleVirtualWorld(veh, 0); PutPlayerInVehicle(playerid, veh, 0); } return SendClientMessage(playerid, 0xFF0000FF, "you have gone to San Fierro Airport!"); } CMD:givecash(playerid, params[]) { new id, money, string[128], string2[128]; { if(sscanf(params,"ii",id,money)) return SendClientMessage(playerid,COLOR_WHITE,"USAGE: /givecash [ID] [amount]"); else GivePlayerMoney(id,money); format(string, sizeof(string),"You have give player %s %d$!", GetName(id), money); SendClientMessage(playerid, COLOR_GREY, string); format(string2 ,sizeof(string2),"Someone %s has given you %d$!", GetName(id), money); SendClientMessage(id, COLOR_GREY, string2); } return 1; } CMD:kill(playerid, params[]) { SetPlayerHealth(playerid, 0); return 1; } CMD:suggest(playerid, params[]) { if ( isnull ( params ) ) return SendClientMessage( playerid, -1, #Syntax /suggest <suggestion> ); new _msg[ 128 ], player_name[ MAX_PLAYER_NAME ]; GetPlayerName( playerid, player_name, MAX_PLAYER_NAME ); format( _msg, sizeof ( _msg ), "%s suggested: %s\r\n", player_name, params ); new File: fileToWrite = fopen("suggestions.txt", io_append); fwrite(fileToWrite, _msg); fclose(fileToWrite); return 1; } public OnPlayerDeath(playerid, killerid, reason) { SendDeathMessage(killerid, playerid, reason); GameTextForPlayer(playerid, "~b~haha you ~r~died~b~ XD", 4000, 6); return 1; } public OnVehicleSpawn(vehicleid) { // TR Spawn Location AddVehicleComponent(TRsultan1, 1138); AddVehicleComponent(TRsultan1, 1010); AddVehicleComponent(TRsultan1, 1032); AddVehicleComponent(TRsultan1, 1169); AddVehicleComponent(TRsultan1, 1141); ChangeVehiclePaintjob(TRsultan1, 2); AddVehicleComponent(TRsultan2, 1138); AddVehicleComponent(TRsultan2, 1010); AddVehicleComponent(TRsultan2, 1032); AddVehicleComponent(TRsultan2, 1169); AddVehicleComponent(TRsultan2, 1141); ChangeVehiclePaintjob(TRsultan2, 2); AddVehicleComponent(TRsultan3, 1138); AddVehicleComponent(TRsultan3, 1010); AddVehicleComponent(TRsultan3, 1032); AddVehicleComponent(TRsultan3, 1169); AddVehicleComponent(TRsultan3, 1141); ChangeVehiclePaintjob(TRsultan3, 2); AddVehicleComponent(TRsultan4, 1138); AddVehicleComponent(TRsultan4, 1010); AddVehicleComponent(TRsultan4, 1032); AddVehicleComponent(TRsultan4, 1169); AddVehicleComponent(TRsultan4, 1141); ChangeVehiclePaintjob(TRsultan4, 2); AddVehicleComponent(TRelegy1, 1147); AddVehicleComponent(TRelegy1, 1010); AddVehicleComponent(TRelegy1, 1038); ChangeVehiclePaintjob(TRelegy1, 2); AddVehicleComponent(TRelegy2, 1147); AddVehicleComponent(TRelegy2, 1010); AddVehicleComponent(TRelegy2, 1038); ChangeVehiclePaintjob(TRelegy2, 2); AddVehicleComponent(TRelegy3, 1147); AddVehicleComponent(TRelegy3, 1010); AddVehicleComponent(TRelegy3, 1038); ChangeVehiclePaintjob(TRelegy3, 2); AddVehicleComponent(TRjester1, 1066); AddVehicleComponent(TRjester1, 1068); AddVehicleComponent(TRjester1, 1158); AddVehicleComponent(TRjester1, 1161); AddVehicleComponent(TRjester1, 1173); ChangeVehiclePaintjob(TRjester1, 1); ChangeVehicleColor(TRjester1, 6, 6); AddVehicleComponent(TRjester2, 1066); AddVehicleComponent(TRjester2, 1068); AddVehicleComponent(TRjester2, 1158); AddVehicleComponent(TRjester2, 1161); AddVehicleComponent(TRjester2, 1173); ChangeVehiclePaintjob(TRjester2, 1); ChangeVehicleColor(TRjester2, 6, 6); AddVehicleComponent(TRjester3, 1066); AddVehicleComponent(TRjester3, 1068); AddVehicleComponent(TRjester3, 1158); AddVehicleComponent(TRjester3, 1161); AddVehicleComponent(TRjester3, 1173); ChangeVehiclePaintjob(TRjester3, 1); ChangeVehicleColor(TRjester3, 6, 6); AddVehicleComponent(TRjester4, 1066); AddVehicleComponent(TRjester4, 