if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
{
if(sincronizando[playerid] == 1)
{
return 1;
}
new string[256];
new cut = deathcost; //PlayerInfo[playerid][pLevel]*deathcost;
format(string, sizeof(string), "Hospital: Vocк foi recuperado.", cut);
SendClientMessage(playerid, TEAM_CYAN_COLOR, string);
MedicBill[playerid] = 0;
MedicTime[playerid] = 0;
NeedMedicTime[playerid] = 0;
PlayerInfo[playerid][pDeaths] += 1;
SetPlayerHealth(playerid, 100);
SetPlayerInterior(playerid, 5);
rand = random(sizeof(gMedicSpawns));
SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~y~Voce Esta Sendo Reanimado~r~Aguarde~y~...", 35000, 3);
MedicTime[playerid] = 1;
if(PlayerInfo[playerid][pVIP] > 0)
{
NeedMedicTime[playerid] = 30;
}
else
{
NeedMedicTime[playerid] = 60;
}
PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);
return 1;
}
if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0) { if(sincronizando[playerid] == 1) return true; if(PlayerInfo[playerid][pVIP] > 0) NeedMedicTime[playerid] = 30; else NeedMedicTime[playerid] = 60; PlayerInfo[playerid][pDeaths] += 1; SetPlayerHealth(playerid, 100); SetPlayerInterior(playerid, 5); rand = random(sizeof(gMedicSpawns)); SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player SetPlayerFacingAngle(playerid, 270.0); TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~y~Voce Esta Sendo Reanimado~r~Aguarde~y~...", 35000, 3); MedicTime[playerid] = 1; PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0); return 1; }
//COLOQUE ISTO EM SEU SETTIMER QUE FAZ DIMINUIR O TEMPO DE INTERNAЗГO if(MedicBill[playerid] == 1 && NeedMedicTime[playerid] <= 0) { new string[256]; new cut = deathcost; //PlayerInfo[playerid][pLevel]*deathcost; format(string, sizeof(string), "Hospital: Vocк foi recuperado.", cut); SendClientMessage(playerid, TEAM_CYAN_COLOR, string); MedicBill[playerid] = 0; MedicTime[playerid] = 0; NeedMedicTime[playerid] = 0; SpawnPlayer(playerid); }
if(MedicTime[i] > 0)
{
if(MedicTime[i] == 3)
{
SetPlayerInterior(i, 5);
new Float:X, Float:Y, Float:Z;
GetPlayerPos(i, X,Y,Z);
SetPlayerCameraPos(i, X + 3, Y, Z);
SetPlayerCameraLookAt(i,X,Y,Z);
}
MedicTime[i] ++;
if(MedicTime[i] >= NeedMedicTime[i])
{
new cut = deathcost; //PlayerInfo[playerid][pLevel]*deathcost;
format(string, sizeof(string), "Mйdico: Vocк se recuperou rбpido, e foi levado para sua HQ.", cut);
SendClientMessage(i, TEAM_CYAN_COLOR, string);
TogglePlayerControllable(i, 1);
MedicBill[i] = 0;
MedicTime[i] = 0;
NeedMedicTime[i] = 0;
//PlayerInfo[i][pDeaths] += 1;
PlayerFixRadio(i);
SpawnPlayer(i);
}
}
Mйdico: Vocк se recuperou rбpido, e foi levado para Sua HQ
SpawnPlayer(i);
SpawnPlayer(playerid);
error 017: undefined symbol "playerid"
public SetPlayerUnjail()
public SetPlayerUnjail(playerid)
error 025: function heading differs from prototype
axei (eu acho q a linha correta do problema)
pawn Код:
|
stock hqspaw(num,i) { new Float:xteam,Float:yteam,Float:zteam,Float:anglo; switch(num) { case 0: { xteam = COR X TEAM 1; yteam = COR Y TEAM 1; zteam = COR Z TEAM 1; anglo = ANGLO TEAM 1;} case 1: { xteam = COR X TEAM 2; yteam = COR Y TEAM 2; zteam = COR Z TEAM 2; anglo = ANGLO TEAM 2;} case 2: { xteam = COR X TEAM 3; yteam = COR Y TEAM 3; zteam = COR Z TEAM 3; anglo = ANGLO TEAM 3;} default: { xteam = COR X DEFALT (ex: frente hosp); yteam = COR Y DEFALT (ex: frente hosp) ; zteam = COR Z DEFALT (ex: frente hosp); anglo = ANGLO DEFALT (ex: frente hosp);} } SetSpawnInfo( i,PlayerInfo[i][pTeam], PlayerInfo[i][pSkin], xteam, yteam, zteam,anglo, 0, 0, 0, 0, 0, 0 ); SpawnPlayer(i); }