1068); AddVehicleComponent(TRjester4, 1158); AddVehicleComponent(TRjester4, 1161); AddVehicleComponent(TRjester4, 1173); ChangeVehiclePaintjob(TRjester4, 1); ChangeVehicleColor(TRjester4, 6, 6); AddVehicleComponent(TRjester5, 1066); AddVehicleComponent(TRjester5, 1068); AddVehicleComponent(TRjester5, 1158); AddVehicleComponent(TRjester5, 1161); AddVehicleComponent(TRjester5, 1173); ChangeVehiclePaintjob(TRjester5, 1); ChangeVehicleColor(TRjester5, 6, 6); AddVehicleComponent(TRjester6, 1066); AddVehicleComponent(TRjester6, 1068); AddVehicleComponent(TRjester6, 1158); AddVehicleComponent(TRjester6, 1161); AddVehicleComponent(TRjester6, 1173); ChangeVehiclePaintjob(TRjester6, 1); ChangeVehicleColor(TRjester6, 6, 6); AddVehicleComponent(TRjester7, 1066); AddVehicleComponent(TRjester7, 1068); AddVehicleComponent(TRjester7, 1158); AddVehicleComponent(TRjester7, 1161); AddVehicleComponent(TRjester7, 1173); ChangeVehiclePaintjob(TRjester7, 1); ChangeVehicleColor(TRjester7, 6, 6); AddVehicleComponent(TRjester8, 1066); AddVehicleComponent(TRjester8, 1068); AddVehicleComponent(TRjester8, 1158); AddVehicleComponent(TRjester8, 1161); AddVehicleComponent(TRjester8, 1173); ChangeVehiclePaintjob(TRjester8, 1); ChangeVehicleColor(TRjester8, 6, 6); AddVehicleComponent(TRuranus1, 1164); AddVehicleComponent(TRuranus1, 1010); AddVehicleComponent(TRuranus1, 1088); ChangeVehiclePaintjob(TRuranus1, 2); AddVehicleComponent(TRuranus2, 1164); AddVehicleComponent(TRuranus2, 1010); AddVehicleComponent(TRuranus2, 1088); ChangeVehiclePaintjob(TRuranus2, 2); AddVehicleComponent(TRuranus3, 1164); AddVehicleComponent(TRuranus3, 1010); AddVehicleComponent(TRuranus3, 1088); ChangeVehiclePaintjob(TRuranus3, 2); AddVehicleComponent(TRstratum1,1055); AddVehicleComponent(TRstratum1,1058); AddVehicleComponent(TRstratum1,1064); AddVehicleComponent(TRstratum1, 1154); AddVehicleComponent(TRstratum1,1155); ChangeVehiclePaintjob(TRstratum1, 1); AddVehicleComponent(TRstratum2,1055); AddVehicleComponent(TRstratum2,1058); AddVehicleComponent(TRstratum2,1064); AddVehicleComponent(TRstratum2, 1154); AddVehicleComponent(TRstratum2,1155); ChangeVehiclePaintjob(TRstratum2, 1); AddVehicleComponent(TRstratum3,1055); AddVehicleComponent(TRstratum3,1058); AddVehicleComponent(TRstratum3,1064); AddVehicleComponent(TRstratum3, 1154); AddVehicleComponent(TRstratum3,1155); ChangeVehiclePaintjob(TRstratum3, 1); AddVehicleComponent(TRstratum4,1055); AddVehicleComponent(TRstratum4,1058); AddVehicleComponent(TRstratum4,1064); AddVehicleComponent(TRstratum4, 1154); AddVehicleComponent(TRstratum4,1155); ChangeVehiclePaintjob(TRstratum4, 1); // wheels AddVehicleComponent(TRsultan1, 1074); AddVehicleComponent(TRsultan2, 1074); AddVehicleComponent(TRsultan3, 1074); AddVehicleComponent(TRsultan4, 1074); AddVehicleComponent(TRelegy1, 1074); AddVehicleComponent(TRelegy2, 1074); AddVehicleComponent(TRelegy3, 1074); AddVehicleComponent(TRjester1, 1074); AddVehicleComponent(TRjester2, 1074); AddVehicleComponent(TRjester3, 1074); AddVehicleComponent(TRjester4, 1074); AddVehicleComponent(TRjester5, 1074); AddVehicleComponent(TRjester6, 1074); AddVehicleComponent(TRjester7, 1074); AddVehicleComponent(TRjester8, 1074); AddVehicleComponent(TRuranus1, 1074); AddVehicleComponent(TRuranus2, 1074); AddVehicleComponent(TRuranus3, 1074); AddVehicleComponent(TRstratum1, 1074); AddVehicleComponent(TRstratum2, 1074); AddVehicleComponent(TRstratum3, 1074); AddVehicleComponent(TRstratum4, 1074); return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if(!strcmp(cmdtext, "/me", true, 3)) // 3 is the length of /me { if(!cmdtext[3])return SendClientMessage(playerid, 0xFF0000FF, "USAGE: /me [action]"); new str[128]; GetPlayerName(playerid, str, sizeof(str)); format(str, sizeof(str), "* %s %s", str, cmdtext[4]); SendClientMessageToAll(0xFFFF00AA, str); return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { StopAudioStreamForPlayer(playerid); return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER) { TextDrawShowForPlayer(playerid, Capstext); } else if(oldstate == PLAYER_STATE_DRIVER || oldstate == PLAYER_STATE_PASSENGER) { TextDrawHideForPlayer(playerid, Capstext); } return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { SetTimerEx("Unfreeze", 2000, 0, "d", playerid); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if (IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { if(newkeys == KEY_CROUCH) { if(IsPlayerInAnyVehicle(playerid)) { { new VehicleID = GetPlayerVehicleID(playerid); RepairVehicle(VehicleID); AddVehicleComponent(GetPlayerVehicleID(playerid), 1010); GameTextForPlayer(playerid,"~w~~n~~n~~n~~n~~n~~n~Vehicle ~g~Repaired ~r~+ NOS Added!",3000,3); } } } } return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == DIALOG_RADIO) // This checks to see if the dialog the players viewing is the music player one { if(response) // If the player clicked a song { if(listitem == 0) // Since this is a list, we check if they clicked the first song on the list. { PlayAudioStreamForPlayer(playerid, "http://stream02.slamfm.trueserver.nl:8000/slamfm.m3u"); // Play the song } if(listitem == 1) { PlayAudioStreamForPlayer(playerid, "http://205.196.123.34/cctcosa4osjg/o1vhayconf16141/Avicii+-+Levels.mp3"); } } } if ( dialogid == 8899 ) // Neons { /* if second button pressed */ new veh = GetPlayerVehicleID(playerid); if ( !response ) { SetCameraBehindPlayer(playerid); neonpickup = CreatePickup(1274, 14, -2448.3794,-122.6430,26.1381, -1); return SetVehiclePos(veh, -2462.7966,-125.2506,25.4020); } /* if first button pressed */ if ( response ) { switch ( listitem ) { case 0: { //blue SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0)); SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); SendClientMessage(playerid, 0xFFFFFFAA, "neon installed"); } case 1: { //red SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "neon2", CreateObject(18647,0,0,0,0,0,0)); SetPVarInt(playerid, "neon3", CreateObject(18647,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "neon2"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(GetPVarInt(playerid, "neon3"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); SendClientMessage(playerid, 0xFFFFFFAA, "neon installed"); } case 2: { //green SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "neon4", CreateObject(18649,0,0,0,0,0,0)); SetPVarInt(playerid, "neon5", CreateObject(18649,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "neon4"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(GetPVarInt(playerid, "neon5"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); SendClientMessage(playerid, 0xFFFFFFAA, "neon installed"); } case 3: { //white SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "neon6", CreateObject(18652,0,0,0,0,0,0)); SetPVarInt(playerid, "neon7", CreateObject(18652,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "neon6"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(GetPVarInt(playerid, "neon7"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); SendClientMessage(playerid, 0xFFFFFFAA, "neon installed"); } case 4: { //pink SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "neon8", CreateObject(18651,0,0,0,0,0,0)); SetPVarInt(playerid, "neon9", CreateObject(18651,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "neon8"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(GetPVarInt(playerid, "neon9"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); SendClientMessage(playerid, 0xFFFFFFAA, "neon installed"); } case 5: { //yellow SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "neon10", CreateObject(18650,0,0,0,0,0,0)); SetPVarInt(playerid, "neon11", CreateObject(18650,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "neon10"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(GetPVarInt(playerid, "neon11"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); SendClientMessage(playerid, 0xFFFFFFAA, "neon installed"); } case 6: { //police SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "neon12", CreateObject(18646,0,0,0,0,0,0)); SetPVarInt(playerid, "neon13", CreateObject(18646,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "neon12"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(GetPVarInt(playerid, "neon13"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); SendClientMessage(playerid, 0xFFFFFFAA, "Police Strobe installed"); } case 7: { SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "interior", CreateObject(18646,0,0,0,0,0,0)); SetPVarInt(playerid, "interior1", CreateObject(18646,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "interior"), GetPlayerVehicleID(playerid), 0, -0.0, 0, 2.0, 2.0, 3.0); AttachObjectToVehicle(GetPVarInt(playerid, "interior1"), GetPlayerVehicleID(playerid), 0, -0.0, 0, 2.0, 2.0, 3.0); SendClientMessage(playerid, 0xFFFFFFAA, "Interior lights installed"); } case 8: { //back SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "back", CreateObject(18646,0,0,0,0,0,0)); SetPVarInt(playerid, "back1", CreateObject(18646,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "back"), GetPlayerVehicleID(playerid), -0.0, -1.5, -1, 2.0, 2.0, 3.0); AttachObjectToVehicle(GetPVarInt(playerid, "back1"), GetPlayerVehicleID(playerid), -0.0, -1.5, -1, 2.0, 2.0, 3.0); SendClientMessage(playerid, 0xFFFFFFAA, "Back neon installed"); } case 9: { //front SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "front", CreateObject(18646,0,0,0,0,0,0)); SetPVarInt(playerid, "front1", CreateObject(18646,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "front"), GetPlayerVehicleID(playerid), -0.0, 1.5, -0.6, 2.0, 2.0, 3.0); AttachObjectToVehicle(GetPVarInt(playerid, "front1"), GetPlayerVehicleID(playerid), -0.0, 1.5, -0.6, 2.0, 2.0, 3.0); SendClientMessage(playerid, 0xFFFFFFAA, "Front neon installed"); } case 10: { //undercover SetPVarInt(playerid, "Status", 1); SetPVarInt(playerid, "undercover", CreateObject(18646,0,0,0,0,0,0)); SetPVarInt(playerid, "undercover1", CreateObject(18646,0,0,0,0,0,0)); AttachObjectToVehicle(GetPVarInt(playerid, "undercover"), GetPlayerVehicleID(playerid), -0.5, -0.2, 0.8, 2.0, 2.0, 3.0); AttachObjectToVehicle(GetPVarInt(playerid, "undercover1"), GetPlayerVehicleID(playerid), -0.5, -0.2, 0.8, 2.0, 2.0, 3.0); SendClientMessage(playerid, 0xFFFFFFAA, "Undercover lights installed"); } case 11: { //remove neon DestroyObject(GetPVarInt(playerid, "neon")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon1")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon2")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon3")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon4")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon5")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon6")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon7")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon8")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon9")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon10")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon11")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon12")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon13")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "interior")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "interior1")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "back")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "back1")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "front")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "front1")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "undercover")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "undercover1")); SendClientMessage(playerid, 0xFFFFFFAA, "neons removed!"); DeletePVar(playerid, "Status"); } } } return ShowPlayerDialog(playerid, 8899, DIALOG_STYLE_LIST, "NeonShop", "Blue\nRed\nGreen\nWhite\nPink\nYellow\nPolice Strobe\nInterior Lights\nBack Neon\nFront neon\nUndercover Roof Light\nRemove All Neon", "Mount", "Done");} if ( dialogid == DIALOG_CMDS1 ) // drift[1/3] { /* if second button pressed */ if ( !response ) return SendClientMessage( playerid, -1, BotName"You have canceled" ); /* if first button pressed */ if ( response ) { switch ( listitem ) { case 0: { SendClientMessage(playerid, COLOR_BLUE, BotName" Usage: /givecash <playerid> <amount>"); } case 1: { SendClientMessage(playerid, COLOR_BLUE, BotName" Usage: /tcar [1/10]"); } case 2: { SendClientMessage(playerid, COLOR_BLUE, BotName" Usage: /car <ModelID/Name> <Color1> <Color2>"); } case 3: { SendClientMessage(playerid, COLOR_BLUE, BotName" Usage: /race"); } case 4: { SendClientMessage(playerid, COLOR_RED, BotName" Usage: /flip or /flip <playerid>"); } case 5: { SendClientMessage(playerid, COLOR_RED, BotName" Usage: /repair (or press 2) (when u press 2 then you also get some NOS"); } case 6: { if(GetPlayerState(playerid) == PLAYER_STATE_WASTED) return SendClientMessage(playerid, -1, "You cannot use this right now."); // Disables command if user is dead. I believe the players state is PLAYER_STATE_WASTED when they are in class selection. ForceClassSelection(playerid); // Next time the user attempts to spawn, they will be put into class selection. SetPlayerHealth(playerid, 0.0); // Kill the user. } case 7: { new allvehicles[] = "1\t{FF0000}Airplanes\n2\t{0000FF}Helicopters\n3\t{00FF00}Bikes\n4\t{FFFF00}Convertibles\n5\t{FF00FF}Industrial\n6\t{E76D00}Lowriders\n7\t{FF0000}OffRoad\n8\t{00FF00}Public Service Vehicles\n9\t{FF00FF}Saloons\n10\t{FF0000}Sport Vehicles\n11\t{FF0000}Station Wagons\n12\t{0000FF}Boats\n13\t{FFFF00}Unique Vehicles\n14\t{FF0000}RC Vehicles\n15\t{E76D00}Trailers"; ShowPlayerDialog(playerid,2,DIALOG_STYLE_LIST," Vehicles: || Scroll Down for more",allvehicles,"Select","Cancel"); } } } } if ( dialogid == DIALOG_TELES ) { /* if second button pressed */ if ( !response ) return SendClientMessage( playerid, -1, BotName"You have canceled" ); /* if first button pressed */ if ( response ) { switch ( listitem ) { case 0: { if(!IsPlayerInAnyVehicle(playerid)){ SetPlayerPos(playerid, 1607.6703,-1721.9176,13.5469); SetPlayerFacingAngle(playerid, 0.0); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/ls) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}Los Santos",pName); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); } else{ new veh = GetPlayerVehicleID(playerid); SetVehiclePos(veh, 1607.6703,-1721.9176,13.5469); SetVehicleZAngle(veh, 0.0); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/ls) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}Los Santos",pName); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); SendClientMessageToAll(playerid, string); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); LinkVehicleToInterior(veh, 0); SetVehicleVirtualWorld(veh, 0); PutPlayerInVehicle(playerid, veh, 0); } return SendClientMessage(playerid, 0xFF0000FF, "you have gone to Los Santos"); } case 1: { if(!IsPlayerInAnyVehicle(playerid)){ SetPlayerPos(playerid, -1992.7402,148.8261,27.5391); SetPlayerFacingAngle(playerid, 0.0); SetPlayerInterior(playerid, 0); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/sf) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}San Fierro",pName); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); SendClientMessageToAll(playerid, string); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); SetPlayerVirtualWorld(playerid, 0); } else{ new veh = GetPlayerVehicleID(playerid); SetVehiclePos(veh,-1992.7402,148.8261,27.5391); SetVehicleZAngle(veh, 0.0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); LinkVehicleToInterior(veh, 0); SetVehicleVirtualWorld(veh, 0); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/sf) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}San Fierro",pName); PutPlayerInVehicle(playerid, veh, 0); SendClientMessageToAll(playerid, string); } return SendClientMessage(playerid, 0xFF0000FF, "you have gone to San Fierro"); } case 2: { if(!IsPlayerInAnyVehicle(playerid)){ SetPlayerPos(playerid, 2104.1064,1430.4622,10.8203); SetPlayerFacingAngle(playerid, 0.0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/lv) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}Las Venturas",pName); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); SetPlayerInterior(playerid, 0); SendClientMessageToAll(playerid, string); SetPlayerVirtualWorld(playerid, 0); } else{ new veh = GetPlayerVehicleID(playerid); SetVehiclePos(veh, 2104.1064,1430.4622,10.8203); SetVehicleZAngle(veh, 0.0); SetTimerEx("Unfreeze", 2000, 0, "d", playerid); GameTextForPlayer(playerid,"~g~Waiting for the Objects to load",2000,3); LinkVehicleToInterior(veh, 0); SetVehicleVirtualWorld(veh, 0); new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); format(string, sizeof(string), "{FF0000}(/lv) {FFFF00}Player {FF0000}%s {FFFF00}has Teleported to {FF0000}Las Venturas",pName); PutPlayerInVehicle(playerid, veh, 0); SendClientMessageToAll(playerid, string); } return SendClientMessage(playerid, 0xFF0000FF, "you have gone to Las Venturas"); } case 3: { ShowPlayerDialog(playerid, DIALOG_TUNING1, DIALOG_STYLE_LIST, "Tuning Garages", "{FF0000}/lstune\n{00FF00}/lvtune\n{0000FF}/sftune\n{FF8600}/arch\n{FF00FF}/loco", "OK", "Back"); } case 4: { ShowPlayerDialog(playerid, DIALOG_AIRPORTS1, DIALOG_STYLE_LIST, "Airport stunts", "{FF0000}/lsa\n{00FF00}/lva\n{0000FF}/sfa\n{FF8000}/aa", "OK", "Back"); } case 5: { ShowPlayerDialog(playerid, DIALOG_STUNTS1, DIALOG_STYLE_LIST, "Stunts", "{00FF00}/derby\n{FF0000}/kart\n{0000FF}/funstunt\n{00CEFF}/superpipe\n{00FF00}/mc\n{0000FF}/stuntpark\n{FF00FF}/lsrace\n{00CEFF}/qs\n{00FF00}/as\n{FF0000}/loop\n{0000FF}/superrace\n{00CEFF}/ws\n{FF00FF}/bs", "OK", "Back"); } case 6: { ShowPlayerDialog(playerid, DIALOG_DM, DIALOG_STYLE_LIST, "DeathMatches", "{FF0000}/glass", "OK", "Back"); } } } } if ( dialogid == DIALOG_DM ) { /* if second button pressed */ if ( !response ) return ShowPlayerDialog(playerid, DIALOG_TELES, DIALOG_STYLE_LIST, "Teleports", "{FF0000}/ls\n{0000FF}/sf\n{00FF00}/lv\n{FFFF00}Tuning\n{FF00FF}Airports\n{E76D00}Stunts", "OK", "CANCEL");
Do you got
